/* gdktexture.c * * Copyright 2016 Benjamin Otte * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ /** * GdkTexture: * * `GdkTexture` is the basic element used to refer to pixel data. * * It is primarily meant for pixel data that will not change over * multiple frames, and will be used for a long time. * * There are various ways to create `GdkTexture` objects from a * `GdkPixbuf`, or a Cairo surface, or other pixel data. * * The ownership of the pixel data is transferred to the `GdkTexture` * instance; you can only make a copy of it, via [method@Gdk.Texture.download] * or [method@Gdk.Texture.download_float]. * * `GdkTexture` is an immutable object: That means you cannot change * anything about it other than increasing the reference count via * g_object_ref(). */ #include "config.h" #include "gdktextureprivate.h" #include "gdkintl.h" #include "gdkmemorytextureprivate.h" #include "gdkpaintable.h" #include "gdksnapshot.h" #include #include "loaders/gdkpngprivate.h" #include "loaders/gdktiffprivate.h" #include "loaders/gdkjpegprivate.h" G_DEFINE_QUARK (gdk-texture-error-quark, gdk_texture_error) /* HACK: So we don't need to include any (not-yet-created) GSK or GTK headers */ void gtk_snapshot_append_texture (GdkSnapshot *snapshot, GdkTexture *texture, const graphene_rect_t *bounds); enum { PROP_0, PROP_WIDTH, PROP_HEIGHT, N_PROPS }; static GParamSpec *properties[N_PROPS]; static void gdk_texture_paintable_snapshot (GdkPaintable *paintable, GdkSnapshot *snapshot, double width, double height) { GdkTexture *self = GDK_TEXTURE (paintable); gtk_snapshot_append_texture (snapshot, self, &GRAPHENE_RECT_INIT (0, 0, width, height)); } static GdkPaintableFlags gdk_texture_paintable_get_flags (GdkPaintable *paintable) { return GDK_PAINTABLE_STATIC_SIZE | GDK_PAINTABLE_STATIC_CONTENTS; } static int gdk_texture_paintable_get_intrinsic_width (GdkPaintable *paintable) { GdkTexture *self = GDK_TEXTURE (paintable); return self->width; } static int gdk_texture_paintable_get_intrinsic_height (GdkPaintable *paintable) { GdkTexture *self = GDK_TEXTURE (paintable); return self->height; } static void gdk_texture_paintable_init (GdkPaintableInterface *iface) { iface->snapshot = gdk_texture_paintable_snapshot; iface->get_flags = gdk_texture_paintable_get_flags; iface->get_intrinsic_width = gdk_texture_paintable_get_intrinsic_width; iface->get_intrinsic_height = gdk_texture_paintable_get_intrinsic_height; } static GVariant * gdk_texture_icon_serialize (GIcon *icon) { GVariant *result; GBytes *bytes; bytes = gdk_texture_save_to_png_bytes (GDK_TEXTURE (icon)); result = g_variant_new_from_bytes (G_VARIANT_TYPE_BYTESTRING, bytes, TRUE); g_bytes_unref (bytes); return g_variant_new ("(sv)", "bytes", result); } static void gdk_texture_icon_init (GIconIface *iface) { iface->hash = (guint (*) (GIcon *)) g_direct_hash; iface->equal = (gboolean (*) (GIcon *, GIcon *)) g_direct_equal; iface->serialize = gdk_texture_icon_serialize; } static GInputStream * gdk_texture_loadable_icon_load (GLoadableIcon *icon, int size, char **type, GCancellable *cancellable, GError **error) { GInputStream *stream; GBytes *bytes; bytes = gdk_texture_save_to_png_bytes (GDK_TEXTURE (icon)); stream = g_memory_input_stream_new_from_bytes (bytes); g_bytes_unref (bytes); if (type) *type = NULL; return stream; } static void gdk_texture_loadable_icon_load_in_thread (GTask *task, gpointer source_object, gpointer task_data, GCancellable *cancellable) { GInputStream *stream; GBytes *bytes; bytes = gdk_texture_save_to_png_bytes (source_object); stream = g_memory_input_stream_new_from_bytes (bytes); g_bytes_unref (bytes); g_task_return_pointer (task, stream, g_object_unref); } static void gdk_texture_loadable_icon_load_async (GLoadableIcon *icon, int size, GCancellable *cancellable, GAsyncReadyCallback