GdkScreen Object representing a physical screen #GdkScreen objects are the GDK representation of a physical screen. It is used throughout GDK and GTK+ to specify which screen the top level windows are to be displayed on. It is also used to query the screen specification and default settings such as the default colormap (gdk_screen_get_default_colormap()), the screen width (gdk_screen_get_width()), etc. Note that a screen may consist of multiple monitors which are merged to form a large screen area. This is a currently just a placeholder typedef for the first argument of the @window_at_pointer function in #GdkPointerHooks. It will be used when GDK gets multihead support. @Returns: @screen: @Returns: @screen: @colormap: @screen: @Returns: @screen: @Returns: @screen: @Returns: @screen: @Returns: @screen: @Returns: @screen: @Returns: @screen: @Returns: @screen: @Returns: @screen: @Returns: @screen: @Returns: @screen: @Returns: @screen: @Returns: @screen: @Returns: @screen: @Returns: @screen: @Returns: @screen: @monitor_num: @dest: @Returns: @screen: @x: @y: @Returns: @screen: @window: @Returns: @anid: @screen: @event: @screen: @name: @value: @Returns: @gdkscreen: the object which received the signal.