/* GdkMacosWindow.m * * Copyright © 2020 Red Hat, Inc. * Copyright © 2005-2007 Imendio AB * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * SPDX-License-Identifier: LGPL-2.1-or-later */ #include "config.h" #include #import "GdkMacosBaseView.h" #import "GdkMacosCairoView.h" #import "GdkMacosGLView.h" #import "GdkMacosWindow.h" #include "gdkmacosdisplay-private.h" #include "gdkmacosmonitor-private.h" #include "gdkmacossurface-private.h" #include "gdkmacospopupsurface-private.h" #include "gdkmacostoplevelsurface-private.h" #include "gdkmacosutils-private.h" #include "gdkmonitorprivate.h" #include "gdksurfaceprivate.h" @implementation GdkMacosWindow -(BOOL)windowShouldClose:(id)sender { GdkDisplay *display; GdkEvent *event; GList *node; display = gdk_surface_get_display (GDK_SURFACE (gdk_surface)); event = gdk_delete_event_new (GDK_SURFACE (gdk_surface)); node = _gdk_event_queue_append (display, event); _gdk_windowing_got_event (display, node, event, _gdk_display_get_next_serial (display)); return NO; } -(void)windowWillMiniaturize:(NSNotification *)aNotification { if (GDK_IS_MACOS_TOPLEVEL_SURFACE (gdk_surface)) _gdk_macos_toplevel_surface_detach_from_parent (GDK_MACOS_TOPLEVEL_SURFACE (gdk_surface)); else if (GDK_IS_MACOS_POPUP_SURFACE (gdk_surface)) _gdk_macos_popup_surface_detach_from_parent (GDK_MACOS_POPUP_SURFACE (gdk_surface)); } -(void)windowDidMiniaturize:(NSNotification *)aNotification { gdk_synthesize_surface_state (GDK_SURFACE (gdk_surface), 0, GDK_TOPLEVEL_STATE_MINIMIZED); } -(void)windowDidDeminiaturize:(NSNotification *)aNotification { if (GDK_IS_MACOS_TOPLEVEL_SURFACE (gdk_surface)) _gdk_macos_toplevel_surface_attach_to_parent (GDK_MACOS_TOPLEVEL_SURFACE (gdk_surface)); else if (GDK_IS_MACOS_POPUP_SURFACE (gdk_surface)) _gdk_macos_popup_surface_attach_to_parent (GDK_MACOS_POPUP_SURFACE (gdk_surface)); gdk_synthesize_surface_state (GDK_SURFACE (gdk_surface), GDK_TOPLEVEL_STATE_MINIMIZED, 0); } -(void)windowDidBecomeKey:(NSNotification *)aNotification { gdk_synthesize_surface_state (GDK_SURFACE (gdk_surface), 0, GDK_TOPLEVEL_STATE_FOCUSED); _gdk_macos_display_surface_became_key ([self gdkDisplay], gdk_surface); } -(void)windowDidResignKey:(NSNotification *)aNotification { gdk_synthesize_surface_state (GDK_SURFACE (gdk_surface), GDK_TOPLEVEL_STATE_FOCUSED, 0); _gdk_macos_display_surface_resigned_key ([self gdkDisplay], gdk_surface); } -(void)windowDidBecomeMain:(NSNotification *)aNotification { if (![self isVisible]) { /* Note: This is a hack needed because for unknown reasons, hidden * windows get shown when clicking the dock icon when the application * is not already active. */ [self orderOut:nil]; return; } _gdk_macos_display_surface_became_main ([self gdkDisplay], gdk_surface); } -(void)windowDidResignMain:(NSNotification *)aNotification { _gdk_macos_display_surface_resigned_main ([self gdkDisplay], gdk_surface); } /* Used in combination with NSLeftMouseUp in sendEvent to keep track * of when the window is being moved with the mouse. */ -(void)windowWillMove:(NSNotification *)aNotification { inMove = YES; } -(void)sendEvent:(NSEvent *)event { NSEventType event_type = [event type]; switch ((int)event_type) { case NSEventTypeLeftMouseUp: { GdkDisplay *display = gdk_surface_get_display (GDK_SURFACE (gdk_surface)); double time = ((double)[event timestamp]) * 1000.0; inManualMove = NO; inManualResize = NO; inMove = NO; /* We need to deliver the event to the proper drag gestures or we * will leave the window in inconsistent state that requires clicking * in the window to cancel the gesture. * * TODO: Can we improve grab breaking to fix this? */ _gdk_macos_display_send_button_event ([self gdkDisplay], event); _gdk_macos_display_break_all_grabs (GDK_MACOS_DISPLAY (display), time); /* Reset gravity */ if (GDK_IS_MACOS_GL_VIEW ([self contentView])) [[[self contentView] layer] setContentsGravity:kCAGravityBottomLeft]; break; } case NSEventTypeLeftMouseDragged: if ([self trackManualMove] || [self trackManualResize]) return; break; default: break; } [super sendEvent:event]; } -(BOOL)isInMove { return inMove; } -(void)checkSendEnterNotify { /* When a new window has been created, and the mouse is in the window * area, we will not receive an NSEventTypeMouseEntered event. * Therefore, we synthesize an enter notify event manually. */ if (!initialPositionKnown) { initialPositionKnown = YES; if (NSPointInRect ([NSEvent mouseLocation], [self frame])) { GdkMacosBaseView *view = (GdkMacosBaseView *)[self contentView]; NSEvent *event; event = [NSEvent enterExitEventWithType: NSEventTypeMouseEntered location: [self mouseLocationOutsideOfEventStream] modifierFlags: 0 timestamp: [[NSApp currentEvent] timestamp] windowNumber: [self windowNumber] context: NULL eventNumber: 0 trackingNumber: (NSInteger)[view trackingArea] userData: nil]; [NSApp postEvent:event atStart:NO]; } } } -(void)windowDidUnmaximize { NSWindowStyleMask style_mask = [self styleMask]; gdk_synthesize_surface_state (GDK_SURFACE (gdk_surface), GDK_TOPLEVEL_STATE_MAXIMIZED, 0); /* If we are using CSD, then we transitioned to an opaque * window while we were maximized. Now we need to drop that * as we are leaving maximized state. */ if ((style_mask & NSWindowStyleMaskTitled) == 0 && [self isOpaque]) [self setOpaque:NO]; } -(void)windowDidMove:(NSNotification *)aNotification { GdkSurface *surface = GDK_SURFACE (gdk_surface); gboolean maximized = (surface->state & GDK_TOPLEVEL_STATE_MAXIMIZED) != 0; /* In case the window is changed when maximized remove the maximized state */ if (maximized && !inMaximizeTransition && !NSEqualRects (lastMaximizedFrame, [self frame])) [self windowDidUnmaximize]; _gdk_macos_surface_update_position (gdk_surface); _gdk_macos_surface_reposition_children (gdk_surface); [self checkSendEnterNotify]; } -(void)windowDidResize:(NSNotification *)aNotification { NSRect content_rect; GdkSurface *surface; GdkDisplay *display; GdkEvent *event; gboolean maximized; GList *node; surface = GDK_SURFACE (gdk_surface); display = gdk_surface_get_display (surface); content_rect = [self contentRectForFrameRect:[self frame]]; maximized = (surface->state & GDK_TOPLEVEL_STATE_MAXIMIZED) != 0; /* see same in windowDidMove */ if (maximized && !inMaximizeTransition && !NSEqualRects (lastMaximizedFrame, [self frame])) [self windowDidUnmaximize]; surface->width = content_rect.size.width; surface->height = content_rect.size.height; /* Certain resize operations (e.g. going fullscreen), also move the * origin of the window. */ _gdk_macos_surface_update_position (GDK_MACOS_SURFACE (surface)); [[self contentView] setFrame:NSMakeRect (0, 0, surface->width, surface->height)]; _gdk_surface_update_size (surface); /* Synthesize a configure event */ event = gdk_configure_event_new (surface, content_rect.size.width, content_rect.size.height); node = _gdk_event_queue_append (display, event); _gdk_windowing_got_event (display, node, event, _gdk_display_get_next_serial (display)); _gdk_macos_surface_reposition_children (gdk_surface); [self checkSendEnterNotify]; } -(id)initWithContentRect:(NSRect)contentRect styleMask:(NSWindowStyleMask)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag screen:(NSScreen *)screen { GdkMacosCairoView *view; self = [super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag screen:screen]; [self