/* gskgltexturelibrary.c * * Copyright 2020 Christian Hergert * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see . * * SPDX-License-Identifier: LGPL-2.1-or-later */ #include "config.h" #include #include #include "gskglcommandqueueprivate.h" #include "gskgldriverprivate.h" #include "gskgltexturelibraryprivate.h" #define DEFAULT_MAX_FRAME_AGE 60 #define DEFAULT_ATLAS_WIDTH 512 #define DEFAULT_ATLAS_HEIGHT 512 #define MAX_OLD_RATIO 0.5 G_DEFINE_ABSTRACT_TYPE (GskGLTextureLibrary, gsk_gl_texture_library, G_TYPE_OBJECT) enum { PROP_0, PROP_DRIVER, N_PROPS }; static GParamSpec *properties [N_PROPS]; static void gsk_gl_texture_atlas_free (GskGLTextureAtlas *atlas) { if (atlas->texture_id != 0) { glDeleteTextures (1, &atlas->texture_id); atlas->texture_id = 0; } g_clear_pointer (&atlas->nodes, g_free); g_slice_free (GskGLTextureAtlas, atlas); } static gboolean gsk_gl_texture_library_real_compact (GskGLTextureLibrary *self, gint64 frame_id) { GPtrArray *removed = NULL; gboolean ret = FALSE; gboolean periodic_scan; g_assert (GSK_IS_GL_TEXTURE_LIBRARY (self)); periodic_scan = (self->max_frame_age > 0 && (frame_id % self->max_frame_age) == 0); for (guint i = self->atlases->len; i > 0; i--) { GskGLTextureAtlas *atlas = g_ptr_array_index (self->atlases, i - 1); if (gsk_gl_texture_atlas_get_unused_ratio (atlas) > MAX_OLD_RATIO) { GSK_DEBUG (GLYPH_CACHE, "Dropping atlas %d (%g.2%% old)", i, 100.0 * gsk_gl_texture_atlas_get_unused_ratio (atlas)); if (removed == NULL) removed = g_ptr_array_new_with_free_func ((GDestroyNotify)gsk_gl_texture_atlas_free); g_ptr_array_add (removed, g_ptr_array_steal_index (self->atlases, i - 1)); } } if (periodic_scan || removed != NULL) { GskGLTextureAtlasEntry *entry; GHashTableIter iter; guint dropped = 0; guint atlased = 0; g_hash_table_iter_init (&iter, self->hash_table); while (g_hash_table_iter_next (&iter, NULL, (gpointer *)&entry)) { if (entry->is_atlased) { if (removed && g_ptr_array_find (removed, entry->atlas, NULL)) { g_hash_table_iter_remove (&iter); dropped++; } else if (periodic_scan) { gsk_gl_texture_atlas_entry_mark_unused (entry); entry->accessed = FALSE; if (entry->is_atlased) atlased++; } } else { if (!entry->accessed) { gsk_gl_driver_release_texture (self->driver, entry->texture); g_hash_table_iter_remove (&iter); dropped++; } if (periodic_scan) entry->accessed = FALSE; } } GSK_DEBUG (GLYPH_CACHE, "%s: Dropped %d individual items", G_OBJECT_TYPE_NAME (self), dropped); GSK_DEBUG (GLYPH_CACHE, "%s: %d items cached (%d atlased, %d individually)", G_OBJECT_TYPE_NAME (self), g_hash_table_size (self->hash_table), atlased, g_hash_table_size (self->hash_table) - atlased); if (dropped > 0) gsk_gl_texture_library_clear_cache (self); ret = TRUE; g_clear_pointer (&removed, g_ptr_array_unref); } #ifdef G_ENABLE_DEBUG if (GSK_DEBUG_CHECK (GLYPH_CACHE)) { static gint64 last_message; gint64 now = g_get_monotonic_time (); if (now - last_message > G_USEC_PER_SEC) { last_message = now; gdk_debug_message ("%s contains %d atlases", G_OBJECT_TYPE_NAME (self), self->atlases->len); } } #endif return ret; } static gboolean gsk_gl_texture_library_real_allocate (GskGLTextureLibrary *self, GskGLTextureAtlas *atlas, int width, int height, int *out_x, int *out_y) { stbrp_rect rect; g_assert (GSK_IS_GL_TEXTURE_LIBRARY (self)); g_assert (atlas != NULL); g_assert (width > 0); g_assert (height > 0); g_assert (out_x != NULL); g_assert (out_y != NULL); rect.w = width; rect.h = height; stbrp_pack_rects (&atlas->context, &rect, 1); if (rect.was_packed) { *out_x = rect.x; *out_y = rect.y; } return rect.was_packed; } static void gsk_gl_texture_library_constructed (GObject *object) { G_OBJECT_CLASS (gsk_gl_texture_library_parent_class)->constructed (object); g_assert (GSK_GL_TEXTURE_LIBRARY (object)->hash_table != NULL); } static void gsk_gl_texture_library_dispose (GObject *object) { GskGLTextureLibrary *self = (GskGLTextureLibrary *)object; g_clear_pointer (&self->atlases, g_ptr_array_unref); g_clear_object (&self->driver); G_OBJECT_CLASS (gsk_gl_texture_library_parent_class)->dispose (object); } static void gsk_gl_texture_library_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { GskGLTextureLibrary *self = GSK_GL_TEXTURE_LIBRARY (object); switch (prop_id) { case PROP_DRIVER: g_value_set_object (value, self->driver); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); } } static void gsk_gl_texture_library_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { GskGLTextureLibrary *self = GSK_GL_TEXTURE_LIBRARY (object); switch (prop_id) { case PROP_DRIVER: self->driver = g_value_dup_object (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); } } static void gsk_gl_texture_library_class_init (GskGLTextureLibraryClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); object_class->constructed = gsk_gl_texture_library_constructed; object_class->dispose = gsk_gl_texture_library_dispose; object_class->get_property = gsk_gl_texture_library_get_property; object_class->set_property = gsk_gl_texture_library_set_property; klass->compact = gsk_gl_texture_library_real_compact; klass->allocate = gsk_gl_texture_library_real_allocate; properties [PROP_DRIVER] = g_param_spec_object ("driver", NULL, NULL, GSK_TYPE_GL_DRIVER, (G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS)); g_object_class_install_properties (object_class, N_PROPS, properties); } static void gsk_gl_texture_library_init (GskGLTextureLibrary *self) { self->max_frame_age = DEFAULT_MAX_FRAME_AGE; self->atlas_width = DEFAULT_ATLAS_WIDTH; self->atlas_height = DEFAULT_ATLAS_HEIGHT; self->atlases = g_ptr_array_new_with_free_func ((GDestroyNotify)gsk_gl_texture_atlas_free); } void gsk_gl_texture_library_set_funcs (GskGLTextureLibrary *self, GHashFunc hash_func, GEqualFunc equal_func, GDestroyNotify key_destroy, GDestroyNotify value_destroy) { g_return_if_fail (GSK_IS_GL_TEXTURE_LIBRARY (self)); g_return_if_fail (self->hash_table == NULL); self->hash_table = g_hash_table_new_full (hash_func, equal_func, key_destroy, value_destroy); } void gsk_gl_texture_library_begin_frame (GskGLTextureLibrary *self, gint64 frame_id) { g_return_if_fail (GSK_IS_GL_TEXTURE_LIBRARY (self)); gsk_gl_texture_library_compact (self, frame_id); if (GSK_GL_TEXTURE_LIBRARY_GET_CLASS (self)->begin_frame) GSK_GL_TEXTURE_LIBRARY_GET_CLASS (self)->begin_frame (self, frame_id); } static GskGLTexture * gsk_gl_texture_library_pack_one (GskGLTextureLibrary *self, guint width, guint height) { GskGLTexture *texture; g_assert (GSK_IS_GL_TEXTURE_LIBRARY (self)); if (width > self->driver->command_queue->max_texture_size || height > self->driver->command_queue->max_texture_size) { g_warning ("Clipping requested texture of size %ux%u to maximum allowable size %u.", width, height, self->driver->command_queue->max_texture_size); width = MIN (width, self->driver->command_queue->max_texture_size); height = MIN (height, self->driver->command_queue->max_texture_size); } texture = gsk_gl_driver_create_texture (self->driver, width, height, GL_RGBA8, GL_LINEAR, GL_LINEAR); texture->permanent = TRUE; return texture; } static void gsk_gl_texture_library_pack_any_atlas (GskGLTextureLibrary *self, int width, int height, GskGLTextureAtlas **out_atlas, int *out_x, int *out_y) { GskGLTextureAtlas *atlas = NULL; int x, y; g_assert (GSK_IS_GL_TEXTURE_LIBRARY (self)); g_assert (width > 0); g_assert (height > 0); g_assert (out_atlas != NULL); g_assert (out_x != NULL); g_assert (out_y != NULL); for (guint i = 0; i < self->atlases->len; i++) { atlas = g_ptr_array_index (self->atlases, i); if (gsk_gl_texture_library_allocate (self, atlas, width, height, &x, &y)) break; atlas = NULL; } if (atlas == NULL) { /* No atlas has enough space, so create a new one... */ atlas = gsk_gl_texture_library_acquire_atlas (self); /* Pack it onto that one, which surely has enough space... */ if (!gsk_gl_texture_library_allocate (self, atlas, width, height, &x, &y)) g_assert_not_reached (); } *out_atlas = atlas; *out_x = x; *out_y = y; } gpointer gsk_gl_texture_library_pack (GskGLTextureLibrary *self, gpointer key, gsize valuelen, guint width, guint height, int padding, guint *out_packed_x, guint *out_packed_y) { GskGLTextureAtlasEntry *entry; GskGLTextureAtlas *atlas = NULL; g_assert (GSK_IS_GL_TEXTURE_LIBRARY (self)); g_assert (key != NULL); g_assert (valuelen > sizeof (GskGLTextureAtlasEntry)); g_assert (out_packed_x != NULL); g_assert (out_packed_y != NULL); entry = g_slice_alloc0 (valuelen); entry->n_pixels = width * height; entry->accessed = TRUE; entry->used = TRUE; /* If our size is invisible then we just want an entry in the * cache for faster lookups, but do not actually spend any texture * allocations on this entry. */ if (width <= 0 && height <= 0) { entry->is_atlased = FALSE; entry->texture = NULL; entry->area.x = 0.0f; entry->area.y = 0.0f; entry->area.x2 = 0.0f; entry->area.y2 = 0.0f; *out_packed_x = 0; *out_packed_y = 0; } else if (self->max_entry_size == 0 || (width <= self->max_entry_size && height <= self->max_entry_size)) { int packed_x; int packed_y; gsk_gl_texture_library_pack_any_atlas (self, padding + width + padding, padding + height + padding, &atlas, &packed_x, &packed_y); entry->atlas = atlas; entry->is_atlased = TRUE; entry->area.x = (packed_x + padding) / (float)atlas->width; entry->area.y = (packed_y + padding) / (float)atlas->height; entry->area.x2 = (packed_x + padding + width) / (float)atlas->width; entry->area.y2 = (packed_y + padding + height) / (float)atlas->height; *out_packed_x = packed_x; *out_packed_y = packed_y; } else { GskGLTexture *texture = gsk_gl_texture_library_pack_one (self, padding + width + padding, padding + height + padding); entry->texture = texture; entry->is_atlased = FALSE; entry->accessed = TRUE; entry->area.x = padding / (float) (padding + width + padding); entry->area.y = padding / (float) (padding + height + padding); entry->area.x2 = (padding + width) / (float) (padding + width + padding); entry->area.y2 = (padding + height) / (float) (padding + height + padding); *out_packed_x = 0; *out_packed_y = 0; } g_hash_table_insert (self->hash_table, key, entry); return entry; } /* * gsk_gl_texture_library_clear_cache: * * Clear the front cache if the texture library is using one. For * example the glyph cache would drop it's front cache to force * next lookups to fall through to the GHashTable key lookup. */ void gsk_gl_texture_library_clear_cache (GskGLTextureLibrary *self) { g_return_if_fail (GSK_IS_GL_TEXTURE_LIBRARY (self)); if (GSK_GL_TEXTURE_LIBRARY_GET_CLASS (self)->clear_cache) GSK_GL_TEXTURE_LIBRARY_GET_CLASS (self)->clear_cache (self); } /* * gsk_gl_texture_library_compact: * * Requests that the texture library compact it's altases. That * generally means to traverse them to look for unused pixels over * a certain threshold and release them if necessary. * * Returns: %TRUE if any compaction occurred. */ gboolean gsk_gl_texture_library_compact (GskGLTextureLibrary *self, gint64 frame_id) { g_return_val_if_fail (GSK_IS_GL_TEXTURE_LIBRARY (self), FALSE); if (GSK_GL_TEXTURE_LIBRARY_GET_CLASS (self)->compact) return GSK_GL_TEXTURE_LIBRARY_GET_CLASS (self)->compact (self, frame_id); return FALSE; } void gsk_gl_texture_library_reset (GskGLTextureLibrary *self) { g_return_if_fail (GSK_IS_GL_TEXTURE_LIBRARY (self)); gsk_gl_texture_library_clear_cache (self); g_hash_table_remove_all (self->hash_table); if (self->atlases->len) g_ptr_array_remove_range (self->atlases, 0, self->atlases->len); } void gsk_gl_texture_library_set_atlas_size (GskGLTextureLibrary *self, int width, int height) { g_return_if_fail (GSK_IS_GL_TEXTURE_LIBRARY (self)); if (width <= 0) width = DEFAULT_ATLAS_WIDTH; if (height <= 0) height = DEFAULT_ATLAS_HEIGHT; self->atlas_height = height; self->atlas_width = width; gsk_gl_texture_library_reset (self); } /* * gsk_gl_texture_library_acquire_atlas: * * Allocates a new texture atlas based on the current size * and format requirements. */ GskGLTextureAtlas * gsk_gl_texture_library_acquire_atlas (GskGLTextureLibrary *self) { GskGLTextureAtlas *atlas; g_return_val_if_fail (GSK_IS_GL_TEXTURE_LIBRARY (self), NULL); g_return_val_if_fail (GSK_IS_GL_DRIVER (self->driver), NULL); g_return_val_if_fail (GSK_IS_GL_COMMAND_QUEUE (self->driver->command_queue), NULL); g_return_val_if_fail (self->atlas_width > 0, NULL); g_return_val_if_fail (self->atlas_height > 0, NULL); atlas = g_slice_new0 (GskGLTextureAtlas); atlas->width = self->atlas_width; atlas->height = self->atlas_height; /* TODO: We might want to change the strategy about the amount of * nodes here? stb_rect_pack.h says width is optimal. */ atlas->nodes = g_malloc0_n (atlas->width, sizeof (struct stbrp_node)); stbrp_init_target (&atlas->context, atlas->width, atlas->height, atlas->nodes, atlas->width); atlas->texture_id = gsk_gl_command_queue_create_texture (self->driver->command_queue, atlas->width, atlas->height, GL_RGBA8, GL_LINEAR, GL_LINEAR); gdk_gl_context_label_object_printf (gdk_gl_context_get_current (), GL_TEXTURE, atlas->texture_id, "Texture atlas %d", atlas->texture_id); g_ptr_array_add (self->atlases, atlas); if (GSK_GL_TEXTURE_LIBRARY_GET_CLASS (self)->init_atlas) GSK_GL_TEXTURE_LIBRARY_GET_CLASS (self)->init_atlas (self, atlas); return atlas; } gboolean gsk_gl_texture_library_allocate (GskGLTextureLibrary *self, GskGLTextureAtlas *atlas, int width, int height, int *out_x, int *out_y) { g_assert (GSK_IS_GL_TEXTURE_LIBRARY (self)); g_assert (atlas != NULL); g_assert (width > 0); g_assert (height > 0); g_assert (out_x != NULL); g_assert (out_y != NULL); return GSK_GL_TEXTURE_LIBRARY_GET_CLASS (self)->allocate (self, atlas, width, height, out_x, out_y); }