/* * Copyright © 2016 Endless Mobile Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Authors: Matthew Watson */ #include "gtkprogresstrackerprivate.h" #include "gtkprivate.h" #include "gtkcsseasevalueprivate.h" #include #include /* * Progress tracker is small helper for tracking progress through gtk * animations. It's a simple zero-initable struct, meant to be thrown in a * widget's private data without the need for setup or teardown. * * Progress tracker will handle translating frame clock timestamps to a * fractional progress value for interpolating between animation targets. * * Progress tracker will use the GTK_SLOWDOWN environment variable to control * the speed of animations. This can be useful for debugging. */ static gdouble gtk_slowdown = 1.0; void _gtk_set_slowdown (gdouble factor) { gtk_slowdown = factor; } gdouble _gtk_get_slowdown (gdouble factor) { return gtk_slowdown; } /** * gtk_progress_tracker_init_copy: * @source: The source progress tracker * @dest: The destination progress tracker * * Copy all progress tracker state from the source tracker to dest tracker. **/ void gtk_progress_tracker_init_copy (GtkProgressTracker *source, GtkProgressTracker *dest) { memcpy (dest, source, sizeof (GtkProgressTracker)); } /** * gtk_progress_tracker_start: * @tracker: The progress tracker * @duration: Animation duration in us * @delay: Animation delay in us * @iteration_count: Number of iterations to run the animation, must be >= 0 * * Begins tracking progress for a new animation. Clears all previous state. **/ void gtk_progress_tracker_start (GtkProgressTracker *tracker, guint64 duration, gint64 delay, gdouble iteration_count) { tracker->is_running = TRUE; tracker->last_frame_time = 0; tracker->duration = duration; tracker->iteration = - delay / (gdouble) MAX (duration, 1); tracker->iteration_count = iteration_count; } /** * gtk_progress_tracker_finish: * @tracker: The progress tracker * * Stops running the current animation. **/ void gtk_progress_tracker_finish (GtkProgressTracker *tracker) { tracker->is_running = FALSE; } /** * gtk_progress_tracker_advance_frame: * @tracker: The progress tracker * @frame_time: The current frame time, usually from the frame clock. * * Increments the progress of the animation forward a frame. If no animation has * been started, does nothing. **/ void gtk_progress_tracker_advance_frame (GtkProgressTracker *tracker, guint64 frame_time) { gdouble delta; if (!tracker->is_running) return; if (tracker->last_frame_time == 0) { tracker->last_frame_time = frame_time; return; } if (frame_time < tracker->last_frame_time) { g_warning ("Progress tracker frame set backwards, ignoring."); return; } delta = (frame_time - tracker->last_frame_time) / gtk_slowdown / MAX (tracker->duration, 1); tracker->last_frame_time = frame_time; tracker->iteration += delta; } /** * gtk_progress_tracker_skip_frame: * @tracker: The progress tracker * @frame_time: The current frame time, usually from the frame clock. * * Does not update the progress of the animation forward, but records the frame * to calculate future deltas. Calling this each frame will effectively pause * the animation. **/ void gtk_progress_tracker_skip_frame (GtkProgressTracker *tracker, guint64 frame_time) { if (!tracker->is_running) return; tracker->last_frame_time = frame_time; } /** * gtk_progress_tracker_get_state: * @tracker: The progress tracker * * Returns whether the tracker is before, during or after the currently started * animation. The tracker will only ever be in the before state if the animation * was started with a delay. If no animation has been started, returns * %GTK_PROGRESS_STATE_AFTER. * * Returns: A GtkProgressState **/ GtkProgressState gtk_progress_tracker_get_state (GtkProgressTracker *tracker) { if (!tracker->is_running || tracker->iteration > tracker->iteration_count) return GTK_PROGRESS_STATE_AFTER; if (tracker->iteration < 0) return GTK_PROGRESS_STATE_BEFORE; return GTK_PROGRESS_STATE_DURING; } /** * gtk_progress_tracker_get_iteration: * @tracker: The progress tracker * * Returns the fractional number of cycles the animation has completed. For * example, it you started an animation with iteration-count of 2 and are half * way through the second animation, this returns 1.5. * * Returns: The current iteration. **/ gdouble gtk_progress_tracker_get_iteration (GtkProgressTracker *tracker) { return tracker->is_running ? CLAMP (tracker->iteration, 0.0, tracker->iteration_count) : 1.0; } /** * gtk_progress_tracker_get_iteration_cycle: * @tracker: The progress tracker * * Returns an integer index of the current iteration cycle tracker is * progressing through. Handles edge cases, such as an iteration value of 2.0 * which could be considered the end of the second iteration of the beginning of * the third, in the same way as gtk_progress_tracker_get_progress(). * * Returns: The integer count of the current animation cycle. **/ guint64 gtk_progress_tracker_get_iteration_cycle (GtkProgressTracker *tracker) { gdouble iteration = gtk_progress_tracker_get_iteration (tracker); /* Some complexity here. We want an iteration of 0.0 to always map to 0 (start * of the first iteration), but an iteration of 1.0 to also map to 0 (end of * first iteration) and 2.0 to 1 (end of the second iteration). */ if (iteration == 0.0) return 0; return (guint64) ceil (iteration) - 1; } /** * gtk_progress_tracker_get_progress: * @tracker: The progress tracker * @reversed: If progress should be reversed. * * Gets the progress through the current animation iteration, from [0, 1]. Use * to interpolate between animation targets. If reverse is true each iteration * will begin at 1 and end at 0. * * Returns: The progress value. **/ gdouble gtk_progress_tracker_get_progress (GtkProgressTracker *tracker, gboolean reversed) { gdouble progress, iteration; guint64 iteration_cycle; iteration = gtk_progress_tracker_get_iteration (tracker); iteration_cycle = gtk_progress_tracker_get_iteration_cycle (tracker); progress = iteration - iteration_cycle; return reversed ? 1.0 - progress : progress; } /* From clutter-easing.c, based on Robert Penner's * infamous easing equations, MIT license. */ static gdouble ease_out_cubic (gdouble t) { gdouble p = t - 1; return p * p * p + 1; } /** * gtk_progress_tracker_get_ease_out_cubic: * @tracker: The progress tracker * @reversed: If progress should be reversed before applying the ease function. * * Applies a simple ease out cubic function to the result of * gtk_progress_tracker_get_progress(). * * Returns: The eased progress value. **/ gdouble gtk_progress_tracker_get_ease_out_cubic (GtkProgressTracker *tracker, gboolean reversed) { gdouble progress = gtk_progress_tracker_get_progress (tracker, reversed); return ease_out_cubic (progress); }