/* gskglrenderer.c * * Copyright 2020 Christian Hergert * * This file is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This file is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * * SPDX-License-Identifier: LGPL-2.1-or-later */ #include "config.h" #include #include #include #include #include #include #include #include #include "gskglcommandqueueprivate.h" #include "gskgldriverprivate.h" #include "gskglprogramprivate.h" #include "gskglrenderjobprivate.h" #include "gskglrendererprivate.h" struct _GskGLRendererClass { GskRendererClass parent_class; }; struct _GskGLRenderer { GskRenderer parent_instance; /* This context is used to swap buffers when we are rendering directly * to a GDK surface. It is also used to locate the shared driver for * the display that we use to drive the command queue. */ GdkGLContext *context; /* Our command queue is private to this renderer and talks to the GL * context for our target surface. This ensure that framebuffer 0 matches * the surface we care about. Since the context is shared with other * contexts from other renderers on the display, texture atlases, * programs, and other objects are available to them all. */ GskGLCommandQueue *command_queue; /* The driver manages our program state and command queues. It also * deals with caching textures, shaders, shadows, glyph, and icon * caches through various helpers. */ GskGLDriver *driver; }; G_DEFINE_TYPE (GskGLRenderer, gsk_gl_renderer, GSK_TYPE_RENDERER) /** * gsk_gl_renderer_new: * * Creates a new `GskRenderer` using the new OpenGL renderer. * * Returns: a new GL renderer * * Since: 4.2 */ GskRenderer * gsk_gl_renderer_new (void) { return g_object_new (GSK_TYPE_GL_RENDERER, NULL); } static gboolean gsk_gl_renderer_realize (GskRenderer *renderer, GdkSurface *surface, GError **error) { G_GNUC_UNUSED gint64 start_time = GDK_PROFILER_CURRENT_TIME; GskGLRenderer *self = (GskGLRenderer *)renderer; GdkGLContext *context = NULL; GskGLDriver *driver = NULL; GdkDisplay *display; gboolean ret = FALSE; gboolean debug_shaders = FALSE; GdkGLAPI api; if (self->context != NULL) return TRUE; g_assert (self->driver == NULL); g_assert (self->context == NULL); g_assert (self->command_queue == NULL); if (surface == NULL) { display = gdk_display_get_default (); /* FIXME: allow different displays somehow ? */ context = gdk_display_create_gl_context (display, error); } else { display = gdk_surface_get_display (surface); context = gdk_surface_create_gl_context (surface, error); } if (!context || !gdk_gl_context_realize (context, error)) goto failure; api = gdk_gl_context_get_api (context); if (api == GDK_GL_API_GLES) { gdk_gl_context_make_current (context); if (!gdk_gl_context_has_vertex_half_float (context)) { int major, minor; gdk_gl_context_get_version (context, &major, &minor); g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, _("This GLES %d.%d implementation does not support half-float vertex data"), major, minor); goto failure; } } #ifdef G_ENABLE_DEBUG if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS)) debug_shaders = TRUE; #endif if (!(driver = gsk_gl_driver_for_display (display, debug_shaders, error))) goto failure; self->command_queue = gsk_gl_driver_create_command_queue (driver, context); self->context = g_steal_pointer (&context); self->driver = g_steal_pointer (&driver); gsk_gl_command_queue_set_profiler (self->command_queue, gsk_renderer_get_profiler (renderer)); ret = TRUE; failure: g_clear_object (&driver); g_clear_object (&context); gdk_profiler_end_mark (start_time, "realize GskGLRenderer", NULL); return ret; } static void gsk_gl_renderer_unrealize (GskRenderer *renderer) { GskGLRenderer *self = (GskGLRenderer *)renderer; g_assert (GSK_IS_GL_RENDERER (renderer)); gdk_gl_context_make_current (self->context); g_clear_object (&self->driver); g_clear_object (&self->command_queue); g_clear_object (&self->context); } static cairo_region_t * get_render_region (GdkSurface *surface, GdkGLContext *context) { const cairo_region_t *damage; GdkRectangle