callback, gpointer user_data) { GTask *task; task = g_task_new (icon, cancellable, callback, user_data); g_task_run_in_thread (task, gdk_texture_loadable_icon_load_in_thread); g_object_unref (task); } static GInputStream * gdk_texture_loadable_icon_load_finish (GLoadableIcon *icon, GAsyncResult *res, char **type, GError **error) { GInputStream *result; g_return_val_if_fail (g_task_is_valid (res, icon), NULL); result = g_task_propagate_pointer (G_TASK (res), error); if (result == NULL) return NULL; if (type) *type = NULL; return result; } static void gdk_texture_loadable_icon_init (GLoadableIconIface *iface) { iface->load = gdk_texture_loadable_icon_load; iface->load_async = gdk_texture_loadable_icon_load_async; iface->load_finish = gdk_texture_loadable_icon_load_finish; } G_DEFINE_ABSTRACT_TYPE_WITH_CODE (GdkTexture, gdk_texture, G_TYPE_OBJECT, G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE, gdk_texture_paintable_init) G_IMPLEMENT_INTERFACE (G_TYPE_ICON, gdk_texture_icon_init) G_IMPLEMENT_INTERFACE (G_TYPE_LOADABLE_ICON, gdk_texture_loadable_icon_init)) #define GDK_TEXTURE_WARN_NOT_IMPLEMENTED_METHOD(obj,method) \ g_critical ("Texture of type '%s' does not implement GdkTexture::" # method, G_OBJECT_TYPE_NAME (obj)) static GdkTexture * gdk_texture_real_download_texture (GdkTexture *self) { GDK_TEXTURE_WARN_NOT_IMPLEMENTED_METHOD (self, download_texture); return NULL; } static void gdk_texture_real_download (GdkTexture *texture, guchar *data, gsize stride) { GdkTexture *memory_texture; memory_texture = gdk_texture_download_texture (texture); gdk_texture_download (memory_texture, data, stride); g_object_unref (memory_texture); } static void gdk_texture_real_download_float (GdkTexture *self, float *data, gsize stride) { GdkTexture *memory_texture; memory_texture = gdk_texture_download_texture (self); gdk_texture_download_float (memory_texture, data, stride); g_object_unref (memory_texture); } static void gdk_texture_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { GdkTexture *self = GDK_TEXTURE (gobject); switch (prop_id) { case PROP_WIDTH: self->width = g_value_get_int (value); break; case PROP_HEIGHT: self->height = g_value_get_int (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void gdk_texture_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { GdkTexture *self = GDK_TEXTURE (gobject); switch (prop_id) { case PROP_WIDTH: g_value_set_int (value, self->width); break; case PROP_HEIGHT: g_value_set_int (value, self->height); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void gdk_texture_dispose (GObject *object) { GdkTexture *self = GDK_TEXTURE (object); gdk_texture_clear_render_data (self); G_OBJECT_CLASS (gdk_texture_parent_class)->dispose (object); } static void gdk_texture_class_init (GdkTextureClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); klass->download_texture = gdk_texture_real_download_texture; klass->download = gdk_texture_real_download; klass->download_float = gdk_texture_real_download_float; gobject_class->set_property = gdk_texture_set_property; gobject_class->get_property = gdk_texture_get_property; gobject_class->dispose = gdk_texture_dispose; /** * GdkTexture:width: (attributes org.gtk.Property.get=gdk_texture_get_width) * * The width of the texture, in pixels. */ properties[PROP_WIDTH] = g_param_spec_int ("width", "Width", "The width of the texture", 1, G_MAXINT, 1, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY); /** * GdkTexture:height: (attributes org.gtk.Property.get=gdk_texture_get_height) * * The height of the texture, in pixels. */ properties[PROP_HEIGHT] = g_param_spec_int ("height", "Height", "The height of the texture", 1, G_MAXINT, 1, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY); g_object_class_install_properties (gobject_class, N_PROPS, properties); } static