forked from AuroraMiddleware/gtk
fd958939be
Move this to the backends, and stop deriving from GdkDeviceManager.
159 lines
7.7 KiB
C
159 lines
7.7 KiB
C
/* GDK - The GIMP Drawing Kit
|
||
* Copyright (C) 2009 Carlos Garnacho <carlosg@gnome.org>
|
||
*
|
||
* This library is free software; you can redistribute it and/or
|
||
* modify it under the terms of the GNU Lesser General Public
|
||
* License as published by the Free Software Foundation; either
|
||
* version 2 of the License, or (at your option) any later version.
|
||
*
|
||
* This library is distributed in the hope that it will be useful,
|
||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
* Lesser General Public License for more details.
|
||
*
|
||
* You should have received a copy of the GNU Lesser General Public
|
||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||
*/
|
||
|
||
#include "config.h"
|
||
|
||
#include "gdkdevicemanagerprivate.h"
|
||
#include "gdkdisplay.h"
|
||
#include "gdkinternals.h"
|
||
#include "gdkintl.h"
|
||
|
||
|
||
/**
|
||
* SECTION:gdkdevicemanager
|
||
* @Short_description: Functions for handling input devices
|
||
* @Title: GdkDeviceManager
|
||
* @See_also: #GdkDevice, #GdkEvent
|
||
*
|
||
* In addition to a single pointer and keyboard for user interface input,
|
||
* GDK contains support for a variety of input devices, including graphics
|
||
* tablets, touchscreens and multiple pointers/keyboards interacting
|
||
* simultaneously with the user interface. Such input devices often have
|
||
* additional features, such as sub-pixel positioning information and
|
||
* additional device-dependent information.
|
||
*
|
||
* In order to query the device hierarchy and be aware of changes in the
|
||
* device hierarchy (such as virtual devices being created or removed, or
|
||
* physical devices being plugged or unplugged), GDK provides
|
||
* #GdkDeviceManager.
|
||
*
|
||
* By default, and if the platform supports it, GDK is aware of multiple
|
||
* keyboard/pointer pairs and multitouch devices. This behavior can be
|
||
* changed by calling gdk_disable_multidevice() before gdk_display_open().
|
||
* There should rarely be a need to do that though, since GDK defaults
|
||
* to a compatibility mode in which it will emit just one enter/leave
|
||
* event pair for all devices on a window. To enable per-device
|
||
* enter/leave events and other multi-pointer interaction features,
|
||
* gdk_window_set_support_multidevice() must be called on
|
||
* #GdkWindows (or gtk_widget_set_support_multidevice() on widgets).
|
||
* window. See the gdk_window_set_support_multidevice() documentation
|
||
* for more information.
|
||
*
|
||
* On X11, multi-device support is implemented through XInput 2.
|
||
* Unless gdk_disable_multidevice() is called, the XInput 2
|
||
* #GdkDeviceManager implementation will be used as the input source.
|
||
* Otherwise either the core or XInput 1 implementations will be used.
|
||
*
|
||
* For simple applications that don’t have any special interest in
|
||
* input devices, the so-called “client pointer”
|
||
* provides a reasonable approximation to a simple setup with a single
|
||
* pointer and keyboard. The device that has been set as the client
|
||
* pointer can be accessed via gdk_device_manager_get_client_pointer().
|
||
*
|
||
* Conceptually, in multidevice mode there are 2 device types. Virtual
|
||
* devices (or master devices) are represented by the pointer cursors
|
||
* and keyboard foci that are seen on the screen. Physical devices (or
|
||
* slave devices) represent the hardware that is controlling the virtual
|
||
* devices, and thus have no visible cursor on the screen.
|
||
*
|
||
* Virtual devices are always paired, so there is a keyboard device for every
|
||
* pointer device. Associations between devices may be inspected through
|
||
* gdk_device_get_associated_device().
|
||
*
|
||
* There may be several virtual devices, and several physical devices could
|
||
* be controlling each of these virtual devices. Physical devices may also
|
||
* be “floating”, which means they are not attached to any virtual device.
