/* GTK - The GIMP Toolkit * * Copyright (C) 2014 Red Hat * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library. If not, see . * * Written by: * Jasper St. Pierre * Owen Taylor */ #include "gtkcairoblurprivate.h" #include #include /* This applies a single box blur pass to a horizontal range of pixels; * since the box blur has the same weight for all pixels, we can * implement an efficient sliding window algorithm where we add * in pixels coming into the window from the right and remove * them when they leave the windw to the left. * * d is the filter width; for even d shift indicates how the blurred * result is aligned with the original - does ' x ' go to ' yy' (shift=1) * or 'yy ' (shift=-1) */ static void blur_xspan (guchar *row, guchar *tmp_buffer, int row_width, int d, int shift) { int offset; int sum = 0; int i; if (d % 2 == 1) offset = d / 2; else offset = (d - shift) / 2; /* All the conditionals in here look slow, but the branches will * be well predicted and there are enough different possibilities * that trying to write this as a series of unconditional loops * is hard and not an obvious win. The main slow down here seems * to be the integer division per pixel; one possible optimization * would be to accumulate into two 16-bit integer buffers and * only divide down after all three passes. (SSE parallel implementation * of the divide step is possible.) */ for (i = -d + offset; i < row_width + offset; i++) { if (i >= 0 && i < row_width) sum += row[i]; if (i >= offset) { if (i >= d) sum -= row[i - d]; tmp_buffer[i - offset] = (sum + d / 2) / d; } } memcpy (row, tmp_buffer, row_width); } static void blur_rows (guchar *dst_buffer, guchar *tmp_buffer, int buffer_width, int buffer_height, int d) { int i; for (i = 0; i < buffer_height; i++) { guchar *row = dst_buffer + i * buffer_width; /* We want to produce a symmetric blur that spreads a pixel * equally far to the left and right. If d is odd that happens * naturally, but for d even, we approximate by using a blur * on either side and then a centered blur of size d + 1. * (technique also from the SVG specification) */ if (d % 2 == 1) { blur_xspan (row, tmp_buffer, buffer_width, d, 0); blur_xspan (row, tmp_buffer, buffer_width, d, 0); blur_xspan (row, tmp_buffer, buffer_width, d, 0); } else { blur_xspan (row, tmp_buffer, buffer_width, d, 1); blur_xspan (row, tmp_buffer, buffer_width, d, -1); blur_xspan (row, tmp_buffer, buffer_width, d + 1, 0); } } } /* Swaps width and height. */ static void flip_buffer (guchar *dst_buffer, guchar *src_buffer, int width, int height) { /* Working in blocks increases cache efficiency, compared to reading * or writing an entire column at once */ #define BLOCK_SIZE 16 int i0, j0; for (i0 = 0; i0 < width; i0 += BLOCK_SIZE) for (j0 = 0; j0 < height; j0 += BLOCK_SIZE) { int max_j = MIN(j0 + BLOCK_SIZE, height); int max_i = MIN(i0 + BLOCK_SIZE, width); int i, j; for (i = i0; i < max_i; i++) for (j = j0; j < max_j; j++) dst_buffer[i * height + j] = src_buffer[j * width + i]; } #undef BLOCK_SIZE } static void _boxblur (guchar *buffer, int width, int height, int radius) { guchar *flipped_buffer; flipped_buffer = g_malloc (width * height); /* Step 1: swap rows and columns */ flip_buffer (flipped_buffer, buffer, width, height); /* Step 2: blur rows (really columns) */ blur_rows (flipped_buffer, buffer, height, width, radius); /* Step 3: swap rows and columns */ flip_buffer (buffer, flipped_buffer, height, width); /* Step 4: blur rows */ blur_rows (buffer, flipped_buffer, width, height, radius); g_free (flipped_buffer); } /* * _gtk_cairo_blur_surface: * @surface: a cairo image surface. * @radius: the blur radius. * * Blurs the cairo image surface at the given radius. */ void _gtk_cairo_blur_surface (cairo_surface_t* surface, double radius_d) { cairo_format_t format; int radius = radius_d; g_return_if_fail (surface != NULL); g_return_if_fail (cairo_surface_get_type (surface) == CAIRO_SURFACE_TYPE_IMAGE); format = cairo_image_surface_get_format (surface); g_return_if_fail (format == CAIRO_FORMAT_A8); if (radius == 0) return; /* Before we mess with the surface, execute any pending drawing. */ cairo_surface_flush (surface); _boxblur (cairo_image_surface_get_data (surface), cairo_image_surface_get_stride (surface), cairo_image_surface_get_height (surface), radius); /* Inform cairo we altered the surface contents. */ cairo_surface_mark_dirty (surface); } /* * _gtk_cairo_blur_compute_pixels: * @radius: the radius to compute the pixels for * * Computes the number of pixels necessary to extend an image in one * direction to hold the image with shadow. * * This is just the number of pixels added by the blur radius, shadow * offset and spread are not included. * * Much of this, the 3 * sqrt(2 * pi) / 4, is the known value for * approximating a Gaussian using box blurs. This yields quite a good * approximation for a Gaussian. Then we multiply this by 1.5 since our * code wants the radius of the entire triple-box-blur kernel instead of * the diameter of an individual box blur. For more details, see: * http://www.w3.org/TR/SVG11/filters.html#feGaussianBlurElement * https://bugzilla.mozilla.org/show_bug.cgi?id=590039#c19 */ #define GAUSSIAN_SCALE_FACTOR ((3.0 * sqrt(2 * G_PI) / 4) * 1.5) int _gtk_cairo_blur_compute_pixels (double radius) { return floor (radius * GAUSSIAN_SCALE_FACTOR + 0.5); }