gtk2/gsk/gskvulkanshader.c
Benjamin Otte 2a0e7f8829 gsk: Loads of work on Vulkan backend
We can now upload vertices.

And we use this to draw a yellow background. Which is clearly superior
to not drawing anything.

Also, we have shaders now. If you modify them, you need glslc installed
so they can be recompiled into Spir-V bytecode.
2016-12-09 18:35:51 +01:00

103 lines
3.0 KiB
C

#include "config.h"
#include "gskvulkanshaderprivate.h"
#include "gskvulkanpipelineprivate.h"
struct _GskVulkanShader
{
GdkVulkanContext *vulkan;
GskVulkanShaderType type;
VkShaderModule vk_shader;
};
static GskVulkanShader *
gsk_vulkan_shader_new_from_bytes (GdkVulkanContext *context,
GskVulkanShaderType type,
GBytes *bytes,
GError **error)
{
GskVulkanShader *self;
VkShaderModule shader;
VkResult res;
res = GSK_VK_CHECK (vkCreateShaderModule, gdk_vulkan_context_get_device (context),
&(VkShaderModuleCreateInfo) {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = g_bytes_get_size (bytes),
.pCode = (uint32_t *) g_bytes_get_data (bytes, NULL),
},
NULL,
&shader);
if (res != VK_SUCCESS)
{
/* Someone invent better error categories plz */
g_set_error (error, GDK_VULKAN_ERROR, GDK_VULKAN_ERROR_UNSUPPORTED,
"Could not create shader: %s", gdk_vulkan_strerror (res));
return NULL;
}
self = g_slice_new0 (GskVulkanShader);
self->vulkan = g_object_ref (context);
self->type = type;
self->vk_shader = shader;
return self;
}
GskVulkanShader *
gsk_vulkan_shader_new_from_resource (GdkVulkanContext *context,
GskVulkanShaderType type,
const char *resource_name,
GError **error)
{
GskVulkanShader *self;
GBytes *bytes;
GError *local_error = NULL;
char *path;
path = g_strconcat ("/org/gtk/libgsk/vulkan/",
resource_name,
type == GSK_VULKAN_SHADER_VERTEX ? ".vert.spv" : ".frag.spv",
NULL);
bytes = g_resources_lookup_data (path, 0, &local_error);
g_free (path);
if (bytes == NULL)
{
GSK_NOTE (VULKAN, g_printerr ("Error loading shader data: %s\n", local_error->message));
g_propagate_error (error, local_error);
return NULL;
}
self = gsk_vulkan_shader_new_from_bytes (context, type, bytes, error);
g_bytes_unref (bytes);
return self;
}
void
gsk_vulkan_shader_free (GskVulkanShader *self)
{
vkDestroyShaderModule (gdk_vulkan_context_get_device (self->vulkan),
self->vk_shader,
NULL);
g_object_unref (self->vulkan);
g_slice_free (GskVulkanShader, self);
}
GskVulkanShaderType
gsk_vulkan_shader_get_type (GskVulkanShader *shader)
{
return shader->type;
}
VkShaderModule
gsk_vulkan_shader_get_module (GskVulkanShader *shader)
{
return shader->vk_shader;
}