/* * Copyright © 2020 Red Hat, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * SPDX-License-Identifier: LGPL-2.1-or-later */ #include "config.h" #include "gdkconfig.h" #include #include #include #include "gdkmacosbuffer-private.h" #include "gdkmacosglcontext-private.h" #include "gdkmacossurface-private.h" G_GNUC_BEGIN_IGNORE_DEPRECATIONS G_DEFINE_TYPE (GdkMacosGLContext, gdk_macos_gl_context, GDK_TYPE_GL_CONTEXT) #define CHECK(error,cgl_error) _CHECK_CGL(error, G_STRLOC, cgl_error) static inline gboolean _CHECK_CGL (GError **error, const char *location, CGLError cgl_error) { if (cgl_error != kCGLNoError) { g_log ("Core OpenGL", G_LOG_LEVEL_CRITICAL, "%s: %s", location, CGLErrorString (cgl_error)); g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, "%s", CGLErrorString (cgl_error)); return FALSE; } return TRUE; } /* Apple's OpenGL implementation does not contain the extension to * perform log handler callbacks when errors occur. Therefore, to aid in * tracking down issues we have a CHECK_GL() macro that can wrap GL * calls and check for an error afterwards. * * To make this easier, we use a statement expression, as this will * always be using something GCC-compatible on macOS. */ #define CHECK_GL(error,func) _CHECK_GL(error, G_STRLOC, ({ func; glGetError(); })) static inline gboolean _CHECK_GL (GError **error, const char *location, GLenum gl_error) { const char *msg; switch (gl_error) { case GL_INVALID_ENUM: msg = "invalid enum"; break; case GL_INVALID_VALUE: msg = "invalid value"; break; case GL_INVALID_OPERATION: msg = "invalid operation"; break; case GL_INVALID_FRAMEBUFFER_OPERATION: msg = "invalid framebuffer operation"; break; case GL_OUT_OF_MEMORY: msg = "out of memory"; break; default: msg = "unknown error"; break; } if (gl_error != GL_NO_ERROR) { g_log ("OpenGL", G_LOG_LEVEL_CRITICAL, "%s: %s", location, msg); if (error != NULL) g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, "%s", msg); return FALSE; } return TRUE; } static gboolean check_framebuffer_status (GLenum target) { switch (glCheckFramebufferStatus (target)) { case GL_FRAMEBUFFER_COMPLETE: return TRUE; case GL_FRAMEBUFFER_UNDEFINED: g_critical ("Framebuffer is undefined"); return FALSE; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: g_critical ("Framebuffer has incomplete attachment"); return FALSE; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: g_critical ("Framebuffer has missing attachment"); return FALSE; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: g_critical ("Framebuffer has incomplete draw buffer"); return FALSE; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: g_critical ("Framebuffer has incomplete read buffer"); return FALSE; case GL_FRAMEBUFFER_UNSUPPORTED: g_critical ("Framebuffer is unsupported"); return FALSE; case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: g_critical ("Framebuffer has incomplete multisample"); return FALSE; default: g_critical ("Framebuffer has unknown error"); return FALSE; } } static const char * get_renderer_name (GLint id) { static char renderer_name[32]; switch (id & kCGLRendererIDMatchingMask) { case kCGLRendererGenericID: return "Generic"; case kCGLRendererGenericFloatID: return "Generic Float"; case kCGLRendererAppleSWID: return "Apple Software Renderer"; case kCGLRendererATIRage128ID: return "ATI Rage 128"; case kCGLRendererATIRadeonID: return "ATI Radeon"; case kCGLRendererATIRageProID: return "ATI Rage Pro"; case kCGLRendererATIRadeon8500ID: return "ATI Radeon 8500"; case kCGLRendererATIRadeon9700ID: return "ATI Radeon 9700"; case kCGLRendererATIRadeonX1000ID: return "ATI Radeon X1000"; case kCGLRendererATIRadeonX2000ID: return "ATI Radeon X2000"; case kCGLRendererATIRadeonX3000ID: return "ATI Radeon X3000"; case kCGLRendererATIRadeonX4000ID: return "ATI Radeon X4000"; case kCGLRendererGeForce2MXID: return "GeForce 2 MX"; case kCGLRendererGeForce3ID: return "GeForce 3"; case kCGLRendererGeForceFXID: return "GeForce FX"; case kCGLRendererGeForce8xxxID: return "GeForce 8xxx"; case kCGLRendererGeForceID: return "GeForce"; case kCGLRendererVTBladeXP2ID: return "VT Blade XP 2"; case kCGLRendererIntel900ID: return "Intel 900"; case kCGLRendererIntelX3100ID: return "Intel X3100"; case kCGLRendererIntelHDID: return "Intel HD"; case kCGLRendererIntelHD4000ID: return "Intel HD 4000"; case kCGLRendererIntelHD5000ID: return "Intel HD 5000"; case kCGLRendererMesa3DFXID: return "Mesa 3DFX"; default: snprintf (renderer_name, sizeof renderer_name, "0x%08x", id & kCGLRendererIDMatchingMask); renderer_name[sizeof renderer_name-1] = 0; return renderer_name; } } static GLuint create_texture (CGLContextObj cgl_context, GLuint target, IOSurfaceRef io_surface, guint width, guint height) { GLuint texture = 0; if (!CHECK_GL (NULL, glActiveTexture (GL_TEXTURE0)) || !CHECK_GL (NULL, glGenTextures (1, &texture)) || !CHECK_GL (NULL, glBindTexture (target, texture)) || !CHECK (NULL, CGLTexImageIOSurface2D (cgl_context, target, GL_RGBA, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, io_surface, 0)) || !CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_BASE_LEVEL, 0)) || !CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)) || !CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)) || !CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)) || !CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)) || !CHECK_GL (NULL, glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)) || !CHECK_GL (NULL, glBindTexture (target, 0))) { glDeleteTextures (1, &texture); return 0; } return texture; } static void gdk_macos_gl_context_allocate (GdkMacosGLContext *self) { GdkSurface *surface; GLint opaque; g_assert (GDK_IS_MACOS_GL_CONTEXT (self)); g_assert (self->cgl_context != NULL); g_assert (self->target != 0); g_assert (self->texture != 0 || self->fbo == 0); g_assert (self->fbo != 0 || self->texture == 0); if (!(surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self)))) return; /* Alter to an opaque surface if necessary */ opaque = _gdk_macos_surface_is_opaque (GDK_MACOS_SURFACE (surface)); if (opaque != self->last_opaque) { self->last_opaque = !!opaque; if (!CHECK (NULL, CGLSetParameter (self->cgl_context, kCGLCPSurfaceOpacity, &opaque))) return; } if (self->texture == 0) { GdkMacosBuffer *buffer; IOSurfaceRef io_surface; guint width; guint height; GLuint texture = 0; GLuint fbo = 0; buffer = _gdk_macos_surface_get_buffer (GDK_MACOS_SURFACE (surface)); io_surface = _gdk_macos_buffer_get_native (buffer); width = _gdk_macos_buffer_get_width (buffer); height = _gdk_macos_buffer_get_height (buffer); /* We might need to re-enforce our CGL context here to keep * video playing correctly. Something, somewhere, might have * changed the context without touching GdkGLContext. * * Without this, video_player often breaks in gtk-demo when using * the GStreamer backend. */ CGLSetCurrentContext (self->cgl_context); if (!(texture = create_texture (self->cgl_context, self->target, io_surface, width, height)) || !CHECK_GL (NULL, glGenFramebuffers (1, &fbo)) || !CHECK_GL (NULL, glBindFramebuffer (GL_FRAMEBUFFER, fbo)) || !CHECK_GL (NULL, glBindTexture (self->target, texture)) || !CHECK_GL (NULL, glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, self->target, texture, 0)) || !check_framebuffer_status (GL_FRAMEBUFFER)) { glDeleteFramebuffers (1, &fbo); glDeleteTextures (1, &texture); return; } glBindTexture (self->target, 0); glBindFramebuffer (GL_FRAMEBUFFER, 0); self->texture = texture; self->fbo = fbo; } } static void gdk_macos_gl_context_release (GdkMacosGLContext *self) { g_assert (GDK_IS_MACOS_GL_CONTEXT (self)); g_assert (self->texture != 0 || self->fbo == 0); g_assert (self->fbo != 0 || self->texture == 0); glBindFramebuffer (GL_FRAMEBUFFER, 0); glActiveTexture (GL_TEXTURE0); glBindTexture (self->target, 0); if (self->fbo != 0) { glDeleteFramebuffers (1, &self->fbo); self->fbo = 0; } if (self->texture != 0) { glDeleteTextures (1, &self->texture); self->texture = 0; } } static CGLPixelFormatObj create_pixel_format (int major, int minor, GError **error) { CGLPixelFormatAttribute attrs[] = { kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute)kCGLOGLPVersion_Legacy, kCGLPFAAllowOfflineRenderers, /* allow sharing across GPUs */ kCGLPFADepthSize, 0, kCGLPFAStencilSize, 0, kCGLPFAColorSize, 24, kCGLPFAAlphaSize, 8, 0 }; CGLPixelFormatObj format = NULL; GLint n_format = 1; if (major == 3 && minor == 2) attrs[1] = (CGLPixelFormatAttribute)kCGLOGLPVersion_GL3_Core; else if (major == 4 && minor == 1) attrs[1] = (CGLPixelFormatAttribute)kCGLOGLPVersion_GL4_Core; if (!CHECK (error, CGLChoosePixelFormat (attrs, &format, &n_format))) return NULL; return g_steal_pointer (&format); } static GdkGLAPI gdk_macos_gl_context_real_realize (GdkGLContext *context, GError **error) { GdkMacosGLContext *self = (GdkMacosGLContext *)context; GdkSurface *surface; GdkDisplay *display; CGLPixelFormatObj pixelFormat; CGLContextObj shared_gl_context = nil; CGLContextObj cgl_context; CGLContextObj existing; GdkGLContext *shared; GLint sync_to_framerate = 1; GLint validate = 0; GLint renderer_id = 0; GLint swapRect[4]; int major, minor; g_assert (GDK_IS_MACOS_GL_CONTEXT (self)); if (self->cgl_context != nil) return GDK_GL_API_GL; if (!gdk_gl_context_is_api_allowed (context, GDK_GL_API_GL, error)) return 0; existing = CGLGetCurrentContext (); gdk_gl_context_get_required_version (context, &major, &minor); display = gdk_gl_context_get_display (context); shared = gdk_display_get_gl_context (display); if (shared != NULL) { if (!(shared_gl_context = GDK_MACOS_GL_CONTEXT (shared)->cgl_context)) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, "Cannot access shared CGLContextObj"); return 0; } } GDK_DISPLAY_NOTE (display, OPENGL, g_message ("Creating CGLContextObj (version %d.%d)", major, minor)); if (!(pixelFormat = create_pixel_format (major, minor, error))) return 0; if (!CHECK (error, CGLCreateContext (pixelFormat, shared_gl_context, &cgl_context))) { CGLReleasePixelFormat (pixelFormat); return 0; } CGLSetCurrentContext (cgl_context); CGLReleasePixelFormat (pixelFormat); if (validate) CHECK (NULL, CGLEnable (cgl_context, kCGLCEStateValidation)); if (!CHECK (error, CGLSetParameter (cgl_context, kCGLCPSwapInterval, &sync_to_framerate)) || !CHECK (error, CGLGetParameter (cgl_context, kCGLCPCurrentRendererID, &renderer_id))) { CGLReleaseContext (cgl_context); return 0; } surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (context)); if (surface != NULL) { /* Setup initial swap rectangle. We might not actually need this * anymore though as we are rendering to an IOSurface and we have * a scissor clip when rendering to it. */ swapRect[0] = 0; swapRect[1] = 0; swapRect[2] = surface->width; swapRect[3] = surface->height; CGLSetParameter (cgl_context, kCGLCPSwapRectangle, swapRect); CGLEnable (cgl_context, kCGLCESwapRectangle); } GDK_DISPLAY_NOTE (display, OPENGL, g_message ("Created CGLContextObj@%p using %s", cgl_context, get_renderer_name (renderer_id))); self->cgl_context = g_steal_pointer (&cgl_context); if (existing != NULL) CGLSetCurrentContext (existing); return GDK_GL_API_GL; } static void gdk_macos_gl_context_begin_frame (GdkDrawContext *context, gboolean prefers_high_depth, cairo_region_t *region) { GdkMacosGLContext *self = (GdkMacosGLContext *)context; GdkMacosBuffer *buffer; cairo_region_t *copy; GdkSurface *surface; g_assert (GDK_IS_MACOS_GL_CONTEXT (self)); copy = cairo_region_copy (region); surface = gdk_draw_context_get_surface (context); buffer = _gdk_macos_surface_get_buffer (GDK_MACOS_SURFACE (surface)); _gdk_macos_buffer_set_flipped (buffer, TRUE); /* Create our render target and bind it */ gdk_gl_context_make_current (GDK_GL_CONTEXT (self)); gdk_macos_gl_context_allocate (self); GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->begin_frame (context, prefers_high_depth, region); g_clear_pointer (&self->damage, cairo_region_destroy); self->damage = g_steal_pointer (©); gdk_gl_context_make_current (GDK_GL_CONTEXT (self)); CHECK_GL (NULL, glBindFramebuffer (GL_FRAMEBUFFER, self->fbo)); } static void gdk_macos_gl_context_end_frame (GdkDrawContext *context, cairo_region_t *painted) { GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context); GdkSurface *surface; cairo_rectangle_int_t flush_rect; GLint swapRect[4]; g_assert (GDK_IS_MACOS_GL_CONTEXT (self)); g_assert (self->cgl_context != nil); GDK_DRAW_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->end_frame (context, painted); surface = gdk_draw_context_get_surface (context); gdk_gl_context_make_current (GDK_GL_CONTEXT (self)); /* Coordinates are in display coordinates, where as flush_rect is * in GDK coordinates. Must flip Y to match display coordinates where * 0,0 is the bottom-left corner. */ cairo_region_get_extents (painted, &flush_rect); swapRect[0] = flush_rect.x; /* left */ swapRect[1] = surface->height - flush_rect.y; /* bottom */ swapRect[2] = flush_rect.width; /* width */ swapRect[3] = flush_rect.height; /* height */ CGLSetParameter (self->cgl_context, kCGLCPSwapRectangle, swapRect); gdk_macos_gl_context_release (self); glFlush (); /* Begin a Core Animation transaction so that all changes we * make within the window are seen atomically. */ [CATransaction begin]; [CATransaction setDisableActions:YES]; _gdk_macos_surface_swap_buffers (GDK_MACOS_SURFACE (surface), painted); [CATransaction commit]; } static void gdk_macos_gl_context_surface_resized (GdkDrawContext *draw_context) { GdkMacosGLContext *self = (GdkMacosGLContext *)draw_context; g_assert (GDK_IS_MACOS_GL_CONTEXT (self)); g_clear_pointer (&self->damage, cairo_region_destroy); if (self->cgl_context != NULL) CGLUpdateContext (self->cgl_context); } static gboolean gdk_macos_gl_context_clear_current (GdkGLContext *context) { GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context); g_return_val_if_fail (GDK_IS_MACOS_GL_CONTEXT (self), FALSE); if (self->cgl_context == CGLGetCurrentContext ()) { glFlush (); CGLSetCurrentContext (NULL); } return TRUE; } static gboolean gdk_macos_gl_context_make_current (GdkGLContext *context, gboolean surfaceless) { GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (context); CGLContextObj current; g_return_val_if_fail (GDK_IS_MACOS_GL_CONTEXT (self), FALSE); current = CGLGetCurrentContext (); if (self->cgl_context != current) { /* The OpenGL mac programming guide suggests that glFlush() is called * before switching current contexts to ensure that the drawing commands * are submitted. * * TODO: investigate if we need this because we may switch contexts * durring composition and only need it when returning to a * previous context that uses the other context. */ if (current != NULL) glFlush (); CGLSetCurrentContext (self->cgl_context); } return TRUE; } static cairo_region_t * gdk_macos_gl_context_get_damage (GdkGLContext *context) { GdkMacosGLContext *self = (GdkMacosGLContext *)context; if (self->damage) return cairo_region_copy (self->damage); return GDK_GL_CONTEXT_CLASS (gdk_macos_gl_context_parent_class)->get_damage (context); } static guint gdk_macos_gl_context_get_default_framebuffer (GdkGLContext *context) { return GDK_MACOS_GL_CONTEXT (context)->fbo; } static void gdk_macos_gl_context_dispose (GObject *gobject) { GdkMacosGLContext *self = GDK_MACOS_GL_CONTEXT (gobject); self->texture = 0; self->fbo = 0; if (self->cgl_context != nil) { CGLContextObj cgl_context = g_steal_pointer (&self->cgl_context); if (cgl_context == CGLGetCurrentContext ()) CGLSetCurrentContext (NULL); CGLClearDrawable (cgl_context); CGLDestroyContext (cgl_context); } g_clear_pointer (&self->damage, cairo_region_destroy); G_OBJECT_CLASS (gdk_macos_gl_context_parent_class)->dispose (gobject); } static void gdk_macos_gl_context_class_init (GdkMacosGLContextClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass); GdkGLContextClass *gl_class = GDK_GL_CONTEXT_CLASS (klass); object_class->dispose = gdk_macos_gl_context_dispose; draw_context_class->begin_frame = gdk_macos_gl_context_begin_frame; draw_context_class->end_frame = gdk_macos_gl_context_end_frame; draw_context_class->surface_resized = gdk_macos_gl_context_surface_resized; gl_class->get_damage = gdk_macos_gl_context_get_damage; gl_class->clear_current = gdk_macos_gl_context_clear_current; gl_class->make_current = gdk_macos_gl_context_make_current; gl_class->realize = gdk_macos_gl_context_real_realize; gl_class->get_default_framebuffer = gdk_macos_gl_context_get_default_framebuffer; gl_class->backend_type = GDK_GL_CGL; } static void gdk_macos_gl_context_init (GdkMacosGLContext *self) { self->target = GL_TEXTURE_RECTANGLE; } G_GNUC_END_IGNORE_DEPRECATIONS