Migration Checklist
This chapter includes a checklist of things you need to do to
ensure that your programs are good citizens in the GTK+ world. By
paying attention to the points in the checklist, you ensure that
many automatic features of GTK+ will work correctly in your
program.
Implement GtkWidget::popup_menuWhy
By handling this signal, you let widgets have
context-sensitive menus that can be invoked with the standard
key bindings.
The GtkWidget::popup_menu
signal instructs the widget for which it is emitted to create a
context-sensitive popup menu. By default, the key binding mechanism is set to
emit this signal when the
ShiftF10
or Menu keys are pressed while a widget has the
focus. If a widget in your application shows a popup menu when
you press a mouse button, you can make it work as well through
the normal key binding mechanism in the following fahion:
Write a function to create and show a popup menu. This
function needs to know the button number and the event's
time to pass them to gtk_menu_popup(). You can implement
such a function like this:
static void
do_popup_menu (GtkWidget *my_widget, GdkEventButton *event)
{
GtkWidget *menu;
int button, event_time;
menu = gtk_menu_new ();
g_signal_connect (menu, "deactivate",
G_CALLBACK (gtk_widget_destroy), NULL);
/* ... add menu items ... */
if (event)
{
button = event->button;
event_time = event->time;
}
else
{
button = 0;
event_time = gtk_get_current_event_time ();
}
gtk_menu_popup (GTK_MENU (popup), NULL, NULL, NULL, NULL,
button, event_time);
}
In your button_press handler, call this function when you
need to pop up a menu:
static gboolean
my_widget_button_press_event_handler (GtkWidget *widget, GdkEventButton *event)
{
/* Ignore double-clicks and triple-clicks */
if (event->button == 3 && event->type == GDK_BUTTON_PRESS)
{
do_popup_menu (widget, event);
return TRUE;
}
return FALSE;
}
Implement a handler for the popup_menu signal:
static gboolean
my_widget_popup_menu_handler (GtkWidget *widget)
{
do_popup_menu (widget, NULL);
return TRUE;
}
If you do not pass a positioning function to gtk_menu_popup(),
it will show the menu at the mouse position by default. This
is what you usually want when the menu is shown as a result of
pressing a mouse button. However, if you press the
ShiftF10
or Menu keys while the widget is focused, the
mouse cursor may not be near the widget at all. In the example above, you may want to
provide your own menu-positioning function
in the case where the event is
NULL. This function should compute the
desired position for a menu when it is invoked through the
keyboard. For example, aligns the
top edge of its popup menu with the bottom edge of the entry.
For the standard key bindings to work, your widget must be
able to take the keyboard focus. In general, widgets should
be fully usable through the keyboard and not just the mouse.
The very first step of this is to ensure that your widget
turns on the GTK_CAN_FOCUS
FLAG.
Use GdkEventExpose.regionWhy
The region field of
GdkEventExpose allows you to redraw
less than the traditional
GdkEventRegion.area.
In GTK+ 1.x, the GdkEventExpose
structure only had an area field to
let you determine the region that you needed to redraw. In GTK+
2.x, this field exists for compatibility and as a simple
interface. However, there is also a
region field which contains a
fine-grained region. The area field
is simply the bounding rectangle of the
region.
Widgets that are very expensive to re-render, such as an image
editor, may prefer to use the
GdkEventExpose.region field to paint
as little as possible. Widgets that just use a few drawing
primitives, such as labels and buttons, may prefer to use the
traditional GdkEventExpose.area field
for simplicity.
Regions have an internal representation that is accessible as a
list of rectangles. To turn the
GdkEventExpose.region field into such
a list, use gdk_region_get_rectangles():
static gboolean
my_widget_expose_event_handler (GtkWidget *widget, GdkEventExpose *event)
{
GdkRectangle *rects;
int n_rects;
int i;
gdk_region_get_rectangles (event->region, &rects, &n_rects);
for (i = 0; i < n_rects; i++)
{
/* Repaint rectangle: (rects[i].x, rects[i].y),
* (rects[i].width, rects[i].height)
*/
}
g_free (rects);
return FALSE;
}
Test for modifier keys correctlyWhy
With
gtk_accelerator_get_default_mod_mask()
you can test for modifier keys reliably; this way your key
event handlers will work correctly even if
NumLock or CapsLock are
activated.
In a GdkEventKey, the
state field is a bit mask which
indicates the modifier state at the time the key was pressed.
Modifiers are keys like Control and
NumLock. When implementing a GtkWidget::key_press_event
handler, you should use
gtk_accelerator_get_default_mod_mask() to
test against modifier keys. This function returns a bit mask
which encompasses all the modifiers which the user may be
actively pressing, such as Control,
Shift, and Alt, but ignores
"inocuous" modifiers such as NumLock and
CapsLock.
Say you want to see if
ControlF10
was pressed. Doing a simple test like
event->keysym == GDK_F10 &&
event->state == GDK_CONTROL_MASK is not
enough. If CapsLock is pressed, then
event->state will be equal to
GDK_CONTROL_MASK | GDK_LOCK_MASK, and the
simple test will fail. By taking the logical-and of
event->state and
gtk_accelerator_get_default_mod_mask(), you
can ignore the modifiers which are not actively pressed by the
user at the same time as the base key.
The following example correctly tests for
ControlF10
being pressed.
static gboolean
my_widget_key_press_event_handler (GtkWidget *widget, GdkEventKey *event)
{
guint modifiers;
modifiers = gtk_accelerator_get_default_mod_mask ();
if (event->keysym == GDK_F10
&& (event->state & modifiers) == GDK_CONTROL_MASK)
{
g_print ("Control-F10 was pressed\n");
return TRUE;
}
return FALSE;
}