/* Lists/Minesweeper * * This demo shows how to develop a user interface for small game using a * gridview. * * It demonstrates how to use the activate signal and single-press behavior * to implement rather different interaction behavior to a typical list. */ #include #include /*** The cell object ***/ /* Create an object that holds the data for a cell in the game */ typedef struct _SweeperCell SweeperCell; struct _SweeperCell { GObject parent_instance; gboolean is_mine; gboolean is_visible; guint neighbor_mines; }; enum { CELL_PROP_0, CELL_PROP_LABEL, N_CELL_PROPS }; #define SWEEPER_TYPE_CELL (sweeper_cell_get_type ()) G_DECLARE_FINAL_TYPE (SweeperCell, sweeper_cell, SWEEPER, CELL, GObject); G_DEFINE_TYPE (SweeperCell, sweeper_cell, G_TYPE_OBJECT); static GParamSpec *cell_properties[N_CELL_PROPS] = { NULL, }; static const char * sweeper_cell_get_label (SweeperCell *self) { static const char *minecount_labels[10] = { "", "1", "2", "3", "4", "5", "6", "7", "8", "9" }; if (!self->is_visible) return "?"; if (self->is_mine) return "💣"; return minecount_labels[self->neighbor_mines]; } static void sweeper_cell_get_property (GObject *object, guint property_id, GValue *value, GParamSpec *pspec) { SweeperCell *self = SWEEPER_CELL (object); switch (property_id) { case CELL_PROP_LABEL: g_value_set_string (value, sweeper_cell_get_label (self)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); break; } } static void sweeper_cell_class_init (SweeperCellClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->get_property = sweeper_cell_get_property; cell_properties[CELL_PROP_LABEL] = g_param_spec_string ("label", "label", "label to display for this row", NULL, G_PARAM_READABLE); g_object_class_install_properties (gobject_class, N_CELL_PROPS, cell_properties); } static void sweeper_cell_init (SweeperCell *self) { } static void sweeper_cell_reveal (SweeperCell *self) { if (self->is_visible) return; self->is_visible = TRUE; g_object_notify_by_pspec (G_OBJECT (self), cell_properties[CELL_PROP_LABEL]); } static SweeperCell * sweeper_cell_new (void) { return g_object_new (SWEEPER_TYPE_CELL, NULL); } /*** The board object ***/ /* Create an object that holds the data for the game */ typedef struct _SweeperGame SweeperGame; struct _SweeperGame { GObject parent_instance; GPtrArray *cells; guint width; guint height; gboolean playing; gboolean win; }; enum { GAME_PROP_0, GAME_PROP_HEIGHT, GAME_PROP_PLAYING, GAME_PROP_WIDTH, GAME_PROP_WIN, N_GAME_PROPS }; #define SWEEPER_TYPE_GAME (sweeper_game_get_type ()) G_DECLARE_FINAL_TYPE (SweeperGame, sweeper_game, SWEEPER, GAME, GObject); static GType sweeper_game_list_model_get_item_type (GListModel *model) { return SWEEPER_TYPE_GAME; } static guint sweeper_game_list_model_get_n_items (GListModel *model) { SweeperGame *self = SWEEPER_GAME (model); return self->width * self->height; } static gpointer sweeper_game_list_model_get_item (GListModel *model, guint position) { SweeperGame *self = SWEEPER_GAME (model); return g_object_ref (g_ptr_array_index (self->cells, position)); } static void sweeper_game_list_model_init (GListModelInterface *iface) { iface->get_item_type = sweeper_game_list_model_get_item_type; iface->get_n_items = sweeper_game_list_model_get_n_items; iface->get_item = sweeper_game_list_model_get_item; } G_DEFINE_TYPE_WITH_CODE (SweeperGame, sweeper_game, G_TYPE_OBJECT, G_IMPLEMENT_INTERFACE (G_TYPE_LIST_MODEL, sweeper_game_list_model_init)) static GParamSpec *game_properties[N_GAME_PROPS] = { NULL, }; static void sweeper_game_dispose (GObject *object) { SweeperGame *self = SWEEPER_GAME (object); g_clear_pointer (&self->cells, g_ptr_array_unref); G_OBJECT_CLASS (sweeper_game_parent_class)->dispose (object); } static void sweeper_game_get_property (GObject *object, guint property_id, GValue *value, GParamSpec *pspec) { SweeperGame *self = SWEEPER_GAME (object); switch (property_id) { case GAME_PROP_HEIGHT: g_value_set_uint (value, self->height); break; case GAME_PROP_PLAYING: g_value_set_boolean (value, self->playing); break; case GAME_PROP_WIDTH: g_value_set_uint (value, self->width); break; case GAME_PROP_WIN: g_value_set_boolean (value, self->win); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); break; } } static void sweeper_game_class_init (SweeperGameClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->dispose = sweeper_game_dispose; gobject_class->get_property = sweeper_game_get_property; game_properties[GAME_PROP_HEIGHT] = g_param_spec_uint ("height", "height", "height of the game grid", 1, G_MAXUINT, 