#ifndef __GSK_GL_DRIVER_PRIVATE_H__ #define __GSK_GL_DRIVER_PRIVATE_H__ #include #include #include G_BEGIN_DECLS #define GSK_TYPE_GL_DRIVER (gsk_gl_driver_get_type ()) G_DECLARE_FINAL_TYPE (GskGLDriver, gsk_gl_driver, GSK, GL_DRIVER, GObject) typedef struct { float position[2]; float uv[2]; } GskQuadVertex; GskGLDriver * gsk_gl_driver_new (GdkGLContext *context); int gsk_gl_driver_get_max_texture_size (GskGLDriver *driver); void gsk_gl_driver_begin_frame (GskGLDriver *driver); void gsk_gl_driver_end_frame (GskGLDriver *driver); int gsk_gl_driver_get_texture_for_texture (GskGLDriver *driver, GdkTexture *texture, int min_filter, int mag_filter); int gsk_gl_driver_create_texture (GskGLDriver *driver, int width, int height); int gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver, int position_id, int uv_id, int n_vertices, GskQuadVertex *vertices); int gsk_gl_driver_create_render_target (GskGLDriver *driver, int texture_id, gboolean add_depth_buffer, gboolean add_stencil_buffer); void gsk_gl_driver_bind_source_texture (GskGLDriver *driver, int texture_id); void gsk_gl_driver_bind_mask_texture (GskGLDriver *driver, int texture_id); void gsk_gl_driver_bind_vao (GskGLDriver *driver, int vao_id); gboolean gsk_gl_driver_bind_render_target (GskGLDriver *driver, int texture_id); void gsk_gl_driver_init_texture_empty (GskGLDriver *driver, int texture_id); void gsk_gl_driver_init_texture_with_surface (GskGLDriver *driver, int texture_id, cairo_surface_t *surface, int min_filter, int mag_filter); void gsk_gl_driver_destroy_texture (GskGLDriver *driver, int texture_id); void gsk_gl_driver_destroy_vao (GskGLDriver *driver, int vao_id); int gsk_gl_driver_collect_textures (GskGLDriver *driver); int gsk_gl_driver_collect_vaos (GskGLDriver *driver); G_END_DECLS #endif /* __GSK_GL_DRIVER_PRIVATE_H__ */