setAcceptsMouseMovedEvents:YES]; [self setDelegate:(id)self]; [self setReleasedWhenClosed:YES]; view = [[GdkMacosCairoView alloc] initWithFrame:contentRect]; [self setContentView:view]; [view release]; return self; } -(BOOL)canBecomeMainWindow { return GDK_IS_TOPLEVEL (gdk_surface); } -(BOOL)canBecomeKeyWindow { return GDK_IS_TOPLEVEL (gdk_surface); } -(void)showAndMakeKey:(BOOL)makeKey { inShowOrHide = YES; if (makeKey && [self canBecomeKeyWindow]) [self makeKeyAndOrderFront:nil]; else [self orderFront:nil]; inShowOrHide = NO; [self checkSendEnterNotify]; } -(void)hide { inShowOrHide = YES; [self orderOut:nil]; inShowOrHide = NO; initialPositionKnown = NO; } -(BOOL)trackManualMove { NSRect windowFrame; NSPoint currentLocation; GdkMonitor *monitor; GdkRectangle geometry; GdkRectangle workarea; int shadow_top = 0; int shadow_left = 0; int shadow_right = 0; int shadow_bottom = 0; GdkRectangle window_gdk; GdkPoint pointer_position; GdkPoint new_origin; if (!inManualMove) return NO; /* Get our shadow so we can adjust the window position sans-shadow */ _gdk_macos_surface_get_shadow (gdk_surface, &shadow_top, &shadow_right, &shadow_bottom, &shadow_left); windowFrame = [self frame]; currentLocation = [NSEvent mouseLocation]; /* Update the snapping geometry to match the current monitor */ monitor = _gdk_macos_display_get_monitor_at_display_coords ([self gdkDisplay], currentLocation.x, currentLocation.y); gdk_monitor_get_geometry (monitor, &geometry); gdk_macos_monitor_get_workarea (monitor, &workarea); _edge_snapping_set_monitor (&self->snapping, &geometry, &workarea); /* Convert origins to GDK coordinates */ _gdk_macos_display_from_display_coords ([self gdkDisplay], currentLocation.x, currentLocation.y, &pointer_position.x, &pointer_position.y); _gdk_macos_display_from_display_coords ([self gdkDisplay], windowFrame.origin.x, windowFrame.origin.y + windowFrame.size.height, &window_gdk.x, &window_gdk.y); window_gdk.width = windowFrame.size.width; window_gdk.height = windowFrame.size.height; /* Subtract our shadowin from the window */ window_gdk.x += shadow_left; window_gdk.y += shadow_top; window_gdk.width = window_gdk.width - shadow_left - shadow_right; window_gdk.height = window_gdk.height - shadow_top - shadow_bottom; /* Now place things on the monitor */ _edge_snapping_motion (&self->snapping, &pointer_position, &window_gdk); /* And add our shadow back to the frame */ window_gdk.x -= shadow_left; window_gdk.y -= shadow_top; window_gdk.width += shadow_left + shadow_right; window_gdk.height += shadow_top + shadow_bottom; /* Convert to quartz coordinates */ _gdk_macos_display_to_display_coords ([self gdkDisplay], window_gdk.x, window_gdk.y + window_gdk.height, &new_origin.x, &new_origin.y); windowFrame.origin.x = new_origin.x; windowFrame.origin.y = new_origin.y; /* And now apply the frame to the window */ [self setFrameOrigin:NSMakePoint(new_origin.x, new_origin.y)]; return YES; } /* Used by gdkmacosdisplay-translate.c to decide if our sendEvent() handler * above will see the event or if it will be subjected to standard processing * by GDK. */ -(BOOL)isInManualResizeOrMove { return inManualResize || inManualMove; } -(void)beginManualMove { NSPoint initialMoveLocation; GdkPoint point; GdkMonitor *monitor; GdkRectangle geometry; GdkRectangle area; GdkRectangle workarea; if (inMove || inManualMove || inManualResize) return; inManualMove = YES; monitor = _gdk_macos_surface_get_best_monitor ([self gdkSurface]); gdk_monitor_get_geometry (monitor, &geometry); gdk_macos_monitor_get_workarea (monitor, &workarea); initialMoveLocation = [NSEvent mouseLocation]; _gdk_macos_display_from_display_coords ([self