/* GTK - The GIMP Toolkit * * gtkglarea.c: A GL drawing area * * Copyright © 2014 Emmanuele Bassi * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include "config.h" #include "config.h" #include "gtkglarea.h" #include "gtkintl.h" #include "gtkstylecontext.h" #include "gtkmarshalers.h" #include "gtkprivate.h" #include "gtkrender.h" #include /** * SECTION:gtkglarea * @Title: GtkGLArea * @Short_description: A widget for custom drawing with OpenGL * * #GtkGLArea is a widget that allows drawing with OpenGL. * * #GtkGLArea sets up its own #GdkGLContext for the window it creates, and * creates a custom GL framebuffer that the widget will do GL rendering onto. * It also ensures that this framebuffer is the default GL rendering target * when rendering. * * In order to draw, you have to connect to the #GtkGLArea::render signal, * or subclass #GtkGLArea and override the @GtkGLAreaClass.render() virtual * function. * * The #GtkGLArea widget ensures that the #GdkGLContext is associated with * the widget's drawing area, and it is kept updated when the size and * position of the drawing area changes. * * ## Drawing with GtkGLArea ## * * The simplest way to draw using OpenGL commands in a #GtkGLArea is to * create a widget instance and connect to the #GtkGLArea::render signal: * * |[ * // create a GtkGLArea instance * GtkWidget *gl_area = gtk_gl_area_new (); * * // connect to the "render" signal * g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL); * ]| * * The `render()` function will be called when the #GtkGLArea is ready * for you to draw its content: * * |[ * static gboolean * render (GtkGLArea *area, GdkGLContext *context) * { * // inside this function it's safe to use GL; the given * // #GdkGLContext has been made current to the drawable * // surface used by the #GtkGLArea and the viewport has * // already been set to be the size of the allocation * * // we can start by clearing the buffer * glClearColor (0, 0, 0, 0); * glClear (GL_COLOR_BUFFER_BIT); * * // draw your object * draw_an_object (); * * // we completed our drawing; the draw commands will be * // flushed at the end of the signal emission chain, and * // the buffers will be drawn on the window * return TRUE; * } * ]| * * The `draw_an_object()` function draws a 2D, gold-colored * triangle: * * |[ * static void * draw_an_object (void) * { * // set the color * glColor3f (1.0f, 0.85f, 0.35f); * * // draw our triangle * glBegin (GL_TRIANGLES); * { * glVertex3f ( 0.0f, 0.6f, 0.0f); * glVertex3f (-0.2f, -0.3f, 0.0f); * glVertex3f ( 0.2f, -0.3f, 0.0f); * } * glEnd (); * } * ]| * * This is an extremely simple example; in a real-world application you * would probably replace the immediate mode drawing with persistent * geometry primitives, like a Vertex Buffer Object, and only redraw what * changed in your scene. * */ typedef struct { GdkGLContext *context; GError *error; GLuint framebuffer; gboolean has_alpha; gboolean has_depth_buffer; } GtkGLAreaPrivate; enum { PROP_0, PROP_CONTEXT, PROP_HAS_ALPHA, PROP_HAS_DEPTH_BUFFER, LAST_PROP }; static GParamSpec *obj_props[LAST_PROP] = { NULL, }; enum { RENDER, LAST_SIGNAL }; static guint area_signals[LAST_SIGNAL] = { 0, }; G_DEFINE_TYPE_WITH_PRIVATE (GtkGLArea, gtk_gl_area, GTK_TYPE_WIDGET) static void gtk_gl_area_dispose (GObject *gobject) { GtkGLArea *self = GTK_GL_AREA (gobject); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (self); g_clear_object (&priv->context); G_OBJECT_CLASS (gtk_gl_area_parent_class)->dispose (gobject); } static void gtk_gl_area_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { switch (prop_id) { case PROP_HAS_ALPHA: gtk_gl_area_set_has_alpha (GTK_GL_AREA(gobject), g_value_get_boolean (value)); break; case PROP_HAS_DEPTH_BUFFER: gtk_gl_area_set_has_depth_buffer (GTK_GL_AREA(gobject), g_value_get_boolean (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void gtk_gl_area_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (GTK_GL_AREA (gobject)); switch (prop_id) { case PROP_HAS_ALPHA: g_value_set_boolean (value, priv->has_alpha); break; case PROP_HAS_DEPTH_BUFFER: g_value_set_boolean (value, priv->has_depth_buffer); break; case PROP_CONTEXT: g_value_set_object (value, priv->context); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void gtk_gl_area_realize (GtkWidget *widget) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private ((GtkGLArea *) widget); GdkWindow *window; GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->realize (widget); window = gtk_widget_get_window (widget); priv->context = gdk_window_create_gl_context (window, GDK_GL_PROFILE_DEFAULT, &priv->error); if (priv->context != NULL) { gdk_gl_context_make_current (priv->context); glGenFramebuffersEXT (1, &priv->framebuffer); glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, priv->framebuffer); } } static void