void gdk_texture_init (GdkTexture *self) { } /** * gdk_texture_new_for_surface: * @surface: a cairo image surface * * Creates a new texture object representing the surface. * * @surface must be an image surface with format CAIRO_FORMAT_ARGB32. * * Returns: a new `GdkTexture` */ GdkTexture * gdk_texture_new_for_surface (cairo_surface_t *surface) { GdkTexture *texture; GBytes *bytes; g_return_val_if_fail (cairo_surface_get_type (surface) == CAIRO_SURFACE_TYPE_IMAGE, NULL); g_return_val_if_fail (cairo_image_surface_get_width (surface) > 0, NULL); g_return_val_if_fail (cairo_image_surface_get_height (surface) > 0, NULL); bytes = g_bytes_new_with_free_func (cairo_image_surface_get_data (surface), cairo_image_surface_get_height (surface) * cairo_image_surface_get_stride (surface), (GDestroyNotify) cairo_surface_destroy, cairo_surface_reference (surface)); texture = gdk_memory_texture_new (cairo_image_surface_get_width (surface), cairo_image_surface_get_height (surface), GDK_MEMORY_DEFAULT, bytes, cairo_image_surface_get_stride (surface)); g_bytes_unref (bytes); return texture; } /** * gdk_texture_new_for_pixbuf: * @pixbuf: a `GdkPixbuf` * * Creates a new texture object representing the `GdkPixbuf`. * * This function is threadsafe, so that you can e.g. use GTask * and g_task_run_in_thread() to avoid blocking the main thread * while loading a big image. * * Returns: a new `GdkTexture` */ GdkTexture * gdk_texture_new_for_pixbuf (GdkPixbuf *pixbuf) { GdkTexture *texture; GBytes *bytes; g_return_val_if_fail (GDK_IS_PIXBUF (pixbuf), NULL); bytes = g_bytes_new_with_free_func (gdk_pixbuf_get_pixels (pixbuf), gdk_pixbuf_get_height (pixbuf) * gdk_pixbuf_get_rowstride (pixbuf), g_object_unref, g_object_ref (pixbuf)); texture = gdk_memory_texture_new (gdk_pixbuf_get_width (pixbuf), gdk_pixbuf_get_height (pixbuf), gdk_pixbuf_get_has_alpha (pixbuf) ? GDK_MEMORY_GDK_PIXBUF_ALPHA : GDK_MEMORY_GDK_PIXBUF_OPAQUE, bytes, gdk_pixbuf_get_rowstride (pixbuf)); g_bytes_unref (bytes); return texture; } /** * gdk_texture_new_from_resource: * @resource_path: the path of the resource file * * Creates a new texture by loading an image from a resource. * * The file format is detected automatically. The supported formats * are PNG and JPEG, though more formats might be available. * * It is a fatal error if @resource_path does not specify a valid * image resource and the program will abort if that happens. * If you are unsure about the validity of a resource, use * [ctor@Gdk.Texture.new_from_file] to load it. * * This function is threadsafe, so that you can e.g. use GTask * and g_task_run_in_thread() to avoid blocking the main thread * while loading a big image. * * Return value: A newly-created `GdkTexture` */ GdkTexture * gdk_texture_new_from_resource (const char *resource_path) { GBytes *bytes; GdkTexture *texture; GError *error = NULL; g_return_val_if_fail (resource_path != NULL, NULL); bytes = g_resources_lookup_data (resource_path, 0, &error); if (bytes != NULL) { texture = gdk_texture_new_from_bytes (bytes, &error); g_bytes_unref (bytes); } else texture = NULL; if (texture == NULL) g_error ("Resource path %s s not a valid image: %s", resource_path, error->message); return texture; } /** * gdk_texture_new_from_file: * @file: `GFile` to load * @error: Return location for an error * * Creates a new texture by loading an image from a file. * * The file format is detected automatically. The supported formats * are PNG and JPEG, though more formats might be available. * * If %NULL is returned, then @error will be set. * * This function is threadsafe, so that you can e.g. use GTask * and g_task_run_in_thread() to avoid blocking the main thread * while loading a big image. * * Return value: A newly-created `GdkTexture` */ GdkTexture * gdk_texture_new_from_file (GFile *file, GError **error) { GBytes *bytes; GdkTexture *texture; g_return_val_if_fail (G_IS_FILE (file), NULL); g_return_val_if_fail (error == NULL || *error == NULL, NULL); bytes = g_file_load_bytes (file, NULL, NULL, error); if (bytes == NULL) return NULL; texture = gdk_texture_new_from_bytes (bytes, error); g_bytes_unref (bytes); return texture; } gboolean gdk_texture_can_load (GBytes *bytes) { return gdk_is_png (bytes) || gdk_is_jpeg (bytes) || gdk_is_tiff (bytes); } static GdkTexture * gdk_texture_new_from_bytes_internal (GBytes *bytes, GError **error) { if (gdk_is_png (bytes)) { return gdk_load_png (bytes, error); } else if (gdk_is_jpeg (bytes)) { return gdk_load_jpeg (bytes, error); } else if (gdk_is_tiff (bytes)) { return gdk_load_tiff (bytes, error); } else { g_set_error_literal (error, GDK_TEXTURE_ERROR, GDK_TEXTURE_ERROR_UNSUPPORTED_FORMAT, _("Unknown image format.")); return NULL; } } static GdkTexture * gdk_texture_new_from_bytes_pixbuf (GBytes *bytes, GError **error) { GInputStream *stream; GdkPixbuf *pixbuf; GdkTexture *texture; stream = g_memory_input_stream_new_from_bytes (bytes); pixbuf = gdk_pixbuf_new_from_stream (stream, NULL, error); g_object_unref (stream); if (pixbuf == NULL) return NULL; texture = gdk_texture_new_for_pixbuf (pixbuf); g_object_unref (pixbuf); return texture; } /** * gdk_texture_new_from_bytes: * @bytes: a `GBytes` containing the data to load * @error: Return location for an error * * Creates a new texture by loading an image from memory, * * The file format is detected automatically. The supported formats * are PNG and JPEG, though more formats might be available. * * If %NULL is returned, then @error will be set. * * This function is threadsafe, so that you can e.g. use GTask * and g_task_run_in_thread() to avoid blocking the main thread * while loading a big image. * * Return value: A newly-created `GdkTexture` * * Since: 4.6 */ GdkTexture * gdk_texture_new_from_bytes (GBytes *bytes, GError **error) { GdkTexture *texture; GError *internal_error = NULL; g_return_val_if_fail (bytes != NULL, NULL); g_return_val_if_fail (error == NULL || *error == NULL, NULL); texture = gdk_texture_new_from_bytes_internal (bytes, &internal_error); if (texture) return texture; if (!g_error_matches (internal_error, GDK_TEXTURE_ERROR, GDK_TEXTURE_ERROR_UNSUPPORTED_CONTENT) && !g_error_matches (internal_error, GDK_TEXTURE_ERROR, GDK_TEXTURE_ERROR_UNSUPPORTED_FORMAT)) { g_propagate_error (error, internal_error); return NULL; } g_clear_error (&internal_error); return gdk_texture_new_from_bytes_pixbuf (bytes, error); } /** * gdk_texture_new_from_filename: * @path: (type filename): the filename to load * @error: Return location for an error * * Creates a new texture by loading an image from a file. * * The file format is detected automatically. The supported formats * are PNG and JPEG, though more formats might be available. * * If %NULL is returned, then @error will be set. * * This function is threadsafe, so that you can e.g. use GTask * and g_task_run_in_thread() to avoid blocking the main thread * while loading a big image. * * Return value: A newly-created `GdkTexture` */ GdkTexture * gdk_texture_new_from_filename (const char *path, GError **error) { GdkTexture *texture; GFile *file; g_return_val_if_fail (path, NULL); g_return_val_if_fail (error == NULL || *error == NULL, NULL); file = g_file_new_for_path (path); texture = gdk_texture_new_from_file (file, error); g_object_unref (file); return texture; } /** * gdk_texture_get_width: (attributes org.gtk.Method.get_property=width) * @texture: a `GdkTexture` * * Returns the width of @texture, in pixels. * * Returns: the width of the `GdkTexture` */ int gdk_texture_get_width (GdkTexture *texture) { g_return_val_if_fail (GDK_IS_TEXTURE (texture), 0); return