/* gdkgltexture.c * * Copyright 2016 Benjamin Otte * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include "config.h" #include "gdkgltextureprivate.h" #include "gdkdisplayprivate.h" #include "gdkmemoryformatprivate.h" #include "gdkmemorytextureprivate.h" #include "gdktextureprivate.h" #include /** * GdkGLTexture: * * A GdkTexture representing a GL texture object. */ struct _GdkGLTexture { GdkTexture parent_instance; GdkGLContext *context; guint id; GdkTexture *saved; GDestroyNotify destroy; gpointer data; }; struct _GdkGLTextureClass { GdkTextureClass parent_class; }; G_DEFINE_TYPE (GdkGLTexture, gdk_gl_texture, GDK_TYPE_TEXTURE) static void gdk_gl_texture_dispose (GObject *object) { GdkGLTexture *self = GDK_GL_TEXTURE (object); if (self->destroy) { self->destroy (self->data); self->destroy = NULL; self->data = NULL; } g_clear_object (&self->context); self->id = 0; g_clear_object (&self->saved); G_OBJECT_CLASS (gdk_gl_texture_parent_class)->dispose (object); } typedef struct _InvokeData { GdkGLTexture *self; volatile int spinlock; GFunc func; gpointer data; } InvokeData; static gboolean gdk_gl_texture_invoke_callback (gpointer data) { InvokeData *invoke = data; GdkGLContext *context; context = gdk_display_get_gl_context (gdk_gl_context_get_display (invoke->self->context)); gdk_gl_context_make_current (context); glBindTexture (GL_TEXTURE_2D, invoke->self->id); invoke->func (invoke->self, invoke->data); g_atomic_int_set (&invoke->spinlock, 1); return FALSE; } static void gdk_gl_texture_run (GdkGLTexture *self, GFunc func, gpointer data) { InvokeData invoke = { self, 0, func, data }; g_main_context_invoke (NULL, gdk_gl_texture_invoke_callback, &invoke); while (g_atomic_int_get (&invoke.spinlock) == 0); } typedef struct _Download Download; struct _Download { GdkMemoryFormat format; guchar *data; gsize stride; }; static gboolean gdk_gl_texture_find_format (gboolean use_es, GLint gl_format, GLint gl_type, GdkMemoryFormat *out_format) { GdkMemoryFormat format; for (format = 0; format < GDK_MEMORY_N_FORMATS; format++) { GLenum q_internal_format, q_format, q_type; if (!gdk_memory_format_gl_format (format, use_es, &q_internal_format, &q_format, &q_type)) continue; if (q_format != gl_format || q_type != gl_type) continue; *out_format = format; return TRUE; } return FALSE; } static inline void gdk_gl_texture_do_download (gpointer texture_, gpointer download_) { gsize expected_stride; GdkGLTexture *self = texture_; GdkTexture *texture = texture_; Download *download = download_; GLenum gl_internal_format, gl_format, gl_type; expected_stride = texture->width * gdk_memory_format_bytes_per_pixel (download->format); if (download->stride == expected_stride && !gdk_gl_context_get_use_es (self->context) && gdk_memory_format_gl_format (download->format, TRUE, &gl_internal_format, &gl_format, &gl_type)) { glGetTexImage (GL_TEXTURE_2D, 0, gl_format, gl_type, download->data); } else { GdkMemoryFormat actual_format; GLint gl_read_format, gl_read_type; GLuint fbo; glGenFramebuffers (1, &fbo); glBindFramebuffer (GL_FRAMEBUFFER, fbo); glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self->id, 0); glGetFramebufferParameteriv (GL_FRAMEBUFFER, GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_read_format); glGetFramebufferParameteriv (GL_FRAMEBUFFER, GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_read_type); if (!gdk_gl_texture_find_format (gdk_gl_context_get_use_es (self->context), gl_read_format, gl_read_type, &actual_format)) actual_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED; /* pray */ if (download->format == actual_format && (download->stride == expected_stride)) { glReadPixels (0, 0, texture->width, texture->height, gl_read_format, gl_read_type, download->data); } else { gsize actual_bpp = gdk_memory_format_bytes_per_pixel (actual_format); guchar *pixels = g_malloc_n (texture->width * actual_bpp, texture->height); glReadPixels (0, 0, texture->width, texture->height, gl_read_format, gl_read_type, pixels); gdk_memory_convert (download->data, download->stride, download->format, pixels, texture->width * actual_bpp, actual_format, texture->width, texture->height); g_free (pixels); } glBindFramebuffer (GL_FRAMEBUFFER, 0); glDeleteFramebuffers (1, &fbo); } } static void gdk_gl_texture_download (GdkTexture *texture, GdkMemoryFormat format, guchar *data, gsize stride) { GdkGLTexture *self = GDK_GL_TEXTURE (texture); Download download; if (self->saved) { gdk_texture_do_download (self->saved, format, data, stride); return; } download.format = format; download.data = data; download.stride = stride; gdk_gl_texture_run (self, gdk_gl_texture_do_download, &download); } static void gdk_gl_texture_class_init (GdkGLTextureClass *klass) { GdkTextureClass *texture_class = GDK_TEXTURE_CLASS (klass); GObjectClass *gobject_class = G_OBJECT_CLASS (klass); texture_class->download = gdk_gl_texture_download; gobject_class->dispose = gdk_gl_texture_dispose; } static void gdk_gl_texture_init (GdkGLTexture *self) { } GdkGLContext * gdk_gl_texture_get_context (GdkGLTexture *self) { return self->context; } guint gdk_gl_texture_get_id (GdkGLTexture *self) { return self->id; } /** * gdk_gl_texture_release: * @self: a `GdkTexture` wrapping a GL texture * * Releases the GL resources held by a `GdkGLTexture`. * * The texture contents are still available via the * [method@Gdk.Texture.download] function, after this * function has been called. */ void gdk_gl_texture_release (GdkGLTexture *self) { GdkTexture *texture; g_return_if_fail (GDK_IS_GL_TEXTURE (self)); g_return_if_fail (self->saved == NULL); texture = GDK_TEXTURE (self); self->saved = GDK_TEXTURE (gdk_memory_texture_from_texture (texture, gdk_texture_get_format (texture))); if (self->destroy) { self->destroy (self->data); self->destroy = NULL; self->data = NULL; } g_clear_object (&self->context); self->id = 0; } static void gdk_gl_texture_determine_format (GdkGLTexture *self) { GdkTexture *texture = GDK_TEXTURE (self); GLint active_texture; GLint internal_format; if (self->context != gdk_gl_context_get_current ()) { /* Somebody else is GL-ing here, abort! */ texture->format = GDK_MEMORY_DEFAULT; return; } /* We need to be careful about modifying the GL context, as this is not * expected during construction */ glGetIntegerv (GL_TEXTURE_BINDING_2D, &active_texture); glBindTexture (GL_TEXTURE_2D, self->id); glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internal_format); switch (internal_format) { case GL_RGB8: texture->format = GDK_MEMORY_R8G8B8; break; case GL_RGBA8: texture->format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED; break; case GL_RGB16: texture->format = GDK_MEMORY_R16G16B16; break; case GL_RGBA16: texture->format = GDK_MEMORY_R16G16B16A16_PREMULTIPLIED; break; case GL_RGB16F: texture->format = GDK_MEMORY_R16G16B16_FLOAT; break; case GL_RGBA16F: texture->format = GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED; break; case GL_RGB32F: texture->format = GDK_MEMORY_R32G32B32_FLOAT; break; case GL_RGBA32F: texture->format = GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED; break; default: g_warning ("Texture in unexpected format 0x%X (%d). File a bug about adding it to GTK", internal_format, internal_format); /* fallback to the dumbest possible format * so that even age old GLES can do it */ texture->format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED; break; } glBindTexture (GL_TEXTURE_2D, active_texture); } /** * gdk_gl_texture_new: * @context: a `GdkGLContext` * @id: the ID of a texture that was created with @context * @width: the nominal width of the texture * @height: the nominal height of the texture * @destroy: a destroy notify that will be called when the GL resources * are released * @data: data that gets passed to @destroy * * Creates a new texture for an existing GL texture. * * Note that the GL texture must not be modified until @destroy is called, * which will happen when the GdkTexture object is finalized, or due to * an explicit call of [method@Gdk.GLTexture.release]. * * Return value: (transfer full): A newly-created `GdkTexture` */ GdkTexture * gdk_gl_texture_new (GdkGLContext *context, guint id, int width, int height, GDestroyNotify destroy, gpointer data) { GdkGLTexture *self; g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL); g_return_val_if_fail (id != 0, NULL); g_return_val_if_fail (width > 0, NULL); g_return_val_if_fail (height > 0, NULL); self = g_object_new (GDK_TYPE_GL_TEXTURE, "width", width, "height", height, NULL); self->context = g_object_ref (context); self->id = id; self->destroy = destroy; self->data = data; gdk_gl_texture_determine_format (self); return GDK_TEXTURE (self); }