/* GDK - The GIMP Drawing Kit
*
* gdkglcontext-win32.c: Win32 specific OpenGL wrappers
*
* Copyright © 2014 Emmanuele Bassi
* Copyright © 2014 Alexander Larsson
* Copyright © 2014 Chun-wei Fan
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library. If not, see .
*/
#include "config.h"
#include "gdkprivate-win32.h"
#include "gdksurface-win32.h"
#include "gdkglcontext-win32.h"
#include "gdkdisplay-win32.h"
#include "gdkwin32display.h"
#include "gdkwin32glcontext.h"
#include "gdkwin32misc.h"
#include "gdkwin32screen.h"
#include "gdkwin32surface.h"
#include "gdkglcontext.h"
#include "gdksurface.h"
#include "gdkintl.h"
#include
#include
struct _GdkWin32GLContextEGL
{
GdkWin32GLContext parent_instance;
/* EGL (Angle) Context Items */
EGLContext egl_context;
guint do_frame_sync : 1;
};
typedef struct _GdkWin32GLContextClass GdkWin32GLContextEGLClass;
G_DEFINE_TYPE (GdkWin32GLContextEGL, gdk_win32_gl_context_egl, GDK_TYPE_WIN32_GL_CONTEXT)
static void
gdk_win32_gl_context_egl_dispose (GObject *gobject)
{
GdkGLContext *context = GDK_GL_CONTEXT (gobject);
GdkWin32GLContextEGL *context_egl = GDK_WIN32_GL_CONTEXT_EGL (gobject);
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (gdk_gl_context_get_display (context));
GdkSurface *surface = gdk_gl_context_get_surface (context);
if (display_win32 != NULL)
{
if (eglGetCurrentContext () == context_egl->egl_context)
eglMakeCurrent(display_win32->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
GDK_NOTE (OPENGL, g_message ("Destroying EGL (ANGLE) context"));
eglDestroyContext (display_win32->egl_disp,
context_egl->egl_context);
context_egl->egl_context = EGL_NO_CONTEXT;
}
G_OBJECT_CLASS (gdk_win32_gl_context_egl_parent_class)->dispose (gobject);
}
static gboolean
is_egl_force_redraw (GdkSurface *surface)
{
/* We only need to call gdk_window_invalidate_rect () if necessary */
if (surface->gl_paint_context != NULL && gdk_gl_context_get_use_es (surface->gl_paint_context))
{
GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface);
return impl->egl_force_redraw_all;
}
return FALSE;
}
static void
reset_egl_force_redraw (GdkSurface *surface)
{
if (surface->gl_paint_context != NULL && gdk_gl_context_get_use_es (surface->gl_paint_context))
{
GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface);
if (impl->egl_force_redraw_all)
impl->egl_force_redraw_all = FALSE;
}
}
static void
gdk_win32_gl_context_egl_end_frame (GdkDrawContext *draw_context,
cairo_region_t *painted)
{
GdkGLContext *context = GDK_GL_CONTEXT (draw_context);
GdkWin32GLContextEGL *context_egl = GDK_WIN32_GL_CONTEXT_EGL (context);
GdkSurface *surface = gdk_gl_context_get_surface (context);
GdkWin32Display *display_win32 = (GDK_WIN32_DISPLAY (gdk_gl_context_get_display (context)));
cairo_rectangle_int_t whole_window;
EGLSurface egl_surface;
GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_egl_parent_class)->end_frame (draw_context, painted);
gdk_gl_context_make_current (context);
whole_window =
(GdkRectangle) { 0, 0,
gdk_surface_get_width (surface),
gdk_surface_get_height (surface)
};
egl_surface = gdk_win32_surface_get_egl_surface (surface, display_win32->egl_config, FALSE);
if (is_egl_force_redraw (surface))
{
GdkRectangle rect = {0, 0, gdk_surface_get_width (surface), gdk_surface_get_height (surface)};
/* We need to do gdk_window_invalidate_rect() so that we don't get glitches after maximizing or
* restoring or using aerosnap
*/
gdk_surface_invalidate_rect (surface, &rect);
reset_egl_force_redraw (surface);
}
eglSwapBuffers (display_win32->egl_disp, egl_surface);
}
#ifndef EGL_PLATFORM_ANGLE_ANGLE
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
#endif
#ifndef EGL_PLATFORM_ANGLE_TYPE_ANGLE
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
#endif
#ifndef EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
#endif
static EGLDisplay
gdk_win32_get_egl_display (GdkWin32Display *display)
{
EGLDisplay disp;
if (epoxy_has_egl_extension (NULL, "EGL_EXT_platform_base"))
{
PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = (void *) eglGetProcAddress ("eglGetPlatformDisplayEXT");
if (getPlatformDisplay)
{
EGLint disp_attr[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_NONE};
disp = getPlatformDisplay (EGL_PLATFORM_ANGLE_ANGLE, display->hdc_egl_temp, disp_attr);
if (disp != EGL_NO_DISPLAY)
return disp;
}
}
return eglGetDisplay (display->hdc_egl_temp);
}
#define MAX_EGL_ATTRS 30
static gboolean
find_eglconfig_for_window (GdkWin32Display *display,
EGLConfig *egl_config_out,
EGLint *min_swap_interval_out,
GError **error)
{
EGLint attrs[MAX_EGL_ATTRS];
EGLint count;
EGLConfig *configs, chosen_config;
int i = 0;
