/* GTK - The GIMP Toolkit * * gtkglarea.c: A GL drawing area * * Copyright © 2014 Emmanuele Bassi * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include "config.h" #include "config.h" #include "gtkglarea.h" #include "gtkintl.h" #include "gtkmarshalers.h" #include "gtkmarshalers.h" #include "gtkprivate.h" #include "gtkrender.h" #include "gtksnapshot.h" #include "gtknative.h" #include "gtkwidgetprivate.h" #include /** * SECTION:gtkglarea * @Title: GtkGLArea * @Short_description: A widget for custom drawing with OpenGL * * #GtkGLArea is a widget that allows drawing with OpenGL. * * #GtkGLArea sets up its own #GdkGLContext for the window it creates, and * creates a custom GL framebuffer that the widget will do GL rendering onto. * It also ensures that this framebuffer is the default GL rendering target * when rendering. * * In order to draw, you have to connect to the #GtkGLArea::render signal, * or subclass #GtkGLArea and override the @GtkGLAreaClass.render() virtual * function. * * The #GtkGLArea widget ensures that the #GdkGLContext is associated with * the widget's drawing area, and it is kept updated when the size and * position of the drawing area changes. * * ## Drawing with GtkGLArea ## * * The simplest way to draw using OpenGL commands in a #GtkGLArea is to * create a widget instance and connect to the #GtkGLArea::render signal: * * |[ * ]| * * The `render()` function will be called when the #GtkGLArea is ready * for you to draw its content: * * |[ * static gboolean * render (GtkGLArea *area, GdkGLContext *context) * { * // inside this function it's safe to use GL; the given * // #GdkGLContext has been made current to the drawable * // surface used by the #GtkGLArea and the viewport has * // already been set to be the size of the allocation * * // we can start by clearing the buffer * glClearColor (0, 0, 0, 0); * glClear (GL_COLOR_BUFFER_BIT); * * // draw your object * // draw_an_object (); * * // we completed our drawing; the draw commands will be * // flushed at the end of the signal emission chain, and * // the buffers will be drawn on the window * return TRUE; * } * * void setup_glarea (void) * { * // create a GtkGLArea instance * GtkWidget *gl_area = gtk_gl_area_new (); * * // connect to the "render" signal * g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL); * } * ]| * * If you need to initialize OpenGL state, e.g. buffer objects or * shaders, you should use the #GtkWidget::realize signal; you * can use the #GtkWidget::unrealize signal to clean up. Since the * #GdkGLContext creation and initialization may fail, you will * need to check for errors, using gtk_gl_area_get_error(). An example * of how to safely initialize the GL state is: * * |[ * static void * on_realize (GtkGLarea *area) * { * // We need to make the context current if we want to * // call GL API * gtk_gl_area_make_current (area); * * // If there were errors during the initialization or * // when trying to make the context current, this * // function will return a #GError for you to catch * if (gtk_gl_area_get_error (area) != NULL) * return; * * // You can also use gtk_gl_area_set_error() in order * // to show eventual initialization errors on the * // GtkGLArea widget itself * GError *internal_error = NULL; * init_buffer_objects (&error); * if (error != NULL) * { * gtk_gl_area_set_error (area, error); * g_error_free (error); * return; * } * * init_shaders (&error); * if (error != NULL) * { * gtk_gl_area_set_error (area, error); * g_error_free (error); * return; * } * } * ]| * * If you need to change the options for creating the #GdkGLContext * you should use the #GtkGLArea::create-context signal. */ typedef struct { guint id; int width; int height; GdkTexture *holder; } Texture; typedef struct { GdkGLContext *context; GError *error; gboolean have_buffers; int required_gl_version; guint frame_buffer; guint depth_stencil_buffer; Texture *texture; GList *textures; gboolean has_depth_buffer; gboolean has_stencil_buffer; gboolean needs_resize; gboolean needs_render; gboolean auto_render; gboolean use_es; } GtkGLAreaPrivate; enum { PROP_0, PROP_CONTEXT, PROP_HAS_DEPTH_BUFFER, PROP_HAS_STENCIL_BUFFER, PROP_USE_ES, PROP_AUTO_RENDER, LAST_PROP }; static GParamSpec *obj_props[LAST_PROP] = { NULL, }; enum { RENDER, RESIZE, CREATE_CONTEXT, LAST_SIGNAL }; static void gtk_gl_area_allocate_buffers (GtkGLArea *area); static void gtk_gl_area_allocate_texture (GtkGLArea *area); static guint area_signals[LAST_SIGNAL] = { 0, }; G_DEFINE_TYPE_WITH_PRIVATE (GtkGLArea, gtk_gl_area, GTK_TYPE_WIDGET) static void gtk_gl_area_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { GtkGLArea *self = GTK_GL_AREA (gobject); switch (prop_id) { case PROP_AUTO_RENDER: gtk_gl_area_set_auto_render (self, g_value_get_boolean (value)); break; case PROP_HAS_DEPTH_BUFFER: gtk_gl_area_set_has_depth_buffer (self, g_value_get_boolean (value)); break; case PROP_HAS_STENCIL_BUFFER: gtk_gl_area_set_has_stencil_buffer (self, g_value_get_boolean (value)); break; case PROP_USE_ES: gtk_gl_area_set_use_es (self, g_value_get_boolean (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void gtk_gl_area_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (GTK_GL_AREA (gobject)); switch (prop_id) { case PROP_AUTO_RENDER: g_value_set_boolean (value, priv->auto_render); break; case PROP_HAS_DEPTH_BUFFER: g_value_set_boolean (value, priv->has_depth_buffer); break; case PROP_HAS_STENCIL_BUFFER: g_value_set_boolean (value, priv->has_stencil_buffer); break; case PROP_CONTEXT: g_value_set_object (value, priv->context); break; case PROP_USE_ES: g_value_set_boolean (value, priv->use_es); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void gtk_gl_area_realize (GtkWidget *widget) { GtkGLArea *area = GTK_GL_AREA (widget); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->realize (widget); g_clear_error (&priv->error); priv->context = NULL; g_signal_emit (area, area_signals[CREATE_CONTEXT], 0, &priv->context); /* In case the signal failed, but did not set an error */ if (priv->context == NULL && priv->error == NULL) g_set_error_literal (&priv->error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE, _("OpenGL context creation failed")); priv->needs_resize = TRUE; } static void gtk_gl_area_notify (GObject *object, GParamSpec *pspec) { if (strcmp (pspec->name, "scale-factor") == 0) { GtkGLArea *area = GTK_GL_AREA (object); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); priv->needs_resize = TRUE; } if (G_OBJECT_CLASS (gtk_gl_area_parent_class)->notify) G_OBJECT_CLASS (gtk_gl_area_parent_class)->notify (object, pspec); } static GdkGLContext * gtk_gl_area_real_create_context (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GtkWidget *widget = GTK_WIDGET (area); GError *error = NULL; GdkGLContext *context; context = gdk_surface_create_gl_context (gtk_native_get_surface (gtk_widget_get_native (widget)), &error); if (error != NULL) { gtk_gl_area_set_error (area, error); g_clear_object (&context); g_clear_error (&error); return NULL; } gdk_gl_context_set_use_es (context, priv->use_es); gdk_gl_context_set_required_version (context, priv->required_gl_version / 10, priv->required_gl_version % 10); gdk_gl_context_realize (context, &error); if (error != NULL) { gtk_gl_area_set_error (area, error); g_clear_object (&context); g_clear_error (&error); return NULL; } return context; } static void gtk_gl_area_resize (GtkGLArea *area, int width, int height) { glViewport (0, 0, width, height); } /* * Creates all the buffer objects needed for rendering the scene */ static void gtk_gl_area_ensure_buffers (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GtkWidget *widget = GTK_WIDGET (area); gtk_widget_realize (widget); if (priv->context == NULL) return; if (priv->have_buffers) return; priv->have_buffers = TRUE; glGenFramebuffers (1, &priv->frame_buffer); if ((priv->has_depth_buffer || priv->has_stencil_buffer)) { if (priv->depth_stencil_buffer == 0) glGenRenderbuffers (1, &priv->depth_stencil_buffer); } else if (priv->depth_stencil_buffer != 0) { /* Delete old depth/stencil buffer */ glDeleteRenderbuffers (1, &priv->depth_stencil_buffer); priv->depth_stencil_buffer = 0; } gtk_gl_area_allocate_buffers (area); } static void delete_one_texture (gpointer data) { Texture *texture = data; if (texture->holder) gdk_gl_texture_release (GDK_GL_TEXTURE (texture->holder)); if (texture->id != 0) { glDeleteTextures (1, &texture->id); texture->id = 0; } g_free (texture); } static void gtk_gl_area_ensure_texture (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GtkWidget *widget = GTK_WIDGET (area); gtk_widget_realize (widget); if (priv->context == NULL) return; if (priv->texture == NULL) { GList *l, *link; l = priv->textures; while (l) { Texture *texture = l->data; link = l; l = l->next; if (texture->holder) continue; priv->textures = g_list_delete_link (priv->textures, link); if (priv->texture == NULL) priv->texture = texture; else delete_one_texture (texture); } } if (priv->texture == NULL) { priv->texture = g_new (Texture, 1); priv->texture->width = 0; priv->texture->height = 0; priv->texture->holder = NULL; glGenTextures (1, &priv->texture->id); } gtk_gl_area_allocate_texture (area); } /* * Allocates space of the right type and size for all the buffers */ static void gtk_gl_area_allocate_buffers (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GtkWidget *widget = GTK_WIDGET (area); int scale, width, height; if (priv->context == NULL) return; scale = gtk_widget_get_scale_factor (widget); width = gtk_widget_get_width (widget) * scale; height = gtk_widget_get_height (widget) * scale; if (priv->has_depth_buffer || priv->has_stencil_buffer) { glBindRenderbuffer (GL_RENDERBUFFER, priv->depth_stencil_buffer); if (priv->has_stencil_buffer) glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); else glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height); } priv->needs_render = TRUE; } static void gtk_gl_area_allocate_texture (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GtkWidget *widget = GTK_WIDGET (area); int scale, width, height; if (priv->context == NULL) return; if (priv->texture == NULL) return; g_assert (priv->texture->holder == NULL); scale = gtk_widget_get_scale_factor (widget); width = gtk_widget_get_width (widget) * scale; height = gtk_widget_get_height (widget) * scale; if (priv->texture->width != width || priv->texture->height != height) { glBindTexture (GL_TEXTURE_2D, priv->texture->id); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (gdk_gl_context_get_use_es (priv->context)) glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); else glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); priv->texture->width = width; priv->texture->height = height; } } /** * gtk_gl_area_attach_buffers: * @area: a #GtkGLArea * * Ensures that the @area framebuffer object is made the current draw * and read target, and that all the required buffers for the @area * are created and bound to the framebuffer. * * This function is automatically called before emitting the * #GtkGLArea::render signal, and doesn't normally need to be called * by application code. */ void gtk_gl_area_attach_buffers (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); if (priv->context == NULL) return; gtk_gl_area_make_current (area); if (priv->texture == NULL) gtk_gl_area_ensure_texture (area); else if (priv->needs_resize) gtk_gl_area_allocate_texture (area); if (!priv->have_buffers) gtk_gl_area_ensure_buffers (area); else if (priv->needs_resize) gtk_gl_area_allocate_buffers (area); glBindFramebuffer (GL_FRAMEBUFFER, priv->frame_buffer); if (priv->texture != NULL) glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, priv->texture->id, 0); if (priv->depth_stencil_buffer) { if (priv->has_depth_buffer) glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, priv->depth_stencil_buffer); if (priv->has_stencil_buffer) glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, priv->depth_stencil_buffer); } } static void gtk_gl_area_delete_buffers (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); if (priv->context == NULL) return; priv->have_buffers = FALSE; if (priv->depth_stencil_buffer != 0) { glDeleteRenderbuffers (1, &priv->depth_stencil_buffer); priv->depth_stencil_buffer = 0; } if (priv->frame_buffer != 0) { glBindFramebuffer (GL_FRAMEBUFFER, 0); glDeleteFramebuffers (1, &priv->frame_buffer); priv->frame_buffer = 0; } } static void gtk_gl_area_delete_textures (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); if (priv->texture) { delete_one_texture (priv->texture); priv->texture = NULL; } /* FIXME: we need to explicitly release all outstanding * textures here, otherwise release_texture will get called * later and access freed memory. */ g_list_free_full (priv->textures, delete_one_texture); priv->textures = NULL; } static void gtk_gl_area_unrealize (GtkWidget *widget) { GtkGLArea *area = GTK_GL_AREA (widget); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); if (priv->context != NULL) { gtk_gl_area_make_current (area); gtk_gl_area_delete_buffers (area); gtk_gl_area_delete_textures (area); /* Make sure to unset the context if current */ if (priv->context == gdk_gl_context_get_current ()) gdk_gl_context_clear_current (); } g_clear_object (&priv->context); g_clear_error (&priv->error); GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->unrealize (widget); } static void gtk_gl_area_size_allocate (GtkWidget *widget, int width, int height, int baseline) { GtkGLArea *area = GTK_GL_AREA (widget); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); GTK_WIDGET_CLASS (gtk_gl_area_parent_class)->size_allocate (widget, width, height, baseline); if (gtk_widget_get_realized (widget)) priv->needs_resize = TRUE; } static void gtk_gl_area_draw_error_screen (GtkGLArea *area, GtkSnapshot *snapshot, int width, int height) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); PangoLayout *layout; int layout_height; layout = gtk_widget_create_pango_layout (GTK_WIDGET (area), priv->error->message); pango_layout_set_width (layout, width * PANGO_SCALE); pango_layout_set_alignment (layout, PANGO_ALIGN_CENTER); pango_layout_get_pixel_size (layout, NULL, &layout_height); gtk_snapshot_render_layout (snapshot, gtk_widget_get_style_context (GTK_WIDGET (area)), 0, (height - layout_height) / 2, layout); g_object_unref (layout); } static void release_texture (gpointer data) { Texture *texture = data; texture->holder = NULL; } static void gtk_gl_area_snapshot (GtkWidget *widget, GtkSnapshot *snapshot) { GtkGLArea *area = GTK_GL_AREA (widget); GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); gboolean unused; int w, h, scale; GLenum status; scale = gtk_widget_get_scale_factor (widget); w = gtk_widget_get_width (widget) * scale; h = gtk_widget_get_height (widget) * scale; if (w == 0 || h == 0) return; if (priv->error != NULL) { gtk_gl_area_draw_error_screen (area, snapshot, gtk_widget_get_width (widget), gtk_widget_get_height (widget)); return; } if (priv->context == NULL) return; gtk_gl_area_make_current (area); gtk_gl_area_attach_buffers (area); if (priv->has_depth_buffer) glEnable (GL_DEPTH_TEST); else glDisable (GL_DEPTH_TEST); status = glCheckFramebufferStatus (GL_FRAMEBUFFER); if (status == GL_FRAMEBUFFER_COMPLETE) { Texture *texture; if (priv->needs_render || priv->auto_render) { if (priv->needs_resize) { g_signal_emit (area, area_signals[RESIZE], 0, w, h, NULL); priv->needs_resize = FALSE; } g_signal_emit (area, area_signals[RENDER], 0, priv->context, &unused); } priv->needs_render = FALSE; texture = priv->texture; priv->texture = NULL; priv->textures = g_list_prepend (priv->textures, texture); texture->holder = gdk_gl_texture_new (priv->context, texture->id, texture->width, texture->height, release_texture, texture); /* Our texture is rendered by OpenGL, so it is upside down, * compared to what GSK expects, so flip it back. */ gtk_snapshot_save (snapshot); gtk_snapshot_translate (snapshot, &GRAPHENE_POINT_INIT (0, gtk_widget_get_height (widget))); gtk_snapshot_scale (snapshot, 1, -1); gtk_snapshot_append_texture (snapshot, texture->holder, &GRAPHENE_RECT_INIT (0, 0, gtk_widget_get_width (widget), gtk_widget_get_height (widget))); gtk_snapshot_restore (snapshot); g_object_unref (texture->holder); } else { g_warning ("fb setup not supported (%x)", status); } } static gboolean create_context_accumulator (GSignalInvocationHint *ihint, GValue *return_accu, const GValue *handler_return, gpointer data) { g_value_copy (handler_return, return_accu); /* stop after the first handler returning a valid object */ return g_value_get_object (handler_return) == NULL; } static void gtk_gl_area_class_init (GtkGLAreaClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (klass); klass->resize = gtk_gl_area_resize; klass->create_context = gtk_gl_area_real_create_context; widget_class->realize = gtk_gl_area_realize; widget_class->unrealize = gtk_gl_area_unrealize; widget_class->size_allocate = gtk_gl_area_size_allocate; widget_class->snapshot = gtk_gl_area_snapshot; /** * GtkGLArea:context: * * The #GdkGLContext used by the #GtkGLArea widget. * * The #GtkGLArea widget is responsible for creating the #GdkGLContext * instance. If you need to render with other kinds of buffers (stencil, * depth, etc), use render buffers. */ obj_props[PROP_CONTEXT] = g_param_spec_object ("context", P_("Context"), P_("The GL context"), GDK_TYPE_GL_CONTEXT, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS); /** * GtkGLArea:auto-render: * * If set to %TRUE the #GtkGLArea::render signal will be emitted every time * the widget draws. This is the default and is useful if drawing the widget * is faster. * * If set to %FALSE the data from previous rendering is kept around and will * be used for drawing the widget the next time, unless the window is resized. * In order to force a rendering gtk_gl_area_queue_render() must be called. * This mode is useful when the scene changes seldom, but takes a long time * to redraw. */ obj_props[PROP_AUTO_RENDER] = g_param_spec_boolean ("auto-render", P_("Auto render"), P_("Whether the GtkGLArea renders on each redraw"), TRUE, GTK_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY); /** * GtkGLArea:has-depth-buffer: * * If set to %TRUE the widget will allocate and enable a depth buffer for the * target framebuffer. */ obj_props[PROP_HAS_DEPTH_BUFFER] = g_param_spec_boolean ("has-depth-buffer", P_("Has depth buffer"), P_("Whether a depth buffer is allocated"), FALSE, GTK_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY); /** * GtkGLArea:has-stencil-buffer: * * If set to %TRUE the widget will allocate and enable a stencil buffer for the * target framebuffer. */ obj_props[PROP_HAS_STENCIL_BUFFER] = g_param_spec_boolean ("has-stencil-buffer", P_("Has stencil buffer"), P_("Whether a stencil buffer is allocated"), FALSE, GTK_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY); /** * GtkGLArea:use-es: * * If set to %TRUE the widget will try to create a #GdkGLContext using * OpenGL ES instead of OpenGL. * * See also: gdk_gl_context_set_use_es() */ obj_props[PROP_USE_ES] = g_param_spec_boolean ("use-es", P_("Use OpenGL ES"), P_("Whether the context uses OpenGL or OpenGL ES"), FALSE, GTK_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_EXPLICIT_NOTIFY); gobject_class->set_property = gtk_gl_area_set_property; gobject_class->get_property = gtk_gl_area_get_property; gobject_class->notify = gtk_gl_area_notify; g_object_class_install_properties (gobject_class, LAST_PROP, obj_props); /** * GtkGLArea::render: * @area: the #GtkGLArea that emitted the signal * @context: the #GdkGLContext used by @area * * The ::render signal is emitted every time the contents * of the #GtkGLArea should be redrawn. * * The @context is bound to the @area prior to emitting this function, * and the buffers are painted to the window once the emission terminates. * * Returns: %TRUE to stop other handlers from being invoked for the event. * %FALSE to propagate the event further. */ area_signals[RENDER] = g_signal_new (I_("render"), G_TYPE_FROM_CLASS (gobject_class), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (GtkGLAreaClass, render), _gtk_boolean_handled_accumulator, NULL, _gtk_marshal_BOOLEAN__OBJECT, G_TYPE_BOOLEAN, 1, GDK_TYPE_GL_CONTEXT); g_signal_set_va_marshaller (area_signals[RENDER], G_TYPE_FROM_CLASS (klass), _gtk_marshal_BOOLEAN__OBJECTv); /** * GtkGLArea::resize: * @area: the #GtkGLArea that emitted the signal * @width: the width of the viewport * @height: the height of the viewport * * The ::resize signal is emitted once when the widget is realized, and * then each time the widget is changed while realized. This is useful * in order to keep GL state up to date with the widget size, like for * instance camera properties which may depend on the width/height ratio. * * The GL context for the area is guaranteed to be current when this signal * is emitted. * * The default handler sets up the GL viewport. */ area_signals[RESIZE] = g_signal_new (I_("resize"), G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (GtkGLAreaClass, resize), NULL, NULL, _gtk_marshal_VOID__INT_INT, G_TYPE_NONE, 2, G_TYPE_INT, G_TYPE_INT); g_signal_set_va_marshaller (area_signals[RESIZE], G_TYPE_FROM_CLASS (klass), _gtk_marshal_VOID__INT_INTv); /** * GtkGLArea::create-context: * @area: the #GtkGLArea that emitted the signal * @error: (allow-none): location to store error information on failure * * The ::create-context signal is emitted when the widget