#ifndef __GSK_GLSHADER_PRIVATE_H__ #define __GSK_GLSHADER_PRIVATE_H__ #include G_BEGIN_DECLS typedef struct { char *name; GskGLUniformType type; gsize offset; } GskGLUniform; const GskGLUniform *gsk_gl_shader_get_uniforms (GskGLShader *shader, int *n_uniforms); G_END_DECLS #endif /* __GSK_GLSHADER_PRIVATE_H__ */