EGLDisplay egl_disp = display->egl_disp;
attrs[i++] = EGL_CONFORMANT;
attrs[i++] = EGL_OPENGL_ES2_BIT;
attrs[i++] = EGL_SURFACE_TYPE;
attrs[i++] = EGL_WINDOW_BIT;
attrs[i++] = EGL_COLOR_BUFFER_TYPE;
attrs[i++] = EGL_RGB_BUFFER;
attrs[i++] = EGL_RED_SIZE;
attrs[i++] = 1;
attrs[i++] = EGL_GREEN_SIZE;
attrs[i++] = 1;
attrs[i++] = EGL_BLUE_SIZE;
attrs[i++] = 1;
attrs[i++] = EGL_ALPHA_SIZE;
attrs[i++] = 1;
attrs[i++] = EGL_NONE;
g_assert (i < MAX_EGL_ATTRS);
if (!eglChooseConfig (display->egl_disp, attrs, NULL, 0, &count) || count < 1)
{
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_UNSUPPORTED_FORMAT,
_("No available configurations for the given pixel format"));
return FALSE;
}
configs = g_new (EGLConfig, count);
if (!eglChooseConfig (display->egl_disp, attrs, configs, count, &count) || count < 1)
{
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_UNSUPPORTED_FORMAT,
_("No available configurations for the given pixel format"));
return FALSE;
}
/* Pick first valid configuration i guess? */
chosen_config = configs[0];
if (!eglGetConfigAttrib (display->egl_disp, chosen_config,
EGL_MIN_SWAP_INTERVAL, min_swap_interval_out))
{
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
"Could not retrieve the minimum swap interval");
g_free (configs);
return FALSE;
}
if (egl_config_out != NULL)
*egl_config_out = chosen_config;
g_free (configs);
return TRUE;
}
gboolean
gdk_win32_display_init_egl (GdkDisplay *display,
GError **error)
{
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
int best_idx = 0;
EGLDisplay egl_disp;
if (!gdk_gl_backend_can_be_used (GDK_GL_EGL, error))
return FALSE;
if (display_win32->egl_disp != EGL_NO_DISPLAY)
return TRUE;
egl_disp = gdk_win32_get_egl_display (display_win32);
if (egl_disp == EGL_NO_DISPLAY)
return FALSE;
if (!eglInitialize (egl_disp, NULL, NULL))
{
eglTerminate (egl_disp);
egl_disp = EGL_NO_DISPLAY;
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
_("No GL implementation is available"));
return FALSE;
}
display_win32->egl_disp = egl_disp;
display_win32->egl_version = epoxy_egl_version (egl_disp);
eglBindAPI (EGL_OPENGL_ES_API);
display_win32->hasEglSurfacelessContext =
epoxy_has_egl_extension (egl_disp, "EGL_KHR_surfaceless_context");
GDK_NOTE (OPENGL,
g_print ("EGL API version %d.%d found\n"
" - Vendor: %s\n"
" - Checked extensions:\n"
"\t* EGL_KHR_surfaceless_context: %s\n",
display_win32->egl_version / 10,
display_win32->egl_version % 10,
eglQueryString (display_win32->egl_disp, EGL_VENDOR),
display_win32->hasEglSurfacelessContext ? "yes" : "no"));
return find_eglconfig_for_window (display_win32, &display_win32->egl_config,
&display_win32->egl_min_swap_interval, error);
}
#define N_EGL_ATTRS 16
static EGLContext
create_egl_context (EGLDisplay display,
EGLConfig config,
GdkGLContext *share,
int flags,
int major,
int minor,
gboolean *is_legacy)
{
EGLContext ctx;
EGLint context_attribs[N_EGL_ATTRS];
int i = 0;
/* ANGLE does not support the GL_OES_vertex_array_object extension, so we need to use ES3 directly */
context_attribs[i++] = EGL_CONTEXT_CLIENT_VERSION;
context_attribs[i++] = 3;
/* Specify the flags */
context_attribs[i++] = EGL_CONTEXT_FLAGS_KHR;
context_attribs[i++] = flags;
context_attribs[i++] = EGL_NONE;
g_assert (i < N_EGL_ATTRS);
ctx = eglCreateContext (display,
config,
share != NULL ? GDK_WIN32_GL_CONTEXT_EGL (share)->egl_context
: EGL_NO_CONTEXT,
context_attribs);
if (ctx != EGL_NO_CONTEXT)
GDK_NOTE (OPENGL, g_message ("Created EGL context[%p]", ctx));
return ctx;
}
static gboolean
gdk_win32_gl_context_egl_realize (GdkGLContext *context,
GError **error)
{
GdkWin32GLContextEGL *context_egl = GDK_WIN32_GL_CONTEXT_EGL (context);
gboolean debug_bit, compat_bit, legacy_bit;
gboolean use_es = FALSE;
EGLContext egl_context;
EGLContext ctx;
/* request flags and specific versions for core (3.2+) WGL context */
int flags = 0;
int major = 0;
int minor = 0;
GdkSurface *surface = gdk_gl_context_get_surface (context);
GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface);
GdkDisplay *display = gdk_gl_context_get_display (context);
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
GdkGLContext *share = gdk_display_get_gl_context (display);
gdk_gl_context_get_required_version (context, &major, &minor);
debug_bit = gdk_gl_context_get_debug_enabled (context);
compat_bit = gdk_gl_context_get_forward_compatible (context);
/*
* A legacy context cannot be shared with core profile ones, so this means we
* must stick to a legacy context if the shared context is a legacy context
*/
/* if GDK_GL_LEGACY is set, we default to a legacy context */
legacy_bit = GDK_DISPLAY_DEBUG_CHECK (display, GL_LEGACY) ?
