GtkObject The base class of the Gtk type hierarchy. Description GtkObject is the root of the gtk+ type hierarchy. It serves a similar roles as java's Object class. It is used by the type-casting system to represent the base composite type. Objects have arguments that are name/typed-value pairs. They may be readable or writable (or both or neither). The special handlers in every object are responsible for setting and getting these parameters. If the handler for a given argument must be called before the object may be used, be sure the #GTK_ARG_CONSTRUCT or #GTK_ARG_CONSTRUCT_ONLY flags are set; otherwise they are set only when the user does so. Object also store a simpler association table, sometimes called the object_data. This is just an efficient mapping from a fixed set of strings to a gpointer. This can be used as arbitrary extra members. Notice that each new field name allocates a new quark, so it is probably best only to use this for fields with fixed names. The primary difference between object_data and arguments is that the object defines two functions which set and get each type of argument. The object just has a table to store its object data in: it does not receive notice when data changes. Objects are reference counted; this means that we maintain a count of how many references (usually in the form of a pointer) are being held to this object. To indicate that you reference an object, call gtk_object_ref(). The object will not be freed until everyone calls gtk_object_unref(). In order to reduce the chances of a memory leak, gtk+ defines "floating objects". All objects created with gtk_object_new() start out floating with a reference count of 1. In order to reduce that initial reference count you should gtk_object_sink() them, but usually the parent widget you add the child to will sink the object. So, because gtk_widget_set_parent() sinks the object from gtk_container_add(), there are no memory leaks in this code: button = gtk_button_new_with_label("Hi Mom!"); gtk_container_add(GTK_CONTAINER(window), button); /* Button may not be used anymore since we don't retain a reference * to it. */ Likewise, the following code attaches the same adjustment to two ranges: adjustment = (GtkAdjustment*) gtk_adjustment_new(0,10,0,0,0,0); gtk_range_set_adjustment(range1, adjustment); gtk_range_set_adjustment(range2, adjustment); Note that we could put as many set_adjustments as we like: cleanup is easy because they all retain a reference but only one sinks the initial reference count. If it is possible for "range1" to stop retaining its reference then we need to enclose the lines using "adjustment" with ref/unref to guarantee the the object won't be deleted: adjustment = (GtkAdjustment*) gtk_adjustment_new(0,10,0,0,0,0); gtk_object_ref(GTK_OBJECT(adjustment)); gtk_range_set_adjustment(range1, adjustment); gtk_range_set_adjustment(range1, another_adjustment); /* With the initial reference, `adjustment' would have * been deleted as `range1' lost its reference to it. */ gtk_range_set_adjustment(range2, adjustment); gtk_object_unref(GTK_OBJECT(adjustment)); Be careful with reference counting: if two objects reference eachother then they will always have at least reference count 1, even if there are no other pointers to them. This means that they will never be freed. More precisely, you must be certain that your references never can form cycles. If you find yourself forming cyclic references, perhaps you can convert some of them to weak-references. A weak-reference is one that holds a pointer to an object, but doesn't increase the reference count. To insure the object is valid when the referer tries to use it, the referer registers a callback that will be invoked after the object has been destroyed (but before its memory is actually deallocated). This callback must prevent the weak-reference from being used again. Brief Glossary argument A typed-variable identified by ObjectType::argument_name. It may be readable, writable, both or none. For example, "GtkButton::label" is a read/write string-valued argument. constructed destroyed finalization floating object data reference count weak-reference GtkType, GtkArg, gtk-signals. The object itself. You should never use these members directly- instead you the accessing macros. Get the type of an object. @object: @obj: the object whose type we wish to get. @object: Tells about the state of the object. @GTK_DESTROYED: the GtkObject has had gtk_object_destroyed() invoked on it and is processing the shutdown callback. @GTK_FLOATING: whether the object is orphaned. Objects that take strong hold of an object may gtk_object_sink() it, after obtaining there own references, if they believe they are nearly primary ownership of the object. GTK_CONNECTED: refers to whether are signals are connected to this object. @GTK_RESERVED_1: @GTK_RESERVED_2: Get the #GtkObjectFlags for an object without directly accessing its members. @obj: the object whose flags are returned. Test whether a GtkObject has had gtk_object_destroyed() invoked on it. @obj: the object to examine. When an object is created, it has an initial reference count of 1 and is floating. Sinking the object refers to decrementing that original reference count. @obj: the object to examine. Test whether a GtkObject has had a signal connected to it. @obj: the object to examine. Turn on certain object flags. (Private) @obj: the object to affect. @flag: the flags to set. Turn off certain object flags. (Private) @obj: the object to affect. @flag: the flags to unset. Possible flags indicating how an argument should be treated. @GTK_ARG_READABLE: the argument is readable. (i.e. can be queried) @GTK_ARG_WRITABLE: the argument is writable. (i.e. settable) @GTK_ARG_CONSTRUCT: the argument needs construction. @GTK_ARG_CONSTRUCT_ONLY: the argument needs construction (and will be set once during object creation), but is otherwise cannot be set. Hence this flag is not allowed with #GTK_ARG_WRITABLE, and is redundant with #GTK_ARG_CONSTRUCT. @GTK_ARG_CHILD_ARG: an argument type that applies to (and may be different for) each child. Used by #GtkContainer. Construct an object given its arguments, enumerated in the call to the function. @type: the type identifying this object. Returned by gtk_type_unique() although (for a properly-written object it should be accessible through #GTK_TYPE_FOO.) @first_property_name: @Varargs: the first argument's value, followed by any number of name/argument-value pairs, terminated with NULL. @Returns: the new GtkObject. @first_arg_name: name of the first argument to set when constructing the object. Decrement the initial count given to the object. Additional invocations have no effect. This is designed to free the user from worrying about dereferencing an object that they have just created. So long as the object is sunk at some point, the reference count will be set properly. furthermore it may