The GTK Input Model3GTK LibraryThe GTK Input Model
input and event handling in detail
Overview of GTK input and event handling
This chapter describes in detail how GTK handles input. If you are interested
in what happens to translate a key press or mouse motion of the users into a
change of a GTK widget, you should read this chapter. This knowledge will also
be useful if you decide to implement your own widgets.
Devices and events
The most basic input devices that every computer user has interacted with are
keyboards and mice; beyond these, GTK supports touchpads, touchscreens and
more exotic input devices such as graphics tablets. Inside GTK, every such
input device is represented by a #GdkDevice object.
To simplify dealing with the variability between these input devices, GTK
has a concept of master and slave devices. The concrete physical devices that
have many different characteristics (mice may have 2 or 3 or 8 buttons,
keyboards have different layouts and may or may not have a separate number
block, etc) are represented as slave devices. Each slave device is
associated with a virtual master device. Master devices always come in
pointer/keyboard pairs - you can think of such a pair as a 'seat'.
GTK widgets generally deal with the master devices, and thus can be used
with any pointing device or keyboard.
When a user interacts with an input device (e.g. moves a mouse or presses
a key on the keyboard), GTK receives events from the windowing system.
These are typically directed at a specific surface - for pointer events,
the surface under the pointer (grabs complicate this), for keyboard events,
the surface with the keyboard focus.
GDK translates these raw windowing system events into #GdkEvents.
Typical input events are:
#GdkEventButton#GdkEventMotion#GdkEventCrossing#GdkEventKey#GdkEventFocus#GdkEventTouch
Additionally, GDK/GTK synthesizes other signals to let know whether
grabs (system-wide or in-app) are taking input away:
#GdkEventGrabBroken#GtkWidget::grab-notify
When GTK creates a GdkSurface, it connects to the ::event signal
on it, which receives all of these input events. Surfaces have
have signals and properties, e.g. to deal with window management
related events.
Event propagation
The function which initially receives input events on the GTK
side is gtk_main_do_event(). See its documentation
for details of what it does: compression of enter/leave events,
identification of the widget receiving the event, pushing the event onto a
stack for gtk_get_current_event(), and propagating the event to the
widget.
When a GDK backend produces an input event, it is tied to a #GdkDevice and
a #GdkSurface, which in turn represents a windowing system surface in the
backend. If a widget has grabbed the current input device, or all input
devices, the event is propagated to that #GtkWidget. Otherwise, it is
propagated to the the #GtkRoot which owns the #GdkSurface receiving the event.
Grabs are implemented for each input device, and globally. A grab for a
specific input device (gtk_device_grab_add()), is sent events in
preference to a global grab (gtk_grab_add()). Input grabs only have effect
within the #GtkWindowGroup containing the #GtkWidget which registered the
event’s #GdkSurface. If this #GtkWidget is a child of the grab widget, the
event is propagated to the child — this is the basis for propagating
events within modal dialogs.
An event is propagated to a widget using gtk_propagate_event().
Propagation goes down and up the widget hierarchy in three phases
(see #GtkPropagationPhase) towards a target widget.
For key events, the top-level window gets a first shot at activating
mnemonics and accelerators. If that does not consume the events,
the target widget for event propagation is window's current focus
widget (see gtk_window_get_focus()).
For pointer events, the target widget is determined by picking
the widget at the events coordinates (see gtk_window_pick()).
In the first phase (the “capture” phase) the event is
delivered to each widget from the top-most (the top-level
#GtkWindow or grab widget) down to the target #GtkWidget.
Event
controllers that are attached with %GTK_PHASE_CAPTURE
get a chance to react to the event.
After the “capture” phase, the widget that was intended to be the
destination of the event will run event controllers attached to
it with %GTK_PHASE_TARGET. This is known as the “target” phase,
and only happens on that widget.
In the last phase (the “bubble” phase), the event is delivered
to each widget from the target to the top-most, and event
controllers attached with %GTK_PHASE_BUBBLE are run.
Events are not delivered to a widget which is insensitive or
unmapped.
Any time during the propagation phase, a controller may indicate
that a received event was consumed and propagation should
therefore be stopped. If gestures are used, this may happen
when the gesture claims the event touch sequence (or the
pointer events) for its own. See the “gesture states” section
below to learn more about gestures and sequences.