TRUE :
share != NULL && gdk_gl_context_is_legacy (share);
use_es = GDK_DISPLAY_DEBUG_CHECK (display, GL_GLES) ||
(share != NULL && gdk_gl_context_get_use_es (share));
if (debug_bit)
flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
if (compat_bit)
flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
GDK_NOTE (OPENGL, g_message ("Creating EGL context version %d.%d (debug:%s, forward:%s, legacy:%s)",
major, minor,
debug_bit ? "yes" : "no",
compat_bit ? "yes" : "no",
legacy_bit ? "yes" : "no"));
ctx = create_egl_context (display_win32->egl_disp,
display_win32->egl_config,
share,
flags,
major,
minor,
&legacy_bit);
if (ctx == EGL_NO_CONTEXT)
{
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
_("Unable to create a GL context"));
return FALSE;
}
GDK_NOTE (OPENGL, g_print ("Created EGL context[%p]\n", ctx));
context_egl->egl_context = ctx;
/* We are using GLES here */
gdk_gl_context_set_use_es (context, TRUE);
/* Ensure that any other context is created with a legacy bit set */
gdk_gl_context_set_is_legacy (context, legacy_bit);
return TRUE;
}
static gboolean
gdk_win32_gl_context_egl_clear_current (GdkGLContext *context)
{
GdkDisplay *display = gdk_gl_context_get_display (context);
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
if (display_win32->egl_disp != EGL_NO_DISPLAY)
return eglMakeCurrent (display_win32->egl_disp,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
EGL_NO_CONTEXT);
else
return TRUE;
}
static gboolean
gdk_win32_gl_context_egl_make_current (GdkGLContext *context,
gboolean surfaceless)
{
GdkWin32GLContextEGL *context_egl = GDK_WIN32_GL_CONTEXT_EGL (context);
GdkDisplay *display = gdk_gl_context_get_display (context);
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
GdkSurface *surface;
gboolean do_frame_sync = FALSE;
EGLSurface egl_surface;
surface = gdk_gl_context_get_surface (context);
if (!surfaceless)
egl_surface = gdk_win32_surface_get_egl_surface (surface, display_win32->egl_config, FALSE);
else
{
if (display_win32->hasEglSurfacelessContext)
egl_surface = EGL_NO_SURFACE;
else
egl_surface = gdk_win32_surface_get_egl_surface (surface, display_win32->egl_config, TRUE);
}
if (!eglMakeCurrent (display_win32->egl_disp,
egl_surface,
egl_surface,
context_egl->egl_context))
return FALSE;
if (display_win32->egl_min_swap_interval == 0)
eglSwapInterval (display_win32->egl_disp, 0);
else
g_debug ("Can't disable GL swap interval");
return TRUE;
}
static void
gdk_win32_gl_context_egl_begin_frame (GdkDrawContext *draw_context,
gboolean prefers_high_depth,
cairo_region_t *update_area)
{
gdk_win32_surface_handle_queued_move_resize (draw_context);
GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_egl_parent_class)->begin_frame (draw_context, prefers_high_depth, update_area);
}
static void
gdk_win32_gl_context_egl_class_init (GdkWin32GLContextClass *klass)
{
GdkGLContextClass *context_class = GDK_GL_CONTEXT_CLASS(klass);
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS(klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
context_class->backend_type = GDK_GL_EGL;
context_class->realize = gdk_win32_gl_context_egl_realize;
context_class->make_current = gdk_win32_gl_context_egl_make_current;
context_class->clear_current = gdk_win32_gl_context_egl_clear_current;
draw_context_class->begin_frame = gdk_win32_gl_context_egl_begin_frame;
draw_context_class->end_frame = gdk_win32_gl_context_egl_end_frame;
gobject_class->dispose = gdk_win32_gl_context_egl_dispose;
}
static void
gdk_win32_gl_context_egl_init (GdkWin32GLContextEGL *egl_context)
{
}