whole_surface; GdkRectangle extents; g_assert (GDK_IS_SURFACE (surface)); g_assert (GDK_IS_GL_CONTEXT (context)); whole_surface.x = 0; whole_surface.y = 0; whole_surface.width = gdk_surface_get_width (surface); whole_surface.height = gdk_surface_get_height (surface); /* Damage does not have scale factor applied so we can compare it to * @whole_surface which also doesn't have the scale factor applied. */ damage = gdk_draw_context_get_frame_region (GDK_DRAW_CONTEXT (context)); if (cairo_region_contains_rectangle (damage, &whole_surface) == CAIRO_REGION_OVERLAP_IN) return NULL; /* If the extents match the full-scene, do the same as above */ cairo_region_get_extents (damage, &extents); if (gdk_rectangle_equal (&extents, &whole_surface)) return NULL; /* Draw clipped to the bounding-box of the region. */ return cairo_region_create_rectangle (&extents); } static gboolean update_area_requires_clear (GdkSurface *surface, const cairo_region_t *update_area) { cairo_rectangle_int_t rect; guint n_rects; g_assert (GDK_IS_SURFACE (surface)); /* No opaque region, assume we have to clear */ if (surface->opaque_region == NULL) return TRUE; /* If the update_area is the whole surface, then clear it * because many drivers optimize for this by avoiding extra * work to reload any contents. */ if (update_area == NULL) return TRUE; if (cairo_region_num_rectangles (update_area) == 1) { cairo_region_get_rectangle (update_area, 0, &rect); if (rect.x == 0 && rect.y == 0 && rect.width == surface->width && rect.height == surface->height) return TRUE; } /* If the entire surface is opaque, then we can skip clearing * (with the exception of full surface clearing above). */ if (cairo_region_num_rectangles (surface->opaque_region) == 1) { cairo_region_get_rectangle (surface->opaque_region, 0, &rect); if (rect.x == 0 && rect.y == 0 && rect.width == surface->width && rect.height == surface->height) return FALSE; } /* If any update_area rectangle overlaps our transparent * regions, then we need to clear the area. */ n_rects = cairo_region_num_rectangles (update_area); for (guint i = 0; i < n_rects; i++) { cairo_region_get_rectangle (update_area, i, &rect); if (cairo_region_contains_rectangle (surface->opaque_region, &rect) != CAIRO_REGION_OVERLAP_IN) return TRUE; } return FALSE; } static void gsk_gl_renderer_render (GskRenderer *renderer, GskRenderNode *root, const cairo_region_t *update_area) { GskGLRenderer *self = (GskGLRenderer *)renderer; cairo_region_t *render_region; graphene_rect_t viewport; GskGLRenderJob *job; GdkSurface *surface; gboolean clear_framebuffer; float scale_factor; g_assert (GSK_IS_GL_RENDERER (renderer)); g_assert (root != NULL); surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self->context)); scale_factor = gdk_surface_get_scale_factor (surface); viewport.origin.x = 0; viewport.origin.y = 0; viewport.size.width = gdk_surface_get_width (surface) * scale_factor; viewport.size.height = gdk_surface_get_height (surface) * scale_factor; gdk_draw_context_begin_frame_full (GDK_DRAW_CONTEXT (self->context), gsk_render_node_prefers_high_depth (root), update_area); gdk_gl_context_make_current (self->context); /* Must be called *AFTER* gdk_draw_context_begin_frame() */ render_region = get_render_region (surface, self->context); clear_framebuffer = update_area_requires_clear (surface, render_region); gsk_gl_driver_begin_frame (self->driver, self->command_queue); job = gsk_gl_render_job_new (self->driver, &viewport, scale_factor, render_region, 0, clear_framebuffer); #ifdef G_ENABLE_DEBUG if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK)) gsk_gl_render_job_set_debug_fallback (job, TRUE); #endif gsk_gl_render_job_render (job, root); gsk_gl_driver_end_frame (self->driver); gsk_gl_render_job_free (job); gdk_draw_context_end_frame (GDK_DRAW_CONTEXT (self->context)); gsk_gl_driver_after_frame (self->driver); cairo_region_destroy (render_region); } static GdkTexture * gsk_gl_renderer_render_texture (GskRenderer *renderer, GskRenderNode *root, const