8, G_PARAM_READABLE); game_properties[GAME_PROP_PLAYING] = g_param_spec_boolean ("playing", "playing", "if the game is still going on", FALSE, G_PARAM_READABLE); game_properties[GAME_PROP_WIDTH] = g_param_spec_uint ("width", "width", "width of the game grid", 1, G_MAXUINT, 8, G_PARAM_READABLE); game_properties[GAME_PROP_WIN] = g_param_spec_boolean ("win", "win", "if the game was won", FALSE, G_PARAM_READABLE); g_object_class_install_properties (gobject_class, N_GAME_PROPS, game_properties); } static void sweeper_game_reset_board (SweeperGame *self, guint width, guint height) { guint i; g_ptr_array_set_size (self->cells, 0); for (i = 0; i < width * height; i++) { g_ptr_array_add (self->cells, sweeper_cell_new ()); } if (self->width != width) { self->width = width; g_object_notify_by_pspec (G_OBJECT (self), game_properties[GAME_PROP_WIDTH]); } if (self->height != height) { self->height = height; g_object_notify_by_pspec (G_OBJECT (self), game_properties[GAME_PROP_HEIGHT]); } if (!self->playing) { self->playing = TRUE; g_object_notify_by_pspec (G_OBJECT (self), game_properties[GAME_PROP_PLAYING]); } if (self->win) { self->win = FALSE; g_object_notify_by_pspec (G_OBJECT (self), game_properties[GAME_PROP_WIN]); } } static void sweeper_game_place_mines (SweeperGame *self, guint n_mines) { guint i; for (i = 0; i < n_mines; i++) { SweeperCell *cell; do { cell = g_ptr_array_index (self->cells, g_random_int_range (0, self->cells->len)); } while (cell->is_mine); cell->is_mine = TRUE; } } static SweeperCell * get_cell (SweeperGame *self, guint x, guint y) { return g_ptr_array_index (self->cells, y * self->width + x); } static void sweeper_game_count_neighbor_mines (SweeperGame *self, guint width, guint height) { guint x, y, x2, y2; for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { SweeperCell *cell = get_cell (self, x, y); for (y2 = MAX (1, y) - 1; y2 < MIN (height, y + 2); y2++) { for (x2 = MAX (1, x) - 1; x2 < MIN (width, x + 2); x2++) { SweeperCell *other = get_cell (self, x2, y2); if (other->is_mine) cell->neighbor_mines++; } } } } } static void sweeper_game_new_game (SweeperGame *self, guint width, guint height, guint n_mines) { guint n_items_before; g_return_if_fail (n_mines <= width * height); n_items_before = self->width * self->height; g_object_freeze_notify (G_OBJECT (self)); sweeper_game_reset_board (self, width, height); sweeper_game_place_mines (self, n_mines); sweeper_game_count_neighbor_mines (self, width, height); g_list_model_items_changed (G_LIST_MODEL (self), 0, n_items_before, width * height); g_object_thaw_notify (G_OBJECT (self)); } static void sweeper_game_init (SweeperGame *self) { self->cells = g_ptr_array_new_with_free_func (g_object_unref); sweeper_game_new_game (self, 8, 8, 10); } static void sweeper_game_end (SweeperGame *self, gboolean win) { if (self->playing) { self->playing = FALSE; g_object_notify_by_pspec (G_OBJECT (self), game_properties[GAME_PROP_PLAYING]); } if (self->win != win) { self->win = win; g_object_notify_by_pspec (G_OBJECT (self), game_properties[GAME_PROP_WIN]); } } static void sweeper_game_check_finished (SweeperGame *self) { guint i; if (!self->playing) return; for (i = 0; i < self->cells->len; i++) { SweeperCell *cell = g_ptr_array_index (self->cells, i); /* There's still a non-revealed cell that isn't a mine */ if (!cell->is_visible && !cell->is_mine) return; } sweeper_game_end (self, TRUE); } static void sweeper_game_reveal_cell (SweeperGame *self, guint position) { SweeperCell *cell; if (!self->playing) return; cell = g_ptr_array_index (self->cells, position); sweeper_cell_reveal (cell); if (cell->is_mine) sweeper_game_end (self, FALSE); sweeper_game_check_finished (self); } void minesweeper_cell_clicked_cb (GtkGridView *gridview, guint pos, SweeperGame *game) { sweeper_game_reveal_cell (game, pos); } void minesweeper_new_game_cb (GtkButton *button, SweeperGame *game) { sweeper_game_new_game (game, 8, 8, 10); } static GtkWidget *window = NULL; GtkWidget * do_listview_minesweeper (GtkWidget *do_widget) { if (window == NULL) { GtkBuilder *builder; g_type_ensure (SWEEPER_TYPE_GAME); builder = gtk_builder_new_from_resource ("/listview_minesweeper/listview_minesweeper.ui"); window = GTK_WIDGET (gtk_builder_get_object (builder, "window")); gtk_window_set_display (GTK_WINDOW (window), gtk_widget_get_display (do_widget)); g_object_add_weak_pointer (G_OBJECT (window), (gpointer *) &window); g_object_unref (builder); } if (!gtk_widget_get_visible (window)) gtk_widget_show (window); else gtk_window_destroy (GTK_WINDOW (window)); return window; }