GdkScreen
Object representing a physical screen
#GdkScreen objects are the GDK representation of a physical screen. It is used
throughout GDK and GTK+ to specify which screen the top level windows
are to be displayed on.
It is also used to query the screen specification and default settings such as
the default colormap (gdk_screen_get_default_colormap()),
the screen width (gdk_screen_get_width()), etc.
Note that a screen may consist of multiple monitors which are merged to
form a large screen area.
This is a currently just a placeholder typedef for the first argument of
the @window_at_pointer function in #GdkPointerHooks. It will be used
when GDK gets multihead support.
@Since: 2.2
@Returns:
@screen:
@Returns:
@screen:
@colormap:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@Returns:
@screen:
@monitor_num:
@dest:
@Returns:
@screen:
@x:
@y:
@Returns:
@screen:
@window:
@Returns:
@anid:
@screen:
@event:
@screen:
@name:
@value:
@Returns:
@gdkscreen: the object which received the signal.