/* GDK - The GIMP Drawing Kit * * gdkglcontext-win32.c: Win32 specific OpenGL wrappers * * Copyright © 2014 Emmanuele Bassi * Copyright © 2014 Alexander Larsson * Copyright © 2014 Chun-wei Fan * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library. If not, see . */ #include "config.h" #include "gdkprivate-win32.h" #include "gdksurface-win32.h" #include "gdkglcontext-win32.h" #include "gdkdisplay-win32.h" #include "gdkwin32display.h" #include "gdkwin32glcontext.h" #include "gdkwin32misc.h" #include "gdkwin32screen.h" #include "gdkwin32surface.h" #include "gdkglcontext.h" #include "gdksurface.h" #include "gdkintl.h" #include #include struct _GdkWin32GLContextEGL { GdkWin32GLContext parent_instance; /* EGL (Angle) Context Items */ EGLContext egl_context; guint do_frame_sync : 1; }; typedef struct _GdkWin32GLContextClass GdkWin32GLContextEGLClass; G_DEFINE_TYPE (GdkWin32GLContextEGL, gdk_win32_gl_context_egl, GDK_TYPE_WIN32_GL_CONTEXT) static void gdk_win32_gl_context_egl_dispose (GObject *gobject) { GdkGLContext *context = GDK_GL_CONTEXT (gobject); GdkWin32GLContextEGL *context_egl = GDK_WIN32_GL_CONTEXT_EGL (gobject); GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (gdk_gl_context_get_display (context)); GdkSurface *surface = gdk_gl_context_get_surface (context); if (display_win32 != NULL) { if (eglGetCurrentContext () == context_egl->egl_context) eglMakeCurrent(display_win32->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); GDK_NOTE (OPENGL, g_message ("Destroying EGL (ANGLE) context")); eglDestroyContext (display_win32->egl_disp, context_egl->egl_context); context_egl->egl_context = EGL_NO_CONTEXT; } G_OBJECT_CLASS (gdk_win32_gl_context_egl_parent_class)->dispose (gobject); } static gboolean is_egl_force_redraw (GdkSurface *surface) { /* We only need to call gdk_window_invalidate_rect () if necessary */ if (surface->gl_paint_context != NULL && gdk_gl_context_get_use_es (surface->gl_paint_context)) { GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface); return impl->egl_force_redraw_all; } return FALSE; } static void reset_egl_force_redraw (GdkSurface *surface) { if (surface->gl_paint_context != NULL && gdk_gl_context_get_use_es (surface->gl_paint_context)) { GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface); if (impl->egl_force_redraw_all) impl->egl_force_redraw_all = FALSE; } } static void gdk_win32_gl_context_egl_end_frame (GdkDrawContext *draw_context, cairo_region_t *painted) { GdkGLContext *context = GDK_GL_CONTEXT (draw_context); GdkWin32GLContextEGL *context_egl = GDK_WIN32_GL_CONTEXT_EGL (context); GdkSurface *surface = gdk_gl_context_get_surface (context); GdkWin32Display *display_win32 = (GDK_WIN32_DISPLAY (gdk_gl_context_get_display (context))); cairo_rectangle_int_t whole_window; EGLSurface egl_surface; GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_egl_parent_class)->end_frame (draw_context, painted); gdk_gl_context_make_current (context); whole_window = (GdkRectangle) { 0, 0, gdk_surface_get_width (surface), gdk_surface_get_height (surface) }; egl_surface = gdk_win32_surface_get_egl_surface (surface, display_win32->egl_config, FALSE); if (is_egl_force_redraw (surface)) { GdkRectangle rect = {0, 0, gdk_surface_get_width (surface), gdk_surface_get_height (surface)}; /* We need to do gdk_window_invalidate_rect() so that we don't get glitches after maximizing or * restoring or using aerosnap */ gdk_surface_invalidate_rect (surface, &rect); reset_egl_force_redraw (surface); } eglSwapBuffers (display_win32->egl_disp, egl_surface); } #ifndef EGL_PLATFORM_ANGLE_ANGLE #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 #endif #ifndef EGL_PLATFORM_ANGLE_TYPE_ANGLE #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 #endif #ifndef EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 #endif static EGLDisplay gdk_win32_get_egl_display (GdkWin32Display *display) { EGLDisplay disp; if (epoxy_has_egl_extension (NULL, "EGL_EXT_platform_base")) { PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = (void *) eglGetProcAddress ("eglGetPlatformDisplayEXT"); if (getPlatformDisplay) { EGLint disp_attr[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_NONE}; disp = getPlatformDisplay (EGL_PLATFORM_ANGLE_ANGLE, display->hdc_egl_temp, disp_attr); if (disp != EGL_NO_DISPLAY) return disp; } } return eglGetDisplay (display->hdc_egl_temp); } #define MAX_EGL_ATTRS 30 static gboolean find_eglconfig_for_window (GdkWin32Display *display, EGLConfig *egl_config_out, EGLint *min_swap_interval_out, GError **error) { EGLint attrs[MAX_EGL_ATTRS]; EGLint count; EGLConfig *configs, chosen_config; int i = 0; EGLDisplay egl_disp = display->egl_disp; attrs[i++] = EGL_CONFORMANT; attrs[i++] = EGL_OPENGL_ES2_BIT; attrs[i++] = EGL_SURFACE_TYPE; attrs[i++] = EGL_WINDOW_BIT; attrs[i++] = EGL_COLOR_BUFFER_TYPE; attrs[i++] = EGL_RGB_BUFFER; attrs[i++] = EGL_RED_SIZE; attrs[i++] = 1; attrs[i++] = EGL_GREEN_SIZE; attrs[i++] = 1; attrs[i++] = EGL_BLUE_SIZE; attrs[i++] = 1; attrs[i++] = EGL_ALPHA_SIZE; attrs[i++] = 1; attrs[i++] = EGL_NONE; g_assert (i < MAX_EGL_ATTRS); if (!eglChooseConfig (display->egl_disp, attrs, NULL, 0, &count) || count < 1) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_UNSUPPORTED_FORMAT, _("No available configurations for the given pixel format")); return FALSE; } configs = g_new (EGLConfig, count); if (!eglChooseConfig (display->egl_disp, attrs, configs, count, &count) || count < 1) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_UNSUPPORTED_FORMAT, _("No available configurations for the given pixel format")); return FALSE; } /* Pick first valid configuration i guess? */ chosen_config = configs[0]; if (!eglGetConfigAttrib (display->egl_disp, chosen_config, EGL_MIN_SWAP_INTERVAL, min_swap_interval_out)) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, "Could not retrieve the minimum swap interval"); g_free (configs); return FALSE; } if (egl_config_out != NULL) *egl_config_out = chosen_config; g_free (configs); return TRUE; } gboolean gdk_win32_display_init_egl (GdkDisplay *display, GError **error) { GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display); int best_idx = 0; EGLDisplay egl_disp; if (!gdk_gl_backend_can_be_used (GDK_GL_EGL, error)) return FALSE; if (display_win32->egl_disp != EGL_NO_DISPLAY) return TRUE; egl_disp = gdk_win32_get_egl_display (display_win32); if (egl_disp == EGL_NO_DISPLAY) return FALSE; if (!eglInitialize (egl_disp, NULL, NULL)) { eglTerminate (egl_disp); egl_disp = EGL_NO_DISPLAY; g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, _("No GL implementation is available")); return FALSE; } display_win32->egl_disp = egl_disp; display_win32->egl_version = epoxy_egl_version (egl_disp); eglBindAPI (EGL_OPENGL_ES_API); display_win32->hasEglSurfacelessContext = epoxy_has_egl_extension (egl_disp, "EGL_KHR_surfaceless_context"); GDK_NOTE (OPENGL, g_print ("EGL API version %d.%d found\n" " - Vendor: %s\n" " - Checked extensions:\n" "\t* EGL_KHR_surfaceless_context: %s\n", display_win32->egl_version / 10, display_win32->egl_version % 10, eglQueryString (display_win32->egl_disp, EGL_VENDOR), display_win32->hasEglSurfacelessContext ? "yes" : "no")); return find_eglconfig_for_window (display_win32, &display_win32->egl_config, &display_win32->egl_min_swap_interval, error); } #define N_EGL_ATTRS 16 static EGLContext create_egl_context (EGLDisplay display, EGLConfig config, GdkGLContext *share, int flags, int major, int minor, gboolean *is_legacy) { EGLContext ctx; EGLint context_attribs[N_EGL_ATTRS]; int i = 0; /* ANGLE does not support the GL_OES_vertex_array_object extension, so we need to use ES3 directly */ context_attribs[i++] = EGL_CONTEXT_CLIENT_VERSION; context_attribs[i++] = 3; /* Specify the flags */ context_attribs[i++] = EGL_CONTEXT_FLAGS_KHR; context_attribs[i++] = flags; context_attribs[i++] = EGL_NONE; g_assert (i < N_EGL_ATTRS); ctx = eglCreateContext (display, config, share != NULL ? GDK_WIN32_GL_CONTEXT_EGL (share)->egl_context : EGL_NO_CONTEXT, context_attribs); if (ctx != EGL_NO_CONTEXT) GDK_NOTE (OPENGL, g_message ("Created EGL context[%p]", ctx)); return ctx; } static gboolean gdk_win32_gl_context_egl_realize (GdkGLContext *context, GError **error) { GdkWin32GLContextEGL *context_egl = GDK_WIN32_GL_CONTEXT_EGL (context); gboolean debug_bit, compat_bit, legacy_bit; gboolean use_es = FALSE; EGLContext egl_context; EGLContext ctx; /* request flags and specific versions for core (3.2+) WGL context */ int flags = 0; int major = 0; int minor = 0; GdkSurface *surface = gdk_gl_context_get_surface (context); GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface); GdkDisplay *display = gdk_gl_context_get_display (context); GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display); GdkGLContext *share = gdk_display_get_gl_context (display); gdk_gl_context_get_required_version (context, &major, &minor); debug_bit = gdk_gl_context_get_debug_enabled (context); compat_bit = gdk_gl_context_get_forward_compatible (context); /* * A legacy context cannot be shared with core profile ones, so this means we * must stick to a legacy context if the shared context is a legacy context */ /* if GDK_GL_LEGACY is set, we default to a legacy context */ legacy_bit = GDK_DISPLAY_DEBUG_CHECK (display, GL_LEGACY) ? TRUE : share != NULL && gdk_gl_context_is_legacy (share); use_es = GDK_DISPLAY_DEBUG_CHECK (display, GL_GLES) || (share != NULL && gdk_gl_context_get_use_es (share)); if (debug_bit) flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; if (compat_bit) flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; GDK_NOTE (OPENGL, g_message ("Creating EGL context version %d.%d (debug:%s, forward:%s, legacy:%s)", major, minor, debug_bit ? "yes" : "no", compat_bit ? "yes" : "no", legacy_bit ? "yes" : "no")); ctx = create_egl_context (display_win32->egl_disp, display_win32->egl_config, share, flags, major, minor, &legacy_bit); if (ctx == EGL_NO_CONTEXT) { g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, _("Unable to create a GL context")); return FALSE; } GDK_NOTE (OPENGL, g_print ("Created EGL context[%p]\n", ctx)); context_egl->egl_context = ctx; /* We are using GLES here */ gdk_gl_context_set_use_es (context, TRUE); /* Ensure that any other context is created with a legacy bit set */ gdk_gl_context_set_is_legacy (context, legacy_bit); return TRUE; } static gboolean gdk_win32_gl_context_egl_clear_current (GdkGLContext *context) { GdkDisplay *display = gdk_gl_context_get_display (context); GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display); if (display_win32->egl_disp != EGL_NO_DISPLAY) return eglMakeCurrent (display_win32->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); else return TRUE; } static gboolean gdk_win32_gl_context_egl_make_current (GdkGLContext *context, gboolean surfaceless) { GdkWin32GLContextEGL *context_egl = GDK_WIN32_GL_CONTEXT_EGL (context); GdkDisplay *display = gdk_gl_context_get_display (context); GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display); GdkSurface *surface; gboolean do_frame_sync = FALSE; EGLSurface egl_surface; surface = gdk_gl_context_get_surface (context); if (!surfaceless) egl_surface = gdk_win32_surface_get_egl_surface (surface, display_win32->egl_config, FALSE); else { if (display_win32->hasEglSurfacelessContext) egl_surface = EGL_NO_SURFACE; else egl_surface = gdk_win32_surface_get_egl_surface (surface, display_win32->egl_config, TRUE); } if (!eglMakeCurrent (display_win32->egl_disp, egl_surface, egl_surface, context_egl->egl_context)) return FALSE; if (display_win32->egl_min_swap_interval == 0) eglSwapInterval (display_win32->egl_disp, 0); else g_debug ("Can't disable GL swap interval"); return TRUE; } static void gdk_win32_gl_context_egl_begin_frame (GdkDrawContext *draw_context, gboolean prefers_high_depth, cairo_region_t *update_area) { gdk_win32_surface_handle_queued_move_resize (draw_context); GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_egl_parent_class)->begin_frame (draw_context, prefers_high_depth, update_area); } static void gdk_win32_gl_context_egl_class_init (GdkWin32GLContextClass *klass) { GdkGLContextClass *context_class = GDK_GL_CONTEXT_CLASS(klass); GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS(klass); GObjectClass *gobject_class = G_OBJECT_CLASS (klass); context_class->backend_type = GDK_GL_EGL; context_class->realize = gdk_win32_gl_context_egl_realize; context_class->make_current = gdk_win32_gl_context_egl_make_current; context_class->clear_current = gdk_win32_gl_context_egl_clear_current; draw_context_class->begin_frame = gdk_win32_gl_context_egl_begin_frame; draw_context_class->end_frame = gdk_win32_gl_context_egl_end_frame; gobject_class->dispose = gdk_win32_gl_context_egl_dispose; } static void gdk_win32_gl_context_egl_init (GdkWin32GLContextEGL *egl_context) { }