#ifndef __GSK_SHADER_BUILDER_PRIVATE_H__ #define __GSK_SHADER_BUILDER_PRIVATE_H__ #include #include G_BEGIN_DECLS #define GSK_TYPE_SHADER_BUILDER (gsk_shader_builder_get_type ()) G_DECLARE_FINAL_TYPE (GskShaderBuilder, gsk_shader_builder, GSK, SHADER_BUILDER, GObject) GskShaderBuilder * gsk_shader_builder_new (void); void gsk_shader_builder_set_version (GskShaderBuilder *builder, int version); void gsk_shader_builder_set_resource_base_path (GskShaderBuilder *builder, const char *base_path); void gsk_shader_builder_set_vertex_preamble (GskShaderBuilder *builder, const char *shader_preamble); void gsk_shader_builder_set_fragment_preamble (GskShaderBuilder *builder, const char *shader_preamble); GQuark gsk_shader_builder_add_uniform (GskShaderBuilder *builder, const char *uniform_name); GQuark gsk_shader_builder_add_attribute (GskShaderBuilder *builder, const char *attribute_name); void gsk_shader_builder_add_define (GskShaderBuilder *builder, const char *define_name, const char *define_value); int gsk_shader_builder_create_program (GskShaderBuilder *builder, const char *vertex_shader, const char *fragment_shader, GError **error); int gsk_shader_builder_get_uniform_location (GskShaderBuilder *builder, int program_id, GQuark uniform_quark); int gsk_shader_builder_get_attribute_location (GskShaderBuilder *builder, int program_id, GQuark attribute_quark); G_END_DECLS #endif /* __GSK_SHADER_BUILDER_PRIVATE_H__ */