gdkDisplay], initialMoveLocation.x, initialMoveLocation.y, &point.x, &point.y); area.x = gdk_surface->root_x; area.y = gdk_surface->root_y; area.width = GDK_SURFACE (gdk_surface)->width; area.height = GDK_SURFACE (gdk_surface)->height; _edge_snapping_init (&self->snapping, &geometry, &workarea, &point, &area); } -(BOOL)trackManualResize { NSPoint mouse_location; NSRect new_frame; float mdx, mdy, dw, dh, dx, dy; NSSize min_size; if (!inManualResize || inTrackManualResize) return NO; inTrackManualResize = YES; mouse_location = [self convertPointToScreen:[self mouseLocationOutsideOfEventStream]]; mdx = initialResizeLocation.x - mouse_location.x; mdy = initialResizeLocation.y - mouse_location.y; /* Set how a mouse location delta translates to changes in width, * height and position. */ dw = dh = dx = dy = 0.0; if (resizeEdge == GDK_SURFACE_EDGE_EAST || resizeEdge == GDK_SURFACE_EDGE_NORTH_EAST || resizeEdge == GDK_SURFACE_EDGE_SOUTH_EAST) { dw = -1.0; } if (resizeEdge == GDK_SURFACE_EDGE_NORTH || resizeEdge == GDK_SURFACE_EDGE_NORTH_WEST || resizeEdge == GDK_SURFACE_EDGE_NORTH_EAST) { dh = -1.0; } if (resizeEdge == GDK_SURFACE_EDGE_SOUTH || resizeEdge == GDK_SURFACE_EDGE_SOUTH_WEST || resizeEdge == GDK_SURFACE_EDGE_SOUTH_EAST) { dh = 1.0; dy = -1.0; } if (resizeEdge == GDK_SURFACE_EDGE_WEST || resizeEdge == GDK_SURFACE_EDGE_NORTH_WEST || resizeEdge == GDK_SURFACE_EDGE_SOUTH_WEST) { dw = 1.0; dx = -1.0; } /* Apply changes to the frame captured when we started resizing */ new_frame = initialResizeFrame; new_frame.origin.x += mdx * dx; new_frame.origin.y += mdy * dy; new_frame.size.width += mdx * dw; new_frame.size.height += mdy * dh; /* In case the resulting window would be too small reduce the * change to both size and position. */ min_size = [self contentMinSize]; if (new_frame.size.width < min_size.width) { if (dx) new_frame.origin.x -= min_size.width - new_frame.size.width; new_frame.size.width = min_size.width; } if (new_frame.size.height < min_size.height) { if (dy) new_frame.origin.y -= min_size.height - new_frame.size.height; new_frame.size.height = min_size.height; } /* We could also apply aspect ratio: new_frame.size.height = new_frame.size.width / [self aspectRatio].width * [self aspectRatio].height; */ [self setFrame:new_frame display:YES]; /* Let the resizing be handled by GTK. */ if (g_main_context_pending (NULL)) g_main_context_iteration (NULL, FALSE); inTrackManualResize = NO; return YES; } -(void)beginManualResize:(GdkSurfaceEdge)edge { if (inMove || inManualMove || inManualResize) return; inManualResize = YES; resizeEdge = edge; if (GDK_IS_MACOS_GL_VIEW ([self contentView])) { CALayerContentsGravity gravity = kCAGravityBottomLeft; switch (edge) { default: case GDK_SURFACE_EDGE_NORTH: gravity = kCAGravityTopLeft; break; case GDK_SURFACE_EDGE_NORTH_WEST: gravity = kCAGravityTopRight; break; case GDK_SURFACE_EDGE_SOUTH_WEST: case GDK_SURFACE_EDGE_WEST: gravity = kCAGravityBottomRight; break; case GDK_SURFACE_EDGE_SOUTH: case GDK_SURFACE_EDGE_SOUTH_EAST: gravity = kCAGravityBottomLeft; break; case GDK_SURFACE_EDGE_EAST: gravity = kCAGravityBottomLeft; break; case GDK_SURFACE_EDGE_NORTH_EAST: gravity = kCAGravityTopLeft; break; } [[[self contentView] layer] setContentsGravity:gravity]; } initialResizeFrame = [self frame]; initialResizeLocation = [self convertPointToScreen:[self mouseLocationOutsideOfEventStream]]; } -(NSDragOperation)draggingEntered:(id )sender { return NSDragOperationNone; } -(void)draggingEnded:(id )sender { } -(void)draggingExited:(id )sender { } -(NSDragOperation)draggingUpdated:(id )sender { return NSDragOperationNone; } -(BOOL)performDragOperation:(id )sender { return