Key Values Functions for manipulating keyboard codes Key values are the codes which are sent whenever a key is pressed or released. They appear in the keyval field of the #GdkEventKey structure, which is passed to signal handlers for the "key-press-event" and "key-release-event" signals. The complete list of key values can be found in the <gdk/gdkkeysyms.h> header file. <gdk/gdkkeysyms.h> is not included in <gdk/gdk.h>, it must be included independently, because the file is quite large. Key values are regularly updated from the upstream X.org X11 implementation, so new values are added regularly. They will be prefixed with GDK_ rather than XF86XK_ or XK_ (for older symbols). Key values can be converted into a string representation using gdk_keyval_name(). The reverse function, converting a string to a key value, is provided by gdk_keyval_from_name(). The case of key values can be determined using gdk_keyval_is_upper() and gdk_keyval_is_lower(). Key values can be converted to upper or lower case using gdk_keyval_to_upper() and gdk_keyval_to_lower(). When it makes sense, key values can be converted to and from Unicode characters with gdk_keyval_to_unicode() and gdk_unicode_to_keyval(). One #GdkKeymap object exists for each user display. gdk_keymap_get_default() returns the #GdkKeymap for the default display; to obtain keymaps for other displays, use gdk_keymap_get_for_display(). A keymap is a mapping from #GdkKeymapKey to key values. You can think of a #GdkKeymapKey as a representation of a symbol printed on a physical keyboard key. That is, it contains three pieces of information. First, it contains the hardware keycode; this is an identifying number for a physical key. Second, it contains the level of the key. The level indicates which symbol on the key will be used, in a vertical direction. So on a standard US keyboard, the key with the number "1" on it also has the exclamation point ("!") character on it. The level indicates whether to use the "1" or the "!" symbol. The letter keys are considered to have a lowercase letter at level 0, and an uppercase letter at level 1, though only the uppercase letter is printed. Third, the #GdkKeymapKey contains a group; groups are not used on standard US keyboards, but are used in many other countries. On a keyboard with groups, there can be 3 or 4 symbols printed on a single key. The group indicates movement in a horizontal direction. Usually groups are used for two different languages. In group 0, a key might have two English characters, and in group 1 it might have two Hebrew characters. The Hebrew characters will be printed on the key next to the English characters. In order to use a keymap to interpret a key event, it's necessary to first convert the keyboard state into an effective group and level. This is done via a set of rules that varies widely according to type of keyboard and user configuration. The function gdk_keymap_translate_keyboard_state() accepts a keyboard state -- consisting of hardware keycode pressed, active modifiers, and active group -- applies the appropriate rules, and returns the group/level to be used to index the keymap, along with the modifiers which did not affect the group and level. i.e. it returns "unconsumed modifiers." The keyboard group may differ from the effective group used for keymap lookups because some keys don't have multiple groups - e.g. the Enter key is always in group 0 regardless of keyboard state. Note that gdk_keymap_translate_keyboard_state() also returns the keyval, i.e. it goes ahead and performs the keymap lookup in addition to telling you which effective group/level values were used for the lookup. #GdkEventKey already contains this keyval, however, so you don't normally need to call gdk_keymap_translate_keyboard_state() just to get the keyval. A GdkKeymap defines the translation from keyboard state (including a hardware key, a modifier mask, and active keyboard group) to a keyval. This translation has two phases. The first phase is to determine the effective keyboard group and level for the keyboard state; the second phase is to look up the keycode/group/level triplet in the keymap and see what keyval it corresponds to. @keymap: the object which received the signal. @keymap: the object which received the signal. @gdkkeymap: the object which received the signal. A GdkKeymapKey is a hardware key that can be mapped to a keyval. @keycode: the hardware keycode. This is an identifying number for a physical key. @group: indicates movement in a horizontal direction. Usually groups are used for two different languages. In group 0, a key might have two English characters, and in group 1 it might have two Hebrew characters. The Hebrew characters will be printed on the key next to the English characters. @level: indicates which symbol on the key will be used, in a vertical direction. So on a standard US keyboard, the key with the number "1" on it also has the exclamation point ("!") character on it. The level indicates whether to use the "1" or the "!" symbol. The letter keys are considered to have a lowercase letter at level 0, and an uppercase letter at level 1, though only the uppercase letter is printed. @void: @Returns: @display: @Returns: @keymap: @key: @Returns: @keymap: @hardware_keycode: @state: @group: @keyval: @effective_group: @level: @consumed_modifiers: @Returns: @keymap: @keyval: @keys: @n_keys: @Returns: @keymap: @hardware_keycode: @keys: @keyvals: @n_entries: @Returns: Returns the direction of the keymap. @keymap: a #GdkKeymap or %NULL to use the default keymap. Returns: %PANGO_DIRECTION_LTR or %PANGO_DIRECTION_RTL. @Returns: the direction of the keymap. @keymap: @Returns: @keymap: @Returns: @keymap: @state: @keymap: @state: @Returns: Converts a key value into a symbolic name. The names are the same as those in the <gdk/gdkkeysyms.h> header file but without the leading "GDK_". @keyval: a key value. @Returns: a string containing the name of the key, or %NULL if @keyval is not a valid key. The string should not be modified. Converts a key name to a key value. @keyval_name: a key name. @Returns: the corresponding key value, or %GDK_VoidSymbol if the key name is not a valid key. @symbol: @lower: @upper: Converts a key value to upper case, if applicable. @keyval: a key value. @Returns: the upper case form of @keyval, or @keyval itself if it is already in upper case or it is not subject to case conversion. Converts a key value to lower case, if applicable. @keyval: a key value. @Returns: the lower case form of @keyval, or @keyval itself if it is already in lower case or it is not subject to case conversion. Returns %TRUE if the given key value is in upper case. @keyval: a key value. @Returns: %TRUE if @keyval is in upper case, or if @keyval is not subject to case conversion. Returns %TRUE if the given key value is in lower case. @keyval: a key value. @Returns: %TRUE if @keyval is in lower case, or if @keyval is not subject to case conversion. @keyval: @Returns: @wc: @Returns: