uniform float u_progress; uniform sampler2D u_source2; void main() { vec4 source1 = Texture(u_source, vUv); // start child vec4 source2 = Texture(u_source2, vUv); // end child float p = u_progress; vec4 color = ((1.0 - p) * source1) + (p * source2); setOutputColor(color); }