#include "config.h" #include "gskvulkanshaderprivate.h" #include "gskvulkanpipelineprivate.h" struct _GskVulkanShader { GdkVulkanContext *vulkan; GskVulkanShaderType type; VkShaderModule vk_shader; }; static GskVulkanShader * gsk_vulkan_shader_new_from_bytes (GdkVulkanContext *context, GskVulkanShaderType type, GBytes *bytes, GError **error) { GskVulkanShader *self; VkShaderModule shader; VkResult res; res = GSK_VK_CHECK (vkCreateShaderModule, gdk_vulkan_context_get_device (context), &(VkShaderModuleCreateInfo) { .sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, .codeSize = g_bytes_get_size (bytes), .pCode = (uint32_t *) g_bytes_get_data (bytes, NULL), }, NULL, &shader); if (res != VK_SUCCESS) { /* Someone invent better error categories plz */ g_set_error (error, GDK_VULKAN_ERROR, GDK_VULKAN_ERROR_UNSUPPORTED, "Could not create shader: %s", gdk_vulkan_strerror (res)); return NULL; } self = g_slice_new0 (GskVulkanShader); self->vulkan = g_object_ref (context); self->type = type; self->vk_shader = shader; return self; } GskVulkanShader * gsk_vulkan_shader_new_from_resource (GdkVulkanContext *context, GskVulkanShaderType type, const char *resource_name, GError **error) { GskVulkanShader *self; GBytes *bytes; GError *local_error = NULL; char *path; path = g_strconcat ("/org/gtk/libgsk/vulkan/", resource_name, type == GSK_VULKAN_SHADER_VERTEX ? ".vert.spv" : ".frag.spv", NULL); bytes = g_resources_lookup_data (path, 0, &local_error); g_free (path); if (bytes == NULL) { GSK_DEBUG (VULKAN, "Error loading shader data: %s", local_error->message); g_propagate_error (error, local_error); return NULL; } self = gsk_vulkan_shader_new_from_bytes (context, type, bytes, error); g_bytes_unref (bytes); return self; } void gsk_vulkan_shader_free (GskVulkanShader *self) { vkDestroyShaderModule (gdk_vulkan_context_get_device (self->vulkan), self->vk_shader, NULL); g_object_unref (self->vulkan); g_slice_free (GskVulkanShader, self); } GskVulkanShaderType gsk_vulkan_shader_get_type (GskVulkanShader *shader) { return shader->type; } VkShaderModule gsk_vulkan_shader_get_module (GskVulkanShader *shader) { return shader->vk_shader; }