/* Paintable/An animated paintable * * GdkPaintable also allows paintables to change. * * This demo code gives an example of how this could work. It builds * on the previous simple example. * * Paintables can also change their size, this works similarly, but * we will not demonstrate this here as our icon does not have any size. */ #include #include "paintable.h" static GtkWidget *window = NULL; /* First, add the boilerplate for the object itself. * This part would normally go in the header. */ #define GTK_TYPE_NUCLEAR_ANIMATION (gtk_nuclear_animation_get_type ()) G_DECLARE_FINAL_TYPE (GtkNuclearAnimation, gtk_nuclear_animation, GTK, NUCLEAR_ANIMATION, GObject) /* Do a full rotation in 5 seconds. * We will register the timeout for doing a single step to * be executed every 10ms, which means after 1000 steps * 10s will have elapsed. */ #define MAX_PROGRESS 500 /* Declare the struct. */ struct _GtkNuclearAnimation { GObject parent_instance; /* This variable stores the progress of our animation. * We just count upwards until we hit MAX_PROGRESS and * then start from scratch. */ int progress; /* This variable holds the ID of the timer that updates * our progress variable. * We need to keep track of it so that we can remove it * again. */ guint source_id; }; struct _GtkNuclearAnimationClass { GObjectClass parent_class; }; /* Again, we implement the functionality required by the GdkPaintable interface */ static void gtk_nuclear_animation_snapshot (GdkPaintable *paintable, GdkSnapshot *snapshot, double width, double height) { GtkNuclearAnimation *nuclear = GTK_NUCLEAR_ANIMATION (paintable); /* We call the function from the previous example here. */ gtk_nuclear_snapshot (snapshot, width, height, 2 * G_PI * nuclear->progress / MAX_PROGRESS); } static GdkPaintable * gtk_nuclear_animation_get_current_image (GdkPaintable *paintable) { GtkNuclearAnimation *nuclear = GTK_NUCLEAR_ANIMATION (paintable); /* For non-static paintables, this function needs to be implemented. * It must return a static paintable with the same contents * as this one currently has. * * Luckily we added the rotation property to the nuclear icon * object previously, so we can just return an instance of that one. */ return gtk_nuclear_icon_new (2 * G_PI * nuclear->progress / MAX_PROGRESS); } static GdkPaintableFlags gtk_nuclear_animation_get_flags (GdkPaintable *paintable) { /* This time, we cannot set the static contents flag because our animation * changes the contents. * However, our size still doesn't change, so report that flag. */ return GDK_PAINTABLE_STATIC_SIZE; } static void gtk_nuclear_animation_paintable_init (GdkPaintableInterface *iface) { iface->snapshot = gtk_nuclear_animation_snapshot; iface->get_current_image = gtk_nuclear_animation_get_current_image; iface->get_flags = gtk_nuclear_animation_get_flags; } /* When defining the GType, we need to implement the GdkPaintable interface */ G_DEFINE_TYPE_WITH_CODE (GtkNuclearAnimation, gtk_nuclear_animation, G_TYPE_OBJECT, G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE, gtk_nuclear_animation_paintable_init)) /* This time, we need to implement the finalize function, */ static void gtk_nuclear_animation_finalize (GObject *object) { GtkNuclearAnimation *nuclear = GTK_NUCLEAR_ANIMATION (object); /* Remove the timeout we registered when constructing * the object. */ g_source_remove (nuclear->source_id); /* Don't forget to chain up to the parent class' implementation * of the finalize function. */ G_OBJECT_CLASS (gtk_nuclear_animation_parent_class)->finalize (object); } /* In the class declaration, we need to add our finalize function. */ static void gtk_nuclear_animation_class_init (GtkNuclearAnimationClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->finalize = gtk_nuclear_animation_finalize; } static gboolean gtk_nuclear_animation_step (gpointer data) { GtkNuclearAnimation *nuclear = data; /* Add 1 to the progress and reset it when we've reached * the maximum value. * The animation will rotate by 360 degrees at MAX_PROGRESS * so it will be identical to the original unrotated one. */ nuclear->progress = (nuclear->progress + 1) % MAX_PROGRESS; /* Now we need to tell all listeners that we've changed out contents * so that they can redraw this paintable. */ gdk_paintable_invalidate_contents (GDK_PAINTABLE (nuclear)); /* We want this timeout function to be called repeatedly, * so we return this value here. * If this was a single-shot timeout, we could also * return G_SOURCE_REMOVE here to get rid of it. */ return G_SOURCE_CONTINUE; } static void gtk_nuclear_animation_init (GtkNuclearAnimation *nuclear) { /* Add a timer here that constantly updates our animations. * We want to update it often enough to guarantee a smooth animation. * * Ideally, we'd attach to the frame clock, but because we do * not have it available here, we just use a regular timeout * that hopefully triggers often enough to be smooth. */ nuclear->source_id = g_timeout_add (10, gtk_nuclear_animation_step, nuclear); } /* And finally, we add the simple constructor we declared in the header. */ GdkPaintable * gtk_nuclear_animation_new (void) { return g_object_new (GTK_TYPE_NUCLEAR_ANIMATION, NULL); } GtkWidget * do_paintable_animated (GtkWidget *do_widget) { GdkPaintable *nuclear; GtkWidget *image; if (!window) { window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_window_set_display (GTK_WINDOW (window), gtk_widget_get_display (do_widget)); gtk_window_set_title (GTK_WINDOW (window), "Nuclear Animation"); gtk_window_set_default_size (GTK_WINDOW (window), 300, 200); nuclear = gtk_nuclear_animation_new (); image = gtk_image_new_from_paintable (nuclear); gtk_container_add (GTK_CONTAINER (window), image); g_object_unref (nuclear); } if (!gtk_widget_get_visible (window)) gtk_widget_show (window); else gtk_widget_destroy (window); return window; }