Getting Started with GTK+This chapter is contains some tutorial information to get you
started with GTK+ programming. It assumes that you have GTK+, its
dependencies and a C compiler installed and ready to use. If you
need to build GTK+ itself first, refer to the
Compiling the GTK+ libraries
section in this reference.BasicsTo begin our introduction to GTK, we'll start with the simplest
program possible. This program will create an empty 200x200 pixel
window:FIXME: MISSING XINCLUDE CONTENTYou can compile the program above with GCC using:gcc `pkg-config --cflags gtk+-3.0` -o window-default window-default.c `pkg-config --libs gtk+-3.0`For more information on how to compile a GTK+ application, please
refer to the Compiling GTK+ Applications
section in this reference.All GTK+ applications will, of course, include
gtk/gtk.h, which declares functions, types and
macros required by GTK+ applications.Even if GTK+ installs multiple header files, only the
top-level gtk/gtk.h header can be directly included
by third party code. The compiler will abort with an error if any other
header is directly included.We then proceed into the main() function of the
application, and we declare a window variable as a pointer
of type #GtkWidget.The following line will call gtk_init(), which
is the initialization function for GTK+; this function will set up GTK+,
the type system, the connection to the windowing environment, etc. The
gtk_init() takes as arguments the pointers to the command line arguments
counter and string array; this allows GTK+ to parse specific command line
arguments that control the behavior of GTK+ itself. The parsed arguments
will be removed from the array, leaving the unrecognized ones for your
application to parse.For more information on which command line arguments GTK+
recognizes, please refer to the Running GTK+
Applications section in this reference.The call to gtk_window_new() will create a new #GtkWindow and store
it inside the window variable. The type of the window
is %GTK_WINDOW_TOPLEVEL, which means that the #GtkWindow will be managed
by the windowing system: it will have a frame, a title bar and window
controls, depending on the platform.In order to terminate the application when the #GtkWindow is
destroyed, we connect the #GtkWidget::destroy signal to the gtk_main_quit()
function. This function will terminate the GTK+ main loop started by calling
gtk_main() later. The #GtkWidget::destroy signal is emitted when a widget is
destroyed, either by explicitly calling gtk_widget_destroy() or when the
widget is unparented. Top-level #GtkWindows are also destroyed when
the Close window control button is clicked.#GtkWidgets are hidden by default. By calling gtk_widget_show()
on a #GtkWidget we are asking GTK+ to set the visibility attribute so that it
can be displayed. All this work is done after the main loop has been
started.The last line of interest is the call to gtk_main(). This function will
start the GTK+ main loop and will block the control flow of the
main() until the gtk_main_quit() function is called.While the program is running, GTK+ is receiving
events. These are typically input events caused by
the user interacting with your program, but also things like messages from
the window manager or other applications. GTK+ processes these and as a
result, signals may be emitted on your widgets.
Connecting handlers for these signals is how you normally make your
program do something in response to user input.The following example is slightly more complex, and tries to
showcase some of the capabilities of GTK+.In the long tradition of programming languages and libraries,
it is called Hello, World.Hello World in GTK+FIXME: MISSING XINCLUDE CONTENT