/*
* Copyright © 2016 Endless Mobile Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*
* Authors: Matthew Watson
*/
#include "gtkprogresstrackerprivate.h"
#include "gtkprivate.h"
#include "gtkcsseasevalueprivate.h"
#include
#include
/*
* Progress tracker is small helper for tracking progress through gtk
* animations. It's a simple zero-initable struct, meant to be thrown in a
* widget's private data without the need for setup or teardown.
*
* Progress tracker will handle translating frame clock timestamps to a
* fractional progress value for interpolating between animation targets.
*
* Progress tracker will use the GTK_SLOWDOWN environment variable to control
* the speed of animations. This can be useful for debugging.
*/
static gdouble gtk_slowdown = 1.0;
void
_gtk_set_slowdown (gdouble factor)
{
gtk_slowdown = factor;
}
gdouble
_gtk_get_slowdown (gdouble factor)
{
return gtk_slowdown;
}
/**
* gtk_progress_tracker_init_copy:
* @source: The source progress tracker
* @dest: The destination progress tracker
*
* Copy all progress tracker state from the source tracker to dest tracker.
**/
void
gtk_progress_tracker_init_copy (GtkProgressTracker *source,
GtkProgressTracker *dest)
{
memcpy (dest, source, sizeof (GtkProgressTracker));
}
/**
* gtk_progress_tracker_start:
* @tracker: The progress tracker
* @duration: Animation duration in us
* @delay: Animation delay in us
* @iteration_count: Number of iterations to run the animation, must be >= 0
*
* Begins tracking progress for a new animation. Clears all previous state.
**/
void
gtk_progress_tracker_start (GtkProgressTracker *tracker,
guint64 duration,
gint64 delay,
gdouble iteration_count)
{
tracker->is_running = TRUE;
tracker->last_frame_time = 0;
tracker->duration = duration;
tracker->iteration = - delay / (gdouble) MAX (duration, 1);
tracker->iteration_count = iteration_count;
}
/**
* gtk_progress_tracker_finish:
* @tracker: The progress tracker
*
* Stops running the current animation.
**/
void
gtk_progress_tracker_finish (GtkProgressTracker *tracker)
{
tracker->is_running = FALSE;
}
/**
* gtk_progress_tracker_advance_frame:
* @tracker: The progress tracker
* @frame_time: The current frame time, usually from the frame clock.
*
* Increments the progress of the animation forward a frame. If no animation has
* been started, does nothing.
**/
void
gtk_progress_tracker_advance_frame (GtkProgressTracker *tracker,
guint64 frame_time)
{
gdouble delta;
if (!tracker->is_running)
return;
if (tracker->last_frame_time == 0)
{
tracker->last_frame_time = frame_time;
return;
}
if (frame_time < tracker->last_frame_time)
{
g_warning ("Progress tracker frame set backwards, ignoring.");
return;
}
delta = (frame_time - tracker->last_frame_time) / gtk_slowdown / MAX (tracker->duration, 1);
tracker->last_frame_time = frame_time;
tracker->iteration += delta;
}
/**
* gtk_progress_tracker_skip_frame:
* @tracker: The progress tracker
* @frame_time: The current frame time, usually from the frame clock.
*
* Does not update the progress of the animation forward, but records the frame
* to calculate future deltas. Calling this each frame will effectively pause
* the animation.
**/
void
gtk_progress_tracker_skip_frame (GtkProgressTracker *tracker,
guint64 frame_time)
{
if (!tracker->is_running)
return;
tracker->last_frame_time = frame_time;
}
/**
* gtk_progress_tracker_get_state:
* @tracker: The progress tracker
*
* Returns whether the tracker is before, during or after the currently started
* animation. The tracker will only ever be in the before state if the animation
* was started with a delay. If no animation has been started, returns
* %GTK_PROGRESS_STATE_AFTER.
*
* Returns: A GtkProgressState
**/
GtkProgressState
gtk_progress_tracker_get_state (GtkProgressTracker *tracker)
{
if (!tracker->is_running || tracker->iteration > tracker->iteration_count)
return GTK_PROGRESS_STATE_AFTER;
if (tracker->iteration < 0)
return GTK_PROGRESS_STATE_BEFORE;
return GTK_PROGRESS_STATE_DURING;
}
/**
* gtk_progress_tracker_get_iteration:
* @tracker: The progress tracker
*
* Returns the fractional number of cycles the animation has completed. For
* example, it you started an animation with iteration-count of 2 and are half
* way through the second animation, this returns 1.5.
*
* Returns: The current iteration.
**/
gdouble
gtk_progress_tracker_get_iteration (GtkProgressTracker *tracker)
{
return tracker->is_running ? CLAMP (tracker->iteration, 0.0, tracker->iteration_count) : 1.0;
}
/**
* gtk_progress_tracker_get_iteration_cycle:
* @tracker: The progress tracker
*
* Returns an integer index of the current iteration cycle tracker is
* progressing through. Handles edge cases, such as an iteration value of 2.0
* which could be considered the end of the second iteration of the beginning of
* the third, in the same way as gtk_progress_tracker_get_progress().
*
* Returns: The integer count of the current animation cycle.
**/
guint64
gtk_progress_tracker_get_iteration_cycle (GtkProgressTracker *tracker)
{
gdouble iteration = gtk_progress_tracker_get_iteration (tracker);
/* Some complexity here. We want an iteration of 0.0 to always map to 0 (start
* of the first iteration), but an iteration of 1.0 to also map to 0 (end of
* first iteration) and 2.0 to 1 (end of the second iteration).
*/
if (iteration == 0.0)
return 0;
return (guint64) ceil (iteration) - 1;
}
/**
* gtk_progress_tracker_get_progress:
* @tracker: The progress tracker
* @reversed: If progress should be reversed.
*
* Gets the progress through the current animation iteration, from [0, 1]. Use
* to interpolate between animation targets. If reverse is true each iteration
* will begin at 1 and end at 0.
*
* Returns: The progress value.
**/
gdouble
gtk_progress_tracker_get_progress (GtkProgressTracker *tracker,
gboolean reversed)
{
gdouble progress, iteration;
guint64 iteration_cycle;
iteration = gtk_progress_tracker_get_iteration (tracker);
iteration_cycle = gtk_progress_tracker_get_iteration_cycle (tracker);
progress = iteration - iteration_cycle;
return reversed ? 1.0 - progress : progress;
}
/* From clutter-easing.c, based on Robert Penner's
* infamous easing equations, MIT license.
*/
static gdouble
ease_out_cubic (gdouble t)
{
gdouble p = t - 1;
return p * p * p + 1;
}
/**
* gtk_progress_tracker_get_ease_out_cubic:
* @tracker: The progress tracker
* @reversed: If progress should be reversed before applying the ease function.
*
* Applies a simple ease out cubic function to the result of
* gtk_progress_tracker_get_progress().
*
* Returns: The eased progress value.
**/
gdouble
gtk_progress_tracker_get_ease_out_cubic (GtkProgressTracker *tracker,
gboolean reversed)
{
gdouble progress = gtk_progress_tracker_get_progress (tracker, reversed);
return ease_out_cubic (progress);
}