graphene_rect_t *viewport) { GskGLRenderer *self = (GskGLRenderer *)renderer; GskGLRenderTarget *render_target; GskGLRenderJob *job; GdkTexture *texture; guint texture_id; int width, height, max_size; int format; g_assert (GSK_IS_GL_RENDERER (renderer)); g_assert (root != NULL); width = ceilf (viewport->size.width); height = ceilf (viewport->size.height); max_size = self->command_queue->max_texture_size; if (width > max_size || height > max_size) { gsize x, y, size, stride; GBytes *bytes; guchar *data; stride = width * 4; size = stride * height; data = g_malloc_n (stride, height); for (y = 0; y < height; y += max_size) { for (x = 0; x < width; x += max_size) { texture = gsk_gl_renderer_render_texture (renderer, root, &GRAPHENE_RECT_INIT (x, y, MIN (max_size, viewport->size.width - x), MIN (max_size, viewport->size.height - y))); gdk_texture_download (texture, data + stride * y + x * 4, stride); g_object_unref (texture); } } bytes = g_bytes_new_take (data, size); texture = gdk_memory_texture_new (width, height, GDK_MEMORY_DEFAULT, bytes, stride); g_bytes_unref (bytes); return texture; } format = gsk_render_node_prefers_high_depth (root) ? GL_RGBA32F : GL_RGBA8; gdk_gl_context_make_current (self->context); if (gsk_gl_driver_create_render_target (self->driver, width, height, format, GL_NEAREST, GL_NEAREST, &render_target)) { gsk_gl_driver_begin_frame (self->driver, self->command_queue); job = gsk_gl_render_job_new (self->driver, viewport, 1, NULL, render_target->framebuffer_id, TRUE); #ifdef G_ENABLE_DEBUG if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK)) gsk_gl_render_job_set_debug_fallback (job, TRUE); #endif gsk_gl_render_job_render_flipped (job, root); texture_id = gsk_gl_driver_release_render_target (self->driver, render_target, FALSE); texture = gsk_gl_driver_create_gdk_texture (self->driver, texture_id); gsk_gl_driver_end_frame (self->driver); gsk_gl_render_job_free (job); gsk_gl_driver_after_frame (self->driver); } else { g_assert_not_reached (); } return g_steal_pointer (&texture); } static void gsk_gl_renderer_dispose (GObject *object) { #ifdef G_ENABLE_DEBUG GskGLRenderer *self = (GskGLRenderer *)object; g_assert (self->driver == NULL); #endif G_OBJECT_CLASS (gsk_gl_renderer_parent_class)->dispose (object); } static void gsk_gl_renderer_class_init (GskGLRendererClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass); object_class->dispose = gsk_gl_renderer_dispose; renderer_class->realize = gsk_gl_renderer_realize; renderer_class->unrealize = gsk_gl_renderer_unrealize; renderer_class->render = gsk_gl_renderer_render; renderer_class->render_texture = gsk_gl_renderer_render_texture; } static void gsk_gl_renderer_init (GskGLRenderer *self) { } gboolean gsk_gl_renderer_try_compile_gl_shader (GskGLRenderer *renderer, GskGLShader *shader, GError **error) { GskGLProgram *program; g_return_val_if_fail (GSK_IS_GL_RENDERER (renderer), FALSE); g_return_val_if_fail (shader != NULL, FALSE); program = gsk_gl_driver_lookup_shader (renderer->driver, shader, error); return program != NULL; } typedef struct { GskRenderer parent_instance; } GskNglRenderer; typedef struct { GskRendererClass parent_class; } GskNglRendererClass; G_DEFINE_TYPE (GskNglRenderer, gsk_ngl_renderer, GSK_TYPE_RENDERER) static void gsk_ngl_renderer_init (GskNglRenderer *renderer) { } static gboolean gsk_ngl_renderer_realize (GskRenderer *renderer, GdkSurface *surface, GError **error) { g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_FAILED, "please use the GL renderer instead"); return FALSE; } static void gsk_ngl_renderer_class_init (GskNglRendererClass *class) { GSK_RENDERER_CLASS (class)->realize = gsk_ngl_renderer_realize; } /** * gsk_ngl_renderer_new: * * Same as gsk_gl_renderer_new(). * * Returns: (transfer full): a new GL renderer * * Deprecated: 4.4: Use gsk_gl_renderer_new() */ GskRenderer * gsk_ngl_renderer_new (void) { G_GNUC_BEGIN_IGNORE_DEPRECATIONS return g_object_new (gsk_ngl_renderer_get_type (), NULL); G_GNUC_END_IGNORE_DEPRECATIONS }