Getting Started with GTK+This chapter contains some tutorial information to get you
started with GTK+ programming. It assumes that you have GTK+, its
dependencies and a C compiler installed and ready to use. If you
need to build GTK+ itself first, refer to the
Compiling the GTK+ libraries
section in this reference.BasicsTo begin our introduction to GTK, we'll start with the simplest
program possible. This program will create an empty 200x200 pixel
window:FIXME: MISSING XINCLUDE CONTENTYou can compile the program above with GCC using:gcc `pkg-config --cflags gtk+-3.0` -o window-default window-default.c `pkg-config --libs gtk+-3.0`For more information on how to compile a GTK+ application, please
refer to the Compiling GTK+ Applications
section in this reference.All GTK+ applications will, of course, include
gtk/gtk.h, which declares functions, types and
macros required by GTK+ applications.Even if GTK+ installs multiple header files, only the
top-level gtk/gtk.h header can be directly included
by third party code. The compiler will abort with an error if any other
header is directly included.We then proceed into the main() function of the
application, and we declare a window variable as a pointer
of type #GtkWidget.The following line will call gtk_init(), which
is the initialization function for GTK+; this function will set up GTK+,
the type system, the connection to the windowing environment, etc. The
gtk_init() takes as arguments the pointers to the command line arguments
counter and string array; this allows GTK+ to parse specific command line
arguments that control the behavior of GTK+ itself. The parsed arguments
will be removed from the array, leaving the unrecognized ones for your
application to parse.For more information on which command line arguments GTK+
recognizes, please refer to the Running GTK+
Applications section in this reference.The call to gtk_window_new() will create a new #GtkWindow and store
it inside the window variable. The type of the window
is %GTK_WINDOW_TOPLEVEL, which means that the #GtkWindow will be managed
by the windowing system: it will have a frame, a title bar and window
controls, depending on the platform.In order to terminate the application when the #GtkWindow is
destroyed, we connect the #GtkWidget::destroy signal to the gtk_main_quit()
function. This function will terminate the GTK+ main loop started by calling
gtk_main() later. The #GtkWidget::destroy signal is emitted when a widget is
destroyed, either by explicitly calling gtk_widget_destroy() or when the
widget is unparented. Top-level #GtkWindows are also destroyed when
the Close window control button is clicked.#GtkWidgets are hidden by default. By calling gtk_widget_show()
on a #GtkWidget we are asking GTK+ to set the visibility attribute so that it
can be displayed. All this work is done after the main loop has been
started.The last line of interest is the call to gtk_main(). This function will
start the GTK+ main loop and will block the control flow of the
main() until the gtk_main_quit() function is called.While the program is running, GTK+ is receiving
events. These are typically input events caused by
the user interacting with your program, but also things like messages from
the window manager or other applications. GTK+ processes these and as a
result, signals may be emitted on your widgets.
Connecting handlers for these signals is how you normally make your
program do something in response to user input.The following example is slightly more complex, and tries to
showcase some of the capabilities of GTK+.In the long tradition of programming languages and libraries,
it is called Hello, World.Hello World in GTK+FIXME: MISSING XINCLUDE CONTENTPackingWhen creating an application, you'll want to put more than one widget
inside a window. Our first helloworld example only used one widget so we
could simply use a gtk_container_add() call to "pack" the widget into the
window. But when you want to put more than one widget into a window, it
it becomes important to control how each widget is positioned and sized.
This is where packing comes in.GTK+ comes with a large variety of layout containers
whose purpose it is to control the layout of the child widgets that are
added to them. See for an overview.The following example shows how the GtkGrid container lets you
arrange several buttons:Packing buttonsFIXME: MISSING XINCLUDE CONTENTDrawingMany widgets, like buttons, do all their drawing themselves. You
just tell them the label you want to see, and they figure out what font
to use, draw the button outline and focus rectangle, etc. Sometimes, it
is necessary to do some custom drawing. In that case, a #GtkDrawingArea
might be the right widget to use. It offers a canvas on which you can
draw by connecting to the #GtkWidget::draw signal.
The contents of a widget often need to be partially or fully redrawn,
e.g. when another window is moved and uncovers part of the widget, or
when tie window containing it is resized. It is also possible to explicitly
cause part or all of the widget to be redrawn, by calling
gtk_widget_queue_draw() or its variants. GTK+ takes care of most of the
details by providing a ready-to-use cairo context to the ::draw signal
handler.The following example shows a ::draw signal handler. It is a bit
more complicated than the previous examples, since it also demonstrates
input event handling by means of ::button-press and ::motion-notify
handlers.Drawing in response to inputFIXME: MISSING XINCLUDE CONTENTBuilding interfacesWhen construcing a more complicated user interface, with dozens
or hundreds of widgets, doing all the setup work in C code is
cumbersome, and making changes becomes next to impossible.Thankfully, GTK+ supports the separation of user interface
layout from your business logic, by using UI descriptions in an
XML format that can be parsed by the #GtkBuilder class.Packing buttons with GtkBuilderFIXME: MISSING XINCLUDE CONTENT
The builder.ui file looks like this:
FIXME: MISSING XINCLUDE CONTENTNote that GtkBuilder can also be used to construct objects
that are not widgets, such as tree models, adjustments, etc.
That is the reason the method we use here is called
gtk_builder_get_object() and returns a GObject* instead of a
GtkWidget*.Normally, you would pass a full path to
gtk_builder_add_from_file() to make the execution of your program
independent of the current directory. A common location to install
UI descriptions and similar data is
/usr/share/appname.
It is also possible to embed the UI description in the source
code as a string and use gtk_builder_add_from_string() to load it.
But keeping the UI description in a separate file has several
advantages: It is then possible to make minor adjustments to the UI
without recompiling your program, and, more importantly, graphical
UI editors such as glade
can load the file and allow you to create and modify your UI by
point-and-click.