#ifndef __PUZZLE_PIECE_H__ #define __PUZZLE_PIECE_H__ #include /* First, add the boilerplate for the object itself. */ #define GTK_TYPE_PUZZLE_PIECE (gtk_puzzle_piece_get_type ()) G_DECLARE_FINAL_TYPE (GtkPuzzlePiece, gtk_puzzle_piece, GTK, PUZZLE_PIECE, GObject) /* Then, declare all constructors */ GdkPaintable * gtk_puzzle_piece_new (GdkPaintable *puzzle, guint x, guint y, guint width, guint height); /* Next, add the getters and setters for object properties */ GdkPaintable * gtk_puzzle_piece_get_puzzle (GtkPuzzlePiece *self); guint gtk_puzzle_piece_get_x (GtkPuzzlePiece *self); guint gtk_puzzle_piece_get_y (GtkPuzzlePiece *self); #endif /* __PUZZLE_PIECE_H__ */