gtk_gl_area_unrealize (GtkWidget *widget) { GtkGLArea *self = GTK_GL_AREA (widget); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (self); if (priv->context != NULL) { if (priv->framebuffer != 0) { gtk_gl_area_make_current (self); /* Bind 0, which means render to back buffer, as a result, fb is unbound */ glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); glDeleteFramebuffersEXT (1, &priv->framebuffer); priv->framebuffer = 0; } else g_warning ("can't free framebuffer"); /* Make sure to destroy if current */ g_object_run_dispose (G_OBJECT (priv->context)); g_object_unref (priv->context); priv->context = NULL; } g_clear_error (&priv->error); GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->unrealize (widget); } static void gtk_gl_area_size_allocate (GtkWidget *widget, GtkAllocation *allocation) { GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->size_allocate (widget, allocation); } static void gtk_gl_area_draw_error_screen (GtkGLArea *self, cairo_t *cr, gint width, gint height) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (self); PangoLayout *layout; int layout_height; layout = gtk_widget_create_pango_layout (GTK_WIDGET (self), priv->error->message); pango_layout_set_width (layout, width * PANGO_SCALE); pango_layout_set_alignment (layout, PANGO_ALIGN_CENTER); pango_layout_get_pixel_size (layout, NULL, &layout_height); gtk_render_layout (gtk_widget_get_style_context (GTK_WIDGET (self)), cr, 0, (height - layout_height) / 2, layout); g_object_unref (layout); } static gboolean gtk_gl_area_draw (GtkWidget *widget, cairo_t *cr) { GtkGLArea *self = GTK_GL_AREA (widget); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (self); gboolean unused; int w, h, scale; GLuint color_rb = 0, depth_rb = 0, color_tex = 0; GLenum status; if (priv->context == NULL) { gtk_gl_area_draw_error_screen (self, cr, gtk_widget_get_allocated_width (widget), gtk_widget_get_allocated_height (widget)); return FALSE; } gtk_gl_area_make_current (self); scale = gtk_widget_get_scale_factor (widget); w = gtk_widget_get_allocated_width (widget) * scale; h = gtk_widget_get_allocated_height (widget) * scale; if (priv->has_alpha) { /* For alpha we use textures as that is required for blending to work */ glGenTextures (1, &color_tex); glBindTexture (GL_TEXTURE_2D, color_tex); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, color_tex, 0); } else { /* For non-alpha we use render buffers so we can blit instead of texture the result */ glGenRenderbuffersEXT (1, &color_rb); glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, color_rb); glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_RGB8, w, h); glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, color_rb); } if (priv->has_depth_buffer) { glGenRenderbuffersEXT (1, &depth_rb); glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, depth_rb); /* TODO: Pick actual requested depth */ glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, w, h); glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth_rb); glEnable (GL_DEPTH_TEST); } else glDisable (GL_DEPTH_TEST); status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (status == GL_FRAMEBUFFER_COMPLETE_EXT) { glViewport(0, 0, w, h); g_signal_emit (self, area_signals[RENDER], 0, priv->context, &unused); gdk_cairo_draw_from_gl (cr, gtk_widget_get_window (widget), color_tex ? color_tex : color_rb, color_tex ? GL_TEXTURE : GL_RENDERBUFFER, scale, 0, 0, w, h); gtk_gl_area_make_current (self); } else { g_print ("fb setup not supported\n"); } if (color_tex != 0) glDeleteTextures(1, &color_tex); if (color_rb != 0) glDeleteRenderbuffersEXT(1, &color_rb); if (depth_rb != 0) glDeleteRenderbuffersEXT(1, &depth_rb); return TRUE; } static void gtk_gl_area_class_init (GtkGLAreaClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (klass); widget_class->realize = gtk_gl_area_realize; widget_class->unrealize = gtk_gl_area_unrealize; widget_class->size_allocate = gtk_gl_area_size_allocate; widget_class->draw = gtk_gl_area_draw; gtk_widget_class_set_accessible_role (widget_class, ATK_ROLE_DRAWING_AREA); /** * GtkGLArea:context: * * The #GdkGLContext used by the #GtkGLArea widget. * * The #GtkGLArea widget is responsible for creating the #GdkGLContext * instance. If you need to render with other kinds of buffers (stencil, * depth, etc), use render buffers. * * Since: 3.16 */ obj_props[PROP_CONTEXT] = g_param_spec_object ("context", P_("Context"), P_("The GL context"), GDK_TYPE_GL_CONTEXT, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS); /** * GtkGLArea:has-alpha: * * If set to %TRUE the buffer allocated by the widget will have an alpha channel component, * and when rendering to the window the result will be composited over whatever is below * the widget. * * If set to %FALSE there will be no alpha channel, and the buffer will fully