/* gskglshadowlibraryprivate.h * * Copyright 2020 Christian Hergert * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see . * * SPDX-License-Identifier: LGPL-2.1-or-later */ #ifndef __GSK_GL_SHADOW_LIBRARY_PRIVATE_H__ #define __GSK_GL_SHADOW_LIBRARY_PRIVATE_H__ #include "gskgltexturelibraryprivate.h" G_BEGIN_DECLS #define GSK_TYPE_GL_SHADOW_LIBRARY (gsk_gl_shadow_library_get_type()) G_DECLARE_FINAL_TYPE (GskGLShadowLibrary, gsk_gl_shadow_library, GSK, GL_SHADOW_LIBRARY, GObject) GskGLShadowLibrary * gsk_gl_shadow_library_new (GskGLDriver *driver); void gsk_gl_shadow_library_begin_frame (GskGLShadowLibrary *self); guint gsk_gl_shadow_library_lookup (GskGLShadowLibrary *self, const GskRoundedRect *outline, float blur_radius); void gsk_gl_shadow_library_insert (GskGLShadowLibrary *self, const GskRoundedRect *outline, float blur_radius, guint texture_id); G_END_DECLS #endif /* __GSK_GL_SHADOW_LIBRARY_PRIVATE_H__ */