#ifndef __GSK_GL_SHADOW_CACHE_H__ #define __GSK_GL_SHADOW_CACHE_H__ #include #include "gskgldriverprivate.h" #include "gskroundedrect.h" typedef struct { GArray *textures; } GskGLShadowCache; void gsk_gl_shadow_cache_init (GskGLShadowCache *self); void gsk_gl_shadow_cache_free (GskGLShadowCache *self, GskGLDriver *gl_driver); void gsk_gl_shadow_cache_begin_frame (GskGLShadowCache *self, GskGLDriver *gl_driver); int gsk_gl_shadow_cache_get_texture_id (GskGLShadowCache *self, GskGLDriver *gl_driver, const GskRoundedRect *shadow_rect, float blur_radius); void gsk_gl_shadow_cache_commit (GskGLShadowCache *self, const GskRoundedRect *shadow_rect, float blur_radius, int texture_id); #endif