is being * realized, and allows you to override how the GL context is * created. This is useful when you want to reuse an existing GL * context, or if you want to try creating different kinds of GL * options. * * If context creation fails then the signal handler can use * gtk_gl_area_set_error() to register a more detailed error * of how the construction failed. * * Returns: (transfer full): a newly created #GdkGLContext; * the #GtkGLArea widget will take ownership of the returned value. */ area_signals[CREATE_CONTEXT] = g_signal_new (I_("create-context"), G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (GtkGLAreaClass, create_context), create_context_accumulator, NULL, _gtk_marshal_OBJECT__VOID, GDK_TYPE_GL_CONTEXT, 0); g_signal_set_va_marshaller (area_signals[CREATE_CONTEXT], G_TYPE_FROM_CLASS (klass), _gtk_marshal_OBJECT__VOIDv); } static void gtk_gl_area_init (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); priv->auto_render = TRUE; priv->needs_render = TRUE; priv->required_gl_version = 0; } /** * gtk_gl_area_new: * * Creates a new #GtkGLArea widget. * * Returns: a new #GtkGLArea */ GtkWidget * gtk_gl_area_new (void) { return g_object_new (GTK_TYPE_GL_AREA, NULL); } /** * gtk_gl_area_set_error: * @area: a #GtkGLArea * @error: (allow-none): a new #GError, or %NULL to unset the error * * Sets an error on the area which will be shown instead of the * GL rendering. This is useful in the #GtkGLArea::create-context * signal if GL context creation fails. */ void gtk_gl_area_set_error (GtkGLArea *area, const GError *error) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); g_clear_error (&priv->error); if (error) priv->error = g_error_copy (error); } /** * gtk_gl_area_get_error: * @area: a #GtkGLArea * * Gets the current error set on the @area. * * Returns: (nullable) (transfer none): the #GError or %NULL */ GError * gtk_gl_area_get_error (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), NULL); return priv->error; } /** * gtk_gl_area_set_use_es: * @area: a #GtkGLArea * @use_es: whether to use OpenGL or OpenGL ES * * Sets whether the @area should create an OpenGL or an OpenGL ES context. * * You should check the capabilities of the #GdkGLContext before drawing * with either API. */ void gtk_gl_area_set_use_es (GtkGLArea *area, gboolean use_es) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); g_return_if_fail (!gtk_widget_get_realized (GTK_WIDGET (area))); use_es = !!use_es; if (priv->use_es != use_es) { priv->use_es = use_es; g_object_notify_by_pspec (G_OBJECT (area), obj_props[PROP_USE_ES]); } } /** * gtk_gl_area_get_use_es: * @area: a #GtkGLArea * * Retrieves the value set by gtk_gl_area_set_use_es(). * * Returns: %TRUE if the #GtkGLArea should create an OpenGL ES context * and %FALSE otherwise */ gboolean gtk_gl_area_get_use_es (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE); return priv->use_es; } /** * gtk_gl_area_set_required_version: * @area: a #GtkGLArea * @major: the major version * @minor: the minor version * * Sets the required version of OpenGL to be used when creating the context * for the widget. * * This function must be called before the area has been realized. */ void gtk_gl_area_set_required_version (GtkGLArea *area, int major, int minor) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); g_return_if_fail (!gtk_widget_get_realized (GTK_WIDGET (area))); priv->required_gl_version = major * 10 + minor; } /** * gtk_gl_area_get_required_version: * @area: a #GtkGLArea * @major: (out): return location for the required major version * @minor: (out): return location for the required minor version * * Retrieves the required version of OpenGL set * using gtk_gl_area_set_required_version(). */ void gtk_gl_area_get_required_version (GtkGLArea *area, int *major, int *minor) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); if (major != NULL) *major = priv->required_gl_version / 10; if (minor != NULL) *minor = priv->required_gl_version % 10; } /** * gtk_gl_area_get_has_depth_buffer: * @area: a #GtkGLArea * * Returns whether the area has a depth buffer. * * Returns: %TRUE if the @area has a depth buffer, %FALSE otherwise */ gboolean gtk_gl_area_get_has_depth_buffer (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE); return priv->has_depth_buffer; } /** * gtk_gl_area_set_has_depth_buffer: * @area: a #GtkGLArea * @has_depth_buffer: %TRUE to add a depth buffer * * If @has_depth_buffer is %TRUE the widget will allocate and * enable a depth buffer for the target framebuffer. Otherwise * there will be none. */ void gtk_gl_area_set_has_depth_buffer (GtkGLArea *area, gboolean has_depth_buffer) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); has_depth_buffer = !!has_depth_buffer; if (priv->has_depth_buffer != has_depth_buffer) { priv->has_depth_buffer = has_depth_buffer; g_object_notify (G_OBJECT (area), "has-depth-buffer"); priv->have_buffers = FALSE; } } /** * gtk_gl_area_get_has_stencil_buffer: * @area: a #GtkGLArea * * Returns whether the area has a stencil buffer. * * Returns: %TRUE if the @area has a stencil buffer, %FALSE otherwise */ gboolean gtk_gl_area_get_has_stencil_buffer (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE); return priv->has_stencil_buffer; } /** * gtk_gl_area_set_has_stencil_buffer: * @area: a #GtkGLArea * @has_stencil_buffer: %TRUE to add a stencil buffer * * If @has_stencil_buffer is %TRUE the widget will allocate and * enable a stencil buffer for the target framebuffer. Otherwise * there will be none. */ void gtk_gl_area_set_has_stencil_buffer (GtkGLArea *area, gboolean has_stencil_buffer) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); has_stencil_buffer = !!has_stencil_buffer; if (priv->has_stencil_buffer != has_stencil_buffer) { priv->has_stencil_buffer = has_stencil_buffer; g_object_notify (G_OBJECT (area), "has-stencil-buffer"); priv->have_buffers = FALSE; } } /** * gtk_gl_area_queue_render: * @area: a #GtkGLArea * * Marks the currently rendered data (if any) as invalid, and queues * a redraw of the widget, ensuring that the #GtkGLArea::render signal * is emitted during the draw. * * This is only needed when the gtk_gl_area_set_auto_render() has * been called with a %FALSE value. The default behaviour is to * emit #GtkGLArea::render on each draw. */ void gtk_gl_area_queue_render (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); priv->needs_render = TRUE; gtk_widget_queue_draw (GTK_WIDGET (area)); } /** * gtk_gl_area_get_auto_render: * @area: a #GtkGLArea * * Returns whether the area is in auto render mode or not. * * Returns: %TRUE if the @area is auto rendering, %FALSE otherwise */ gboolean gtk_gl_area_get_auto_render (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), FALSE); return priv->auto_render; } /** * gtk_gl_area_set_auto_render: * @area: a #GtkGLArea * @auto_render: a boolean * * If @auto_render is %TRUE the #GtkGLArea::render signal will be * emitted every time the widget draws. This is the default and is * useful if drawing the widget is faster. * * If @auto_render is %FALSE the data from previous rendering is kept * around and will be used for drawing the widget the next time, * unless the window is resized. In order to force a rendering * gtk_gl_area_queue_render() must be called. This mode is useful when * the scene changes seldom, but takes a long time to redraw. */ void gtk_gl_area_set_auto_render (GtkGLArea *area, gboolean auto_render) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); auto_render = !!auto_render; if (priv->auto_render != auto_render) { priv->auto_render = auto_render; g_object_notify (G_OBJECT (area), "auto-render"); if (auto_render) gtk_widget_queue_draw (GTK_WIDGET (area)); } } /** * gtk_gl_area_get_context: * @area: a #GtkGLArea * * Retrieves the #GdkGLContext used by @area. * * Returns: (transfer none): the #GdkGLContext */ GdkGLContext * gtk_gl_area_get_context (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_val_if_fail (GTK_IS_GL_AREA (area), NULL); return priv->context; } /** * gtk_gl_area_make_current: * @area: a #GtkGLArea * * Ensures that the #GdkGLContext used by @area is associated with * the #GtkGLArea. * * This function is automatically called before emitting the * #GtkGLArea::render signal, and doesn't normally need to be called * by application code. */ void gtk_gl_area_make_current (GtkGLArea *area) { GtkGLAreaPrivate *priv = gtk_gl_area_get_instance_private (area); g_return_if_fail (GTK_IS_GL_AREA (area)); g_return_if_fail (gtk_widget_get_realized (GTK_WIDGET (area))); if (priv->context != NULL) gdk_gl_context_make_current (priv->context); }