|
||
*
|
||
* # Master and slave devices
|
||
*
|
||
* |[
|
||
* carlos@sacarino:~$ xinput list
|
||
* ⎡ Virtual core pointer id=2 [master pointer (3)]
|
||
* ⎜ ↳ Virtual core XTEST pointer id=4 [slave pointer (2)]
|
||
* ⎜ ↳ Wacom ISDv4 E6 Pen stylus id=10 [slave pointer (2)]
|
||
* ⎜ ↳ Wacom ISDv4 E6 Finger touch id=11 [slave pointer (2)]
|
||
* ⎜ ↳ SynPS/2 Synaptics TouchPad id=13 [slave pointer (2)]
|
||
* ⎜ ↳ TPPS/2 IBM TrackPoint id=14 [slave pointer (2)]
|
||
* ⎜ ↳ Wacom ISDv4 E6 Pen eraser id=16 [slave pointer (2)]
|
||
* ⎣ Virtual core keyboard id=3 [master keyboard (2)]
|
||
* ↳ Virtual core XTEST keyboard id=5 [slave keyboard (3)]
|
||
* ↳ Power Button id=6 [slave keyboard (3)]
|
||
* ↳ Video Bus id=7 [slave keyboard (3)]
|
||
* ↳ Sleep Button id=8 [slave keyboard (3)]
|
||
* ↳ Integrated Camera id=9 [slave keyboard (3)]
|
||
* ↳ AT Translated Set 2 keyboard id=12 [slave keyboard (3)]
|
||
* ↳ ThinkPad Extra Buttons id=15 [slave keyboard (3)]
|
||
* ]|
|
||
*
|
||
* By default, GDK will automatically listen for events coming from all
|
||
* master devices, setting the #GdkDevice for all events coming from input
|
||
* devices. Events containing device information are #GDK_MOTION_NOTIFY,
|
||
* #GDK_BUTTON_PRESS, #GDK_BUTTON_RELEASE, #GDK_SCROLL, #GDK_KEY_PRESS, #GDK_KEY_RELEASE,
|
||
* #GDK_ENTER_NOTIFY, #GDK_LEAVE_NOTIFY, #GDK_FOCUS_CHANGE,
|
||
* #GDK_PROXIMITY_IN, #GDK_PROXIMITY_OUT, #GDK_DRAG_ENTER, #GDK_DRAG_LEAVE,
|
||
* #GDK_DRAG_MOTION, #GDK_DRAG_STATUS, #GDK_DROP_START, #GDK_DROP_FINISHED
|
||
* and #GDK_GRAB_BROKEN. When dealing with an event on a master device,
|
||
* it is possible to get the source (slave) device that the event originated
|
||
* from via gdk_event_get_source_device().
|
||
*
|
||
* On a standard session, all physical devices are connected by default to
|
||
* the "Virtual Core Pointer/Keyboard" master devices, hence routing all events
|
||
* through these. This behavior is only modified by device grabs, where the
|
||
* slave device is temporarily detached for as long as the grab is held, and
|
||
* more permanently by user modifications to the device hierarchy.
|
||
*
|
||
* On certain application specific setups, it may make sense
|
||
* to detach a physical device from its master pointer, and mapping it to
|
||
* an specific window. This can be achieved by the combination of
|
||
* gdk_device_grab() and gdk_device_set_mode().
|
||
*
|
||
* In order to listen for events coming from devices
|
||
* other than a virtual device, gdk_window_set_device_events() must be
|
||
* called. Generally, this function can be used to modify the event mask
|
||
* for any given device.
|
||
*
|
||
* Input devices may also provide additional information besides X/Y.
|
||
* For example, graphics tablets may also provide pressure and X/Y tilt
|
||
* information. This information is device-dependent, and may be
|
||
* queried through gdk_device_get_axis(). In multidevice mode, virtual
|
||
* devices will change axes in order to always represent the physical
|
||
* device that is routing events through it. Whenever the physical device
|
||
* changes, the #GdkDevice:n-axes property will be notified, and
|
||
* gdk_device_list_axes() will return the new device axes.
|
||
*
|
||
* Devices may also have associated “keys” or
|
||
* macro buttons. Such keys can be globally set to map into normal X
|
||
* keyboard events. The mapping is set using gdk_device_set_key().
|
||
*
|
||
* In GTK+ 3.20, a new #GdkSeat object has been introduced that
|
||
* supersedes #GdkDeviceManager and should be preferred in newly
|
||
* written code.
|
||
*/
|
||
|
||
G_DEFINE_ABSTRACT_TYPE (GdkDeviceManager, gdk_device_manager, G_TYPE_OBJECT)
|
||
|
||
static void
|
||
gdk_device_manager_class_init (GdkDeviceManagerClass *klass)
|
||
{
|
||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||
}
|
||
|
||
static void
|
||
gdk_device_manager_init (GdkDeviceManager *device_manager)
|
||
{
|
||
}
|