The GTK+ Drawing Model3GTK LibraryThe GTK+ Drawing Model
The GTK+ drawing model in detail
Overview of the drawing model
This chapter describes the GTK+ drawing model in detail. If you
are interested in the procedure which GTK+ follows to draw its
widgets and windows, you should read this chapter; this will be
useful to know if you decide to implement your own widgets. This
chapter will also clarify the reasons behind the ways certain
things are done in GTK+; for example, why you cannot change the
background color of all widgets with the same method.
Windows and events
Programs that run in a windowing system generally create
rectangular regions in the screen called
windows. Traditional windowing systems
do not automatically save the graphical content of windows, and
instead ask client programs to repaint those windows whenever it
is needed. For example, if a window that is stacked below other
windows gets raised to the top, then a client program has to
repaint the area that was previously obscured. When the
windowing system asks a client program to redraw part of a
window, it sends an exposure event to the
program for that window.
Here, "windows" means "rectangular regions with automatic
clipping", instead of "toplevel application windows". Most
windowing systems support nested windows, where the contents of
child windows get clipped by the boundaries of their parents.
Although GTK+ and GDK in particular may run on a windowing
system with no such notion of nested windows, GDK presents the
illusion of being under such a system. A toplevel window may
contain many subwindows and sub-subwindows, for example, one for
the menu bar, one for the document area, one for each scrollbar,
and one for the status bar. In addition, controls that receive
user input, such as clickable buttons, are likely to have their
own subwindows as well.
In practice, most windows in modern GTK+ application are client-side
constructs. Only few windows (in particular toplevel windows) are
native, which means that they represent a
window from the underlying windowing system on which GTK+ is running.
For example, on X11 it corresponds to a Window; on Win32,
it corresponds to a HANDLE.
Generally, the drawing cycle begins when GTK+ receives an
exposure event from the underlying windowing system: if the
user drags a window over another one, the windowing system will
tell the underlying window that it needs to repaint itself. The
drawing cycle can also be initiated when a widget itself decides
that it needs to update its display. For example, when the user
types a character in a GtkEntry
widget, the entry asks GTK+ to queue a redraw operation for
itself.
The windowing system generates events for native windows. The GDK
interface to the windowing system translates such native events into
GdkEvent
structures and sends them on to the GTK layer. In turn, the GTK layer
finds the widget that corresponds to a particular
GdkWindow and emits the corresponding event
signals on that widget.
The following sections describe how GTK+ decides which widgets
need to be repainted in response to such events, and how widgets
work internally in terms of the resources they use from the
windowing system.
The frame clock
All GTK+ applications are mainloop-driven, which means that most
of the time the app is idle inside a loop that just waits for
something to happen and then calls out to the right place when
it does. On top of this GTK+ has a frame clock that gives a
“pulse” to the application. This clock beats at a steady rate,
which is tied to the framerate of the output (this is synced to
the monitor via the window manager/compositor). The clock has
several phases:
EventsUpdateLayoutPaint
The phases happens in this order and we will always run each
phase through before going back to the start.
The Events phase is a long stretch of time between each
redraw where we get input events from the user and other events
(like e.g. network I/O). Some events, like mouse motion are
compressed so that we only get a single mouse motion event per
clock cycle.
Once the Events phase is over we pause all external events and
run the redraw loop. First is the Update phase, where all
animations are run to calculate the new state based on the
estimated time the next frame will be visible (available via
the frame clock). This often involves geometry changes which
drives the next phase, Layout. If there are any changes in
widget size requirements we calculate a new layout for the
widget hierarchy (i.e. we assign sizes and positions). Then
we go to the Paint phase where we redraw the regions of the
window that need redrawing.
If nothing requires the Update/Layout/Paint phases we will
stay in the Events phase forever, as we don’t want to redraw
if nothing changes. Each phase can request further processing
in the following phases (e.g. the Update phase will cause there
to be layout work, and layout changes cause repaints).
There are multiple ways to drive the clock, at the lowest level
you can request a particular phase with
gdk_frame_clock_request_phase() which will schedule a clock beat
as needed so that it eventually reaches the requested phase.
However, in practice most things happen at higher levels:
If you are doing an animation, you can use
gtk_widget_add_tick_callback() which will cause a regular
beating of the clock with a callback in the Update phase
until you stop the tick.