YES; } -(BOOL)wantsPeriodicDraggingUpdates { return NO; } -(void)draggedImage:(NSImage *)anImage endedAt:(NSPoint)aPoint operation:(NSDragOperation)operation { } -(void)setStyleMask:(NSWindowStyleMask)styleMask { gboolean was_fullscreen; gboolean is_fullscreen; gboolean was_opaque; gboolean is_opaque; was_fullscreen = (([self styleMask] & NSWindowStyleMaskFullScreen) != 0); was_opaque = (([self styleMask] & NSWindowStyleMaskTitled) != 0); [super setStyleMask:styleMask]; is_fullscreen = (([self styleMask] & NSWindowStyleMaskFullScreen) != 0); is_opaque = (([self styleMask] & NSWindowStyleMaskTitled) != 0); if (was_fullscreen != is_fullscreen) _gdk_macos_surface_update_fullscreen_state (gdk_surface); if (was_opaque != is_opaque) { [self setOpaque:is_opaque]; if (!is_opaque) [self setBackgroundColor:[NSColor clearColor]]; } } -(NSRect)constrainFrameRect:(NSRect)frameRect toScreen:(NSScreen *)screen { GdkMacosSurface *surface = gdk_surface; NSRect rect; int shadow_top; /* Allow the window to move up "shadow_top" more than normally allowed * by the default impl. This makes it possible to move windows with * client side shadow right up to the screen's menu bar. */ _gdk_macos_surface_get_shadow (surface, &shadow_top, NULL, NULL, NULL); rect = [super constrainFrameRect:frameRect toScreen:screen]; if (frameRect.origin.y > rect.origin.y) rect.origin.y = MIN (frameRect.origin.y, rect.origin.y + shadow_top); return rect; } -(NSRect)windowWillUseStandardFrame:(NSWindow *)nsWindow defaultFrame:(NSRect)newFrame { NSRect screenFrame = [[self screen] visibleFrame]; GdkMacosSurface *surface = gdk_surface; gboolean maximized = GDK_SURFACE (surface)->state & GDK_TOPLEVEL_STATE_MAXIMIZED; if (!maximized) return screenFrame; else return lastUnmaximizedFrame; } -(BOOL)windowShouldZoom:(NSWindow *)nsWindow toFrame:(NSRect)newFrame { GdkMacosSurface *surface = gdk_surface; GdkToplevelState state = GDK_SURFACE (surface)->state; if (state & GDK_TOPLEVEL_STATE_MAXIMIZED) { lastMaximizedFrame = newFrame; [self windowDidUnmaximize]; } else { lastUnmaximizedFrame = [nsWindow frame]; gdk_synthesize_surface_state (GDK_SURFACE (gdk_surface), 0, GDK_TOPLEVEL_STATE_MAXIMIZED); } inMaximizeTransition = YES; return YES; } -(void)windowDidEndLiveResize:(NSNotification *)aNotification { gboolean maximized = GDK_SURFACE (gdk_surface)->state & GDK_TOPLEVEL_STATE_MAXIMIZED; inMaximizeTransition = NO; /* Even if this is CSD, we want to be opaque while maximized * to speed up compositing by allowing the display server to * avoid costly blends. */ if (maximized) [self setOpaque:YES]; } -(NSSize)window:(NSWindow *)window willUseFullScreenContentSize:(NSSize)proposedSize { return [[window screen] frame].size; } -(void)windowWillEnterFullScreen:(NSNotification *)aNotification { lastUnfullscreenFrame = [self frame]; } -(void)windowWillExitFullScreen:(NSNotification *)aNotification { [self setFrame:lastUnfullscreenFrame display:YES]; } -(void)windowDidExitFullScreen:(NSNotification *)aNotification { } -(void)windowDidChangeScreen:(NSNotification *)aNotification { _gdk_macos_surface_monitor_changed (gdk_surface); } -(void)setGdkSurface:(GdkMacosSurface *)surface { self->gdk_surface = surface; } -(void)setDecorated:(BOOL)decorated { NSWindowStyleMask style_mask = [self styleMask]; [self setHasShadow:decorated]; if (decorated) style_mask |= NSWindowStyleMaskTitled; else style_mask &= ~NSWindowStyleMaskTitled; [self setStyleMask:style_mask]; } -(GdkMacosSurface *)gdkSurface { return self->gdk_surface; } -(GdkMacosDisplay *)gdkDisplay { return GDK_MACOS_DISPLAY (GDK_SURFACE (self->gdk_surface)->display); } -(BOOL)movableByWindowBackground { return NO; } @end