texture->width; } /** * gdk_texture_get_height: (attributes org.gtk.Method.get_property=height) * @texture: a `GdkTexture` * * Returns the height of the @texture, in pixels. * * Returns: the height of the `GdkTexture` */ int gdk_texture_get_height (GdkTexture *texture) { g_return_val_if_fail (GDK_IS_TEXTURE (texture), 0); return texture->height; } cairo_surface_t * gdk_texture_download_surface (GdkTexture *texture) { cairo_surface_t *surface; cairo_status_t surface_status; surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, texture->width, texture->height); surface_status = cairo_surface_status (surface); if (surface_status != CAIRO_STATUS_SUCCESS) g_warning ("%s: surface error: %s", __FUNCTION__, cairo_status_to_string (surface_status)); gdk_texture_download (texture, cairo_image_surface_get_data (surface), cairo_image_surface_get_stride (surface)); cairo_surface_mark_dirty (surface); return surface; } /** * gdk_texture_download: * @texture: a `GdkTexture` * @data: (array): pointer to enough memory to be filled with the * downloaded data of @texture * @stride: rowstride in bytes * * Downloads the @texture into local memory. * * This may be an expensive operation, as the actual texture data * may reside on a GPU or on a remote display server. * * The data format of the downloaded data is equivalent to * %CAIRO_FORMAT_ARGB32, so every downloaded pixel requires * 4 bytes of memory. * * Downloading a texture into a Cairo image surface: * ```c * surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, * gdk_texture_get_width (texture), * gdk_texture_get_height (texture)); * gdk_texture_download (texture, * cairo_image_surface_get_data (surface), * cairo_image_surface_get_stride (surface)); * cairo_surface_mark_dirty (surface); * ``` */ void gdk_texture_download (GdkTexture *texture, guchar *data, gsize stride) { g_return_if_fail (GDK_IS_TEXTURE (texture)); g_return_if_fail (data != NULL); g_return_if_fail (stride >= gdk_texture_get_width (texture) * 4); GDK_TEXTURE_GET_CLASS (texture)->download (texture, data, stride); } /** * gdk_texture_download_float: * @texture: a `GdkTexture` * @data: (array): pointer to enough memory to be filled with the * downloaded data of @texture * @stride: rowstride in elements, will usually be equal to * gdk_texture_get_width() * 4 * * Downloads the @texture into local memory in a high dynamic range format. * * This may be an expensive operation, as the actual texture data * may reside on a GPU or on a remote display server and because the data * may need to be upsampled if it was not already available in this * format. * * You may want to use [method@Gdk.Texture.download] instead if you don't * need high dynamic range support. * * The data format of the downloaded data is equivalent to * GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED, so every downloaded * pixel requires 16 bytes of memory. * * Note that the caller is responsible to provide sufficiently * aligned memory to access the resulting data directly as floats. * * Since: 4.6 */ void gdk_texture_download_float (GdkTexture *texture, float *data, gsize stride) { g_return_if_fail (GDK_IS_TEXTURE (texture)); g_return_if_fail (data != NULL); g_return_if_fail (stride >= gdk_texture_get_width (texture) * 4); GDK_TEXTURE_GET_CLASS (texture)->download_float (texture, data, stride); } GdkTexture * gdk_texture_download_texture (GdkTexture *texture) { g_return_val_if_fail (GDK_IS_TEXTURE (texture), NULL); g_object_ref (texture); while (!GDK_IS_MEMORY_TEXTURE (texture)) { GdkTexture *downloaded = GDK_TEXTURE_GET_CLASS (texture)->download_texture (texture); g_object_unref (texture); texture = downloaded; } return texture; } GdkMemoryFormat gdk_texture_get_format (GdkTexture *self) { return self->format; } gboolean gdk_texture_set_render_data (GdkTexture *self, gpointer key, gpointer data, GDestroyNotify notify) { g_return_val_if_fail (data != NULL, FALSE); if (self->render_key != NULL) return FALSE; self->render_key = key; self->render_data = data; self->render_notify = notify; return TRUE; } void gdk_texture_clear_render_data (GdkTexture *self) { if (self->render_notify) self->render_notify (self->render_data); self->render_key = NULL; self->render_data = NULL; self->render_notify = NULL; } gpointer gdk_texture_get_render_data (GdkTexture *self, gpointer key) { if (self->render_key != key) return NULL; return self->render_data; } /** * gdk_texture_save_to_png: * @texture: a `GdkTexture` * @filename: (type filename): the filename to store to * * Store the given @texture to the @filename as a PNG file. * * This is a utility function intended for debugging and testing. * If you want more control over formats, proper error handling or * want to store to a `GFile` or other location, you might want to * use [method@Gdk.Texture.save_to_png_bytes] or look into the * gdk-pixbuf library. * * Returns: %TRUE if saving succeeded, %FALSE on failure. */ gboolean gdk_texture_save_to_png (GdkTexture *texture, const char *filename) { GBytes *bytes; gboolean result; g_return_val_if_fail (GDK_IS_TEXTURE (texture), FALSE); g_return_val_if_fail (filename != NULL, FALSE); bytes = gdk_save_png (texture); result = g_file_set_contents (filename, g_bytes_get_data (bytes, NULL), g_bytes_get_size (bytes), NULL); g_bytes_unref (bytes); return result; } /** * gdk_texture_save_to_png_bytes: * @texture: a `GdkTexture` * * Store the given @texture in memory as a PNG file. * Use [ctor@Gdk.Texture.new_from_bytes] to read it back. * * If you want to serialize a texture, this is a convenient and * portable way to do that. * * If you need more control over the generated image, such as * attaching metadata, you should look into an image handling * library such as the gdk-pixbuf library. * * If you are dealing with high dynamic range float data, you * might also want to consider [method@Gdk.Texture.save_to_tiff_bytes] * instead. * * Returns: a newly allocated `GBytes` containing PNG data * * Since: 4.6 */ GBytes * gdk_texture_save_to_png_bytes (GdkTexture *texture) { g_return_val_if_fail (GDK_IS_TEXTURE (texture), NULL); return gdk_save_png (texture); } /** * gdk_texture_save_to_tiff: * @texture: a `GdkTexture` * @filename: (type filename): the filename to store to * * Store the given @texture to the @filename as a TIFF file. * * GTK will attempt to store data without loss. * Returns: %TRUE if saving succeeded, %FALSE on failure. * * Since: 4.6 */ gboolean gdk_texture_save_to_tiff (GdkTexture *texture, const char *filename) { GBytes *bytes; gboolean result; g_return_val_if_fail (GDK_IS_TEXTURE (texture), FALSE); g_return_val_if_fail (filename != NULL, FALSE); bytes = gdk_save_tiff (texture); result = g_file_set_contents (filename, g_bytes_get_data (bytes, NULL), g_bytes_get_size (bytes), NULL); g_bytes_unref (bytes); return result; } /** * gdk_texture_save_to_tiff_bytes: * @texture: a `GdkTexture` * * Store the given @texture in memory as a TIFF file. * * Use [ctor@Gdk.Texture.new_from_bytes] to read it back. * * This function is intended to store a representation of the * texture's data that is as accurate as possible. This is * particularly relevant when working with high dynamic range * images and floating-point texture data. * * If that is not your concern and you are interested in a * smaller size and a more portable format, you might want to * use [method@Gdk.Texture.save_to_png_bytes]. * * Returns: a newly allocated `GBytes` containing TIFF data * * Since: 4.6 */ GBytes * gdk_texture_save_to_tiff_bytes (GdkTexture *texture) { g_return_val_if_fail (GDK_IS_TEXTURE (texture), NULL); return gdk_save_tiff (texture); }