If some state changes that causes the size of your widget
to change you call gtk_widget_queue_resize() which will
request a Layout phase and mark your widget as needing
relayout.
If some state changes so you need to redraw some area of
your widget you use the normal gtk_widget_queue_draw()
set of functions. These will request a Paint phase and
mark the region as needing redraw.
There are also a lot of implicit triggers of these from the
CSS layer (which does animations, resizes and repaints as needed).
Hierarchical drawing
During the Paint phase we will send a single expose event to
the toplevel window. The event handler will create a cairo
context for the window and emit a GtkWidget::draw() signal
on it, which will propagate down the entire widget hierarchy
in back-to-front order, using the clipping and transform of
the cairo context. This lets each widget draw its content at
the right place and time, correctly handling things like
partial transparencies and overlapping widgets.
When generating the event, GDK also sets up double buffering to
avoid the flickering that would result from each widget drawing
itself in turn. describes
the double buffering mechanism in detail.
Normally, there is only a single cairo context which is used in
the entire repaint, rather than one per GdkWindow. This means you
have to respect (and not reset) existing clip and transformations
set on it.
Most widgets, including those that create their own GdkWindows have
a transparent background, so they draw on top of whatever widgets
are below them. This was not the case in GTK+ 2 where the theme set
the background of most widgets to the default background color. (In
fact, transparent GdkWindows used to be impossible.)
The whole rendering hierarchy is captured in the call stack, rather
than having multiple separate draw emissions, so you can use effects
like e.g. cairo_push/pop_group() which will affect all the widgets
below you in the hierarchy. This makes it possible to have e.g.
partially transparent containers.
Scrolling
Traditionally, GTK+ has used self-copy operations to implement
scrolling with native windows. With transparent backgrounds, this
no longer works. Instead, we just mark the entire affected area for
repainting when these operations are used. This allows (partially)
transparent backgrounds, and it also more closely models modern
hardware where self-copy operations are problematic (they break the
rendering pipeline).
Double buffering
If each of the drawing calls made by each subwidget's
draw handler were sent directly to the
windowing system, flicker could result. This is because areas may get
redrawn repeatedly: the background, then decorative frames, then text
labels, etc. To avoid flicker, GTK+ employs a double
buffering system at the GDK level. Widgets normally don't
know that they are drawing to an off-screen buffer; they just issue their
normal drawing commands, and the buffer gets sent to the windowing system
when all drawing operations are done.
Two basic functions in GDK form the core of the double-buffering
mechanism: gdk_window_begin_paint_region()
and gdk_window_end_paint().
The first function tells a GdkWindow to
create a temporary off-screen buffer for drawing. All
subsequent drawing operations to this window get automatically
redirected to that buffer. The second function actually paints
the buffer onto the on-screen window, and frees the buffer.
Automatic double buffering
It would be inconvenient for all widgets to call
gdk_window_begin_paint_region() and
gdk_window_end_paint() at the beginning
and end of their draw handlers.
To make this easier, GTK+ normally calls
gdk_window_begin_paint_region()
before emitting the #GtkWidget::draw signal, and
then it calls gdk_window_end_paint()
after the signal has been emitted. This is convenient for
most widgets, as they do not need to worry about creating
their own temporary drawing buffers or about calling those
functions.
However, some widgets may prefer to disable this kind of
automatic double buffering and do things on their own.
To do this, call the
gtk_widget_set_double_buffered()
function in your widget's constructor. Double buffering
can only be turned off for widgets that have a native
window.
Disabling automatic double buffering
static void
my_widget_init (MyWidget *widget)
{
...
gtk_widget_set_double_buffered (widget, FALSE);
...
}
When is it convenient to disable double buffering? Generally,
this is the case only if your widget gets drawn in such a way
that the different drawing operations do not overlap each
other. For example, this may be the case for a simple image
viewer: it can just draw the image in a single operation.
This would not be the case with a word
processor, since it will need to draw and over-draw the page's
background, then the background for highlighted text, and then
the text itself.
Even if you turn off double buffering on a widget, you
can still call
gdk_window_begin_paint_region() and
gdk_window_end_paint() by hand to use
temporary drawing buffers.