forked from AuroraMiddleware/gtk
223 lines
6.8 KiB
C
223 lines
6.8 KiB
C
/* Paintable/Animated Paintable
|
|
*
|
|
* GdkPaintable also allows paintables to change.
|
|
*
|
|
* This demo code gives an example of how this could work. It builds
|
|
* on the previous simple example.
|
|
*
|
|
* Paintables can also change their size, this works similarly, but
|
|
* we will not demonstrate this here as our icon does not have any size.
|
|
*/
|
|
|
|
#include <gtk/gtk.h>
|
|
|
|
#include "paintable.h"
|
|
|
|
static GtkWidget *window = NULL;
|
|
|
|
/* First, add the boilerplate for the object itself.
|
|
* This part would normally go in the header.
|
|
*/
|
|
#define GTK_TYPE_NUCLEAR_ANIMATION (gtk_nuclear_animation_get_type ())
|
|
G_DECLARE_FINAL_TYPE (GtkNuclearAnimation, gtk_nuclear_animation, GTK, NUCLEAR_ANIMATION, GObject)
|
|
|
|
/* Do a full rotation in 5 seconds.
|
|
* We will register the timeout for doing a single step to
|
|
* be executed every 10ms, which means after 1000 steps
|
|
* 10s will have elapsed.
|
|
*/
|
|
#define MAX_PROGRESS 500
|
|
|
|
/* Declare the struct. */
|
|
struct _GtkNuclearAnimation
|
|
{
|
|
GObject parent_instance;
|
|
|
|
gboolean draw_background;
|
|
|
|
/* This variable stores the progress of our animation.
|
|
* We just count upwards until we hit MAX_PROGRESS and
|
|
* then start from scratch.
|
|
*/
|
|
int progress;
|
|
|
|
/* This variable holds the ID of the timer that updates
|
|
* our progress variable.
|
|
* We need to keep track of it so that we can remove it
|
|
* again.
|
|
*/
|
|
guint source_id;
|
|
};
|
|
|
|
struct _GtkNuclearAnimationClass
|
|
{
|
|
GObjectClass parent_class;
|
|
};
|
|
|
|
/* Again, we implement the functionality required by the GdkPaintable interface */
|
|
static void
|
|
gtk_nuclear_animation_snapshot (GdkPaintable *paintable,
|
|
GdkSnapshot *snapshot,
|
|
double width,
|
|
double height)
|
|
{
|
|
GtkNuclearAnimation *nuclear = GTK_NUCLEAR_ANIMATION (paintable);
|
|
|
|
/* We call the function from the previous example here. */
|
|
gtk_nuclear_snapshot (snapshot,
|
|
&(GdkRGBA) { 0, 0, 0, 1 }, /* black */
|
|
nuclear->draw_background
|
|
? &(GdkRGBA) { 0.9, 0.75, 0.15, 1.0 } /* yellow */
|
|
: &(GdkRGBA) { 0, 0, 0, 0 }, /* transparent */
|
|
width, height,
|
|
2 * G_PI * nuclear->progress / MAX_PROGRESS);
|
|
}
|
|
|
|
static GdkPaintable *
|
|
gtk_nuclear_animation_get_current_image (GdkPaintable *paintable)
|
|
{
|
|
GtkNuclearAnimation *nuclear = GTK_NUCLEAR_ANIMATION (paintable);
|
|
|
|
/* For non-static paintables, this function needs to be implemented.
|
|
* It must return a static paintable with the same contents
|
|
* as this one currently has.
|
|
*
|
|
* Luckily we added the rotation property to the nuclear icon
|
|
* object previously, so we can just return an instance of that one.
|
|
*/
|
|
return gtk_nuclear_icon_new (2 * G_PI * nuclear->progress / MAX_PROGRESS);
|
|
}
|
|
|
|
static GdkPaintableFlags
|
|
gtk_nuclear_animation_get_flags (GdkPaintable *paintable)
|
|
{
|
|
/* This time, we cannot set the static contents flag because our animation
|
|
* changes the contents.
|
|
* However, our size still doesn't change, so report that flag.