be sunk multiple times. Only the first time will actually dereference. The basic outline is: when you create an object it is floating. Setting its parent causes it to be sunk, however its parent has obtained a reference, so its reference count is one. @object: the object to sink. Increase the reference count of the object. @object: the object to reference. @Returns: Decrease the reference count of an object. When its reference count drops to 0, the object is deleted. If it was not already destroyed, it will be, with gtk_object_destroy(), then weak links are notified, then the object-data is freed and the memory for the object itself is freed using gtk_type_free(). @object: the object to dereference. Adds a weak reference callback to an object. Weak references are a mechanism to safely keep a pointer to an object without using the reference counting mechansim. They use a callback function to receive notice that the object is about to be freed (aka finalized). This happens after the destroy callback has been run. @object: object to weakly reference. @notify: callback to invoke before the object is freed. @data: extra data to pass to #notify. Removes a weak reference callback to an object. @object: object stop weakly referencing. @notify: callback to search for. @data: data to search for. Calls the object's shutdown handler. The memory for the object itself won't be deleted until its reference count drops to 0, though. See gtk_object_unref(). @object: the object to destroy. @object: @first_property_name: @Varargs: @first_arg_name: This function sets multiple arguments of an object. It takes an object, then a list of name/value pairs in a list, followed by NULL. void set_box_properties(GtkBox* box) { gtk_object_set(GTK_OBJECT(box), "homogeneous", TRUE, "spacing", 8, NULL); } @object: the object whose arguments should be set. @first_property_name: @Varargs: the value of the first argument, followed optionally by more name/value pairs, followed by NULL. @first_arg_name: the name of the first argument to set. Each object carries around a table of associations from strings to pointers. This function lets you set an association. If the object already had an association with that name, the old association will be destroyed. @object: object containing the associations. @key: name of the key. @data: data to associate with that key. Like gtk_object_set_data() except it adds notification for when the association is destroyed, either by gtk_object_remove_data() or when the object is destroyed. @object: object containing the associations. @key: name of the key. @data: data to associate with that key. @destroy: function to call when the association is destroyed. Remove a specified datum from the object's data associations (the object_data). Subsequent calls to gtk_object_get_data() will return NULL. If you specified a destroy handler with gtk_object_set_data_full(), it will be invoked. @object: the object maintaining the association. @key: name of the key for that association. Get a named field from the object's table of associations (the object_data). @object: the object maintaining the associations. @key: name of the key for that association. @Returns: the data if found, or NULL if no such data exists. Remove a specified datum from the object's data associations (the object_data), without invoking the association's destroy handler. Just like gtk_object_remove_data() except that any destroy handler will be ignored. Therefore this only affects data set using gtk_object_set_data_full(). @object: the object maintaining the association. @key: name of the key for that association. For convenience, every object offers a generic user data pointer. The function set it. This function is equivalent to: gtk_object_set_data(object, "user_data", data); @object: the object whose user data should be set. @data: the new value for the user data. Get the object's user data pointer. This is intended to be a pointer for your convenience in writing applications. @object: the object. @Returns: the user data field for object. Add a new type of argument to an object class. Usually this is called when registering a new type of object. @arg_name: fully qualify object name, for example GtkObject::user_data. @arg_type: type of the argument. @arg_flags: bitwise-OR of the #GtkArgFlags enum. (Whether the argument is settable or gettable, whether it is set when the object is constructed.) @arg_id: an internal number, passed in from here to the "set_arg" and "get_arg" handlers of the object. Just like gtk_object_set_data() except that it takes a #GQuark instead of a string, so it is slightly faster. Use gtk_object_data_try_key() and gtk_object_data_force_id() to get an id from a string. @object: object containing the associations. @data_id: quark of the key. @data: data to associate with that key. Just like gtk_object_set_data_full() except that it takes a #GQuark instead of a string, so it is slightly faster. Use gtk_object_data_try_key() and gtk_object_data_force_id() to get an id from a string. @object: object containing the associations. @data_id: quark of the key. @data: data to associate with that key. @destroy: function to call when the association is destroyed. Just like gtk_object_get_data() except that it takes a #GQuark instead of a string, so it is slightly faster. Use gtk_object_data_try_key() and gtk_object_data_force_id() to get an id from a string. @object: object containing the associations. @data_id: quark of the key. @Returns: the data if found, or NULL if no such data exists. Just like gtk_object_remove_data() except that it takes a #GQuark instead of a string, so it is slightly faster. Remove a specified datum from the object's data associations. Subsequent calls to gtk_object_get_data() will return NULL. Use gtk_object_data_try_key() and gtk_object_data_force_id() to get an id from a string. @object: object containing the associations. @data_id: quark of the key. Just like gtk_object_remove_no_notify() except that it takes a #GQuark instead of a string, so it is slightly faster. Use gtk_object_data_try_key() and gtk_object_data_force_id() to get an id from a string. @object: object containing the associations. @key_id: @data_id: quark of the key. Sees whether a certain quark exists. Returns that quark if so. Although this is currently the same as g_quark_try_string(), it might someday be different, for example, if GQuarks and object data are converted to separate mechanisms, so it is good to use this macro. Makes a quark from a string, possibly allocating a new quark. Although this is currently the same as g_quark_from_string(), it might someday be different, for example, if GQuarks and object data are converted to separate mechanisms, so it is good to use this macro. Indicates that an object is being destroyed. @object: the object which received the signal. A pointer for convenience when programming applications.