replace anything * below the widget. * * Since: 3.16 */ obj_props[PROP_HAS_ALPHA] = g_param_spec_boolean ("has-alpha", P_("Has alpha"), P_("Whether the gl area color buffer has an alpha component"), FALSE, GTK_PARAM_READWRITE|G_PARAM_EXPLICIT_NOTIFY); /** * GtkGLArea:has-depth-buffer: * * If set to %TRUE the widget will allocate and enable a depth buffer for the target * framebuffer. * * Since: 3.16 */ obj_props[PROP_HAS_DEPTH_BUFFER] = g_param_spec_boolean ("has-depth-buffer", P_("Has depth buffer"), P_("Whether a depth buffer is allocated"), FALSE, GTK_PARAM_READWRITE|G_PARAM_EXPLICIT_NOTIFY); gobject_class->set_property = gtk_gl_area_set_property; gobject_class->get_property = gtk_gl_area_get_property; gobject_class->dispose = gtk_gl_area_dispose; g_object_class_install_properties (gobject_class, LAST_PROP, obj_props); /** * GtkGLArea::render: * @area: the #GtkGLArea that emitted the signal * @context: the #GdkGLContext used by @area * * The ::render signal is emitted every time the contents * of the #GtkGLArea should be redrawn. * * The @context is bound to the @area prior to emitting this function, * and the buffers are painted to the window once the emission terminates. * * Returns: %TRUE to stop other handlers from being invoked for the event. * %FALSE to propagate the event further. * * Since: 3.16 */ area_signals[RENDER] = g_signal_new (I_("render"), G_TYPE_FROM_CLASS (gobject_class), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (GtkGLAreaClass, render), _gtk_boolean_handled_accumulator, NULL, NULL, G_TYPE_BOOLEAN, 1, GDK_TYPE_GL_CONTEXT); } static void gtk_gl_area_init (GtkGLArea *self) { gtk_widget_set_has_window (GTK_WIDGET (self), FALSE); gtk_widget_set_app_paintable (GTK_WIDGET (self), TRUE); } /** * gtk_gl_area_new: * * Creates a new #GtkGLArea widget. * * Returns: (transfer full): the newly created #GtkGLArea * * Since: 3.16 */ GtkWidget * gtk_gl_area_new (void) { return g_object_new (GTK_TYPE_GL_AREA, NULL); } /** * gtk_gl_area_get_has_alpha: * @area: a #GtkGLArea * * Returns whether the area has an alpha component. * * Returns: %TRUE if the @area has an alpha component, %FALSE otherwise * * Since: 3.16 */ gboolean gtk_gl_area_get_has_alpha (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE); return priv->has_alpha; } /** * gtk_gl_area_set_has_alpha: * @area: a #GtkGLArea * @has_alpha: %TRUE to add an alpha component * * If @has_alpha is %TRUE the buffer allocated by the widget will have * an alpha channel component, and when rendering to the window the * result will be composited over whatever is below the widget. * * If @has_alpha is %FALSE there will be no alpha channel, and the * buffer will fully replace anything below the widget. * * Since: 3.16 */ void gtk_gl_area_set_has_alpha (GtkGLArea *area, gboolean has_alpha) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); has_alpha = !!has_alpha; if (priv->has_alpha != has_alpha) { priv->has_alpha = has_alpha; g_object_notify (G_OBJECT (area), "has-alpha"); } } /** * gtk_gl_area_get_has_depth_buffer: * @area: a #GtkGLArea * * Returns whether the area has a depth buffer. * * Returns: %TRUE if the @area has a depth buffer, %FALSE otherwise * * Since: 3.16 */ gboolean gtk_gl_area_get_has_depth_buffer (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE); return priv->has_depth_buffer; } /** * gtk_gl_area_set_has_depth_buffer: * @area: a #GtkGLArea * @has_depth_buffer: %TRUE to add a depth buffer * * If @has_depth_buffer is %TRUE the widget will allocate and * enable a depth buffer for the target framebuffer. Otherwise * there will be none. * * Since: 3.16 */ void gtk_gl_area_set_has_depth_buffer (GtkGLArea *area, gboolean has_depth_buffer) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); has_depth_buffer = !!has_depth_buffer; if (priv->has_depth_buffer != has_depth_buffer) { priv->has_depth_buffer = has_depth_buffer; g_object_notify (G_OBJECT (area), "has-depth-buffer"); } } /** * gtk_gl_area_get_context: * @area: a #GtkGLArea * * Retrieves the #GdkGLContext used by @area. * * Returns: (transfer none): the #GdkGLContext * * Since: 3.16 */ GdkGLContext * gtk_gl_area_get_context (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), NULL); return priv->context; } /** * gtk_gl_area_make_current: * @area: a #GtkGLArea * * Ensures that the #GdkGLContext used by @area is associated with * the #GtkGLArea. * * This function is automatically called before emitting the * #GtkGLArea::render signal, and should not be called by * application code. * * Since: 3.16 */ void gtk_gl_area_make_current (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GtkWidget *widget; g_return_if_fail (GTK_IS_GL_AREA (area)); widget = GTK_WIDGET (area); g_return_if_fail (gtk_widget_get_realized (widget)); if (priv->context) gdk_gl_context_make_current (priv->context); }