#ifndef __GSK_VULKAN_BOX_SHADOW_PIPELINE_PRIVATE_H__ #define __GSK_VULKAN_BOX_SHADOW_PIPELINE_PRIVATE_H__ #include #include "gskvulkanpipelineprivate.h" #include "gskroundedrect.h" G_BEGIN_DECLS typedef struct _GskVulkanBoxShadowPipelineLayout GskVulkanBoxShadowPipelineLayout; #define GSK_TYPE_VULKAN_BOX_SHADOW_PIPELINE (gsk_vulkan_box_shadow_pipeline_get_type ()) G_DECLARE_FINAL_TYPE (GskVulkanBoxShadowPipeline, gsk_vulkan_box_shadow_pipeline, GSK, VULKAN_BOX_SHADOW_PIPELINE, GskVulkanPipeline) GskVulkanPipeline * gsk_vulkan_box_shadow_pipeline_new (GskVulkanPipelineLayout * layout, const char *shader_name, VkRenderPass render_pass); gsize gsk_vulkan_box_shadow_pipeline_count_vertex_data (GskVulkanBoxShadowPipeline *pipeline); void gsk_vulkan_box_shadow_pipeline_collect_vertex_data (GskVulkanBoxShadowPipeline *pipeline, guchar *data, const GskRoundedRect *outline, const GdkRGBA *color, float dx, float dy, float spread, float blur_radius); gsize gsk_vulkan_box_shadow_pipeline_draw (GskVulkanBoxShadowPipeline *pipeline, VkCommandBuffer command_buffer, gsize offset, gsize n_commands); G_END_DECLS #endif /* __GSK_VULKAN_BOX_SHADOW_PIPELINE_PRIVATE_H__ */