/* gsknglbufferprivate.h * * Copyright 2020 Christian Hergert * * This file is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This file is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * * SPDX-License-Identifier: LGPL-2.1-or-later */ #include "config.h" #include #include "gsknglbufferprivate.h" /** * gsk_ngl_buffer_init: * @target: the target buffer such as %GL_ARRAY_BUFFER or %GL_UNIFORM_BUFFER * @element_size: the size of elements within the buffer * * Creates a new #GskNglBuffer which can be used to deliver data to shaders * within a GLSL program. You can use this to store vertices such as with * %GL_ARRAY_BUFFER or uniform data with %GL_UNIFORM_BUFFER. */ void gsk_ngl_buffer_init (GskNglBuffer *self, GLenum target, guint element_size) { memset (self, 0, sizeof *self); /* Default to 2 pages, power-of-two growth from there */ self->buffer_len = 4096 * 2; self->buffer = g_malloc (self->buffer_len); self->target = target; self->element_size = element_size; } GLuint gsk_ngl_buffer_submit (GskNglBuffer *buffer) { GLuint id; glGenBuffers (1, &id); glBindBuffer (buffer->target, id); glBufferData (buffer->target, buffer->buffer_pos, buffer->buffer, GL_STATIC_DRAW); buffer->buffer_pos = 0; buffer->count = 0; return id; } void gsk_ngl_buffer_destroy (GskNglBuffer *buffer) { g_clear_pointer (&buffer->buffer, g_free); }