Touch events
Touch events are emitted as events of type %GDK_TOUCH_BEGIN,
%GDK_TOUCH_UPDATE or %GDK_TOUCH_END, those events contain an
“event sequence” that univocally identifies the physical touch
until it is lifted from the device.
Grabs
Grabs are a method to claim all input events from a device,
they happen either implicitly on pointer and touch devices,
or explicitly. Implicit grabs happen on user interaction, when
a #GdkEventButtonPress happens, all events from then on, until
after the corresponding #GdkEventButtonRelease, will be reported
to the widget that got the first event. Likewise, on touch events,
every #GdkEventSequence will deliver only events to the widget
that received its %GDK_TOUCH_BEGIN event.
Explicit grabs happen programatically (both activation and
deactivation), and can be either system-wide (GDK grabs) or
application-wide (GTK grabs). On the windowing platforms that
support it, GDK grabs will prevent any interaction with any other
application/window/widget than the grabbing one, whereas GTK grabs
will be effective only within the application (across all its
windows), still allowing for interaction with other applications.
But one important aspect of grabs is that they may potentially
happen at any point somewhere else, even while the pointer/touch
device is already grabbed. This makes it necessary for widgets to
handle the cancellation of any ongoing interaction. Depending on
whether a GTK or GDK grab is causing this, the widget will
respectively receive a #GtkWidget::grab-notify signal, or a
#GdkEventGrabBroken event.
On gestures, these signals are handled automatically, causing the
gesture to cancel all tracked pointer/touch events, and signal
the end of recognition.
Keyboard input
Every #GtkWindow maintains a single focus location (in
the ::focus-widget property). The focus widget is the
target widget for key events sent to the window. Only
widgets which have ::can-focus set to %TRUE can become
the focus. Typically these are input controls such as
entries or text fields, but e.g. buttons can take the
focus too.
Input widgets can be given the focus by clicking on them,
but focus can also be moved around with certain key
events (this is known as “keyboard navigation”). GTK
reserves the Tab key to move the focus to the next location,
and Shift-Tab to move it back to the previous one. In addition
many containers allow “directional navigation” with the
arrow keys.
Event controllers and gestures
Event controllers are standalone objects that can perform
specific actions upon received #GdkEvents. These are tied
to a #GtkWidget, and can be told of the event propagation
phase at which they will manage the events.
Gestures are a set of specific controllers that are prepared
to handle pointer and/or touch events, each gesture
implementation attempts to recognize specific actions out the
received events, notifying of the state/progress accordingly to
let the widget react to those. On multi-touch gestures, every
interacting touch sequence will be tracked independently.
Since gestures are “simple” units, it is not uncommon to tie
several together to perform higher level actions, grouped
gestures handle the same event sequences simultaneously, and
those sequences share a same state across all grouped
gestures. Some examples of grouping may be:
A “drag” and a “swipe” gestures may want grouping.
The former will report events as the dragging happens,
the latter will tell the swipe X/Y velocities only after
recognition has finished.
Grouping a “drag” gesture with a “pan” gesture will only
effectively allow dragging in the panning orientation, as
both gestures share state.
If “press” and “long press” are wanted simultaneously,
those would need grouping.
Gesture states
Gestures have a notion of “state” for each individual touch
sequence. When events from a touch sequence are first received,
the touch sequence will have “none” state, this means the touch
sequence is being handled by the gesture to possibly trigger
actions, but the event propagation will not be stopped.
When the gesture enters recognition, or at a later point in time,
the widget may choose to claim the touch sequences (individually
or as a group), hence stopping event propagation after the event
is run through every gesture in that widget and propagation phase.
Anytime this happens, the touch sequences are cancelled downwards
the propagation chain, to let these know that no further events
will be sent.
Alternatively, or at a later point in time, the widget may choose
to deny the touch sequences, thus letting those go through again
in event propagation. When this happens in the capture phase, and
if there are no other claiming gestures in the widget,
a %GDK_TOUCH_BEGIN/%GDK_BUTTON_PRESS event will be emulated and
propagated downwards, in order to preserve consistency.
Grouped gestures always share the same state for a given touch
sequence, so setting the state on one does transfer the state to
the others. They also are mutually exclusive, within a widget
there may be only one gesture group claiming a given sequence.
If another gesture group claims later that same sequence, the
first group will deny the sequence.