|
|
*/
|
|
return GDK_PAINTABLE_STATIC_SIZE;
|
|
}
|
|
|
|
static void
|
|
gtk_nuclear_animation_paintable_init (GdkPaintableInterface *iface)
|
|
{
|
|
iface->snapshot = gtk_nuclear_animation_snapshot;
|
|
iface->get_current_image = gtk_nuclear_animation_get_current_image;
|
|
iface->get_flags = gtk_nuclear_animation_get_flags;
|
|
}
|
|
|
|
/* When defining the GType, we need to implement the GdkPaintable interface */
|
|
G_DEFINE_TYPE_WITH_CODE (GtkNuclearAnimation, gtk_nuclear_animation, G_TYPE_OBJECT,
|
|
G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE,
|
|
gtk_nuclear_animation_paintable_init))
|
|
|
|
/* This time, we need to implement the finalize function,
|
|
*/
|
|
static void
|
|
gtk_nuclear_animation_finalize (GObject *object)
|
|
{
|
|
GtkNuclearAnimation *nuclear = GTK_NUCLEAR_ANIMATION (object);
|
|
|
|
/* Remove the timeout we registered when constructing
|
|
* the object.
|
|
*/
|
|
g_source_remove (nuclear->source_id);
|
|
|
|
/* Don't forget to chain up to the parent class' implementation
|
|
* of the finalize function.
|
|
*/
|
|
G_OBJECT_CLASS (gtk_nuclear_animation_parent_class)->finalize (object);
|
|
}
|
|
|
|
/* In the class declaration, we need to add our finalize function.
|
|
*/
|
|
static void
|
|
gtk_nuclear_animation_class_init (GtkNuclearAnimationClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
gobject_class->finalize = gtk_nuclear_animation_finalize;
|
|
}
|
|
|
|
static gboolean
|
|
gtk_nuclear_animation_step (gpointer data)
|
|
{
|
|
GtkNuclearAnimation *nuclear = data;
|
|
|
|
/* Add 1 to the progress and reset it when we've reached
|
|
* the maximum value.
|
|
* The animation will rotate by 360 degrees at MAX_PROGRESS
|
|
* so it will be identical to the original unrotated one.
|
|
*/
|
|
nuclear->progress = (nuclear->progress + 1) % MAX_PROGRESS;
|
|
|
|
/* Now we need to tell all listeners that we've changed out contents
|
|
* so that they can redraw this paintable.
|
|
*/
|
|
gdk_paintable_invalidate_contents (GDK_PAINTABLE (nuclear));
|
|
|
|
/* We want this timeout function to be called repeatedly,
|
|
* so we return this value here.
|
|
* If this was a single-shot timeout, we could also
|
|
* return G_SOURCE_REMOVE here to get rid of it.
|
|
*/
|
|
return G_SOURCE_CONTINUE;
|
|
}
|
|
|
|
static void
|
|
gtk_nuclear_animation_init (GtkNuclearAnimation *nuclear)
|
|
{
|
|
/* Add a timer here that constantly updates our animations.
|
|
* We want to update it often enough to guarantee a smooth animation.
|
|
*
|
|
* Ideally, we'd attach to the frame clock, but because we do
|
|
* not have it available here, we just use a regular timeout
|
|
* that hopefully triggers often enough to be smooth.
|
|
*/
|
|
nuclear->source_id = g_timeout_add (10,
|
|
gtk_nuclear_animation_step,
|
|
nuclear);
|
|
}
|
|
|
|
/* And finally, we add the simple constructor we declared in the header. */
|
|
GdkPaintable *
|
|
gtk_nuclear_animation_new (gboolean draw_background)
|
|
{
|
|
GtkNuclearAnimation *nuclear;
|
|
|
|
nuclear = g_object_new (GTK_TYPE_NUCLEAR_ANIMATION, NULL);
|
|
|
|
nuclear->draw_background = draw_background;
|
|
|
|
return GDK_PAINTABLE (nuclear);
|
|
}
|
|
|
|
GtkWidget *
|
|
do_paintable_animated (GtkWidget *do_widget)
|
|
{
|
|
GdkPaintable *nuclear;
|
|
GtkWidget *image;
|
|
|
|
if (!window)
|
|
{
|
|
window = gtk_window_new ();
|
|
gtk_window_set_display (GTK_WINDOW (window),
|
|
gtk_widget_get_display (do_widget));
|
|
gtk_window_set_title (GTK_WINDOW (window), "Nuclear Animation");
|
|
gtk_window_set_default_size (GTK_WINDOW (window), 300, 200);
|
|
g_object_add_weak_pointer (G_OBJECT (window), (gpointer *)&window);
|
|
|
|
nuclear = gtk_nuclear_animation_new (TRUE);
|
|
image = gtk_image_new_from_paintable (nuclear);
|
|
gtk_window_set_child (GTK_WINDOW (window), image);
|
|
g_object_unref (nuclear);
|
|
}
|
|
|
|
if (!gtk_widget_get_visible (window))
|
|
gtk_widget_set_visible (window, TRUE);
|
|
else
|
|
gtk_window_destroy (GTK_WINDOW (window));
|
|
|
|
return window;
|
|
}
|