gtk2/gsk/gl
Timm Bäder 0245ac2106 gl renderer: Apply transform only for final texture drawing
We don't want the new transform while drawing things on a texture.
Instead, only apply the new transform matrix when adding the final
texture drawing ops.

This fixes the stack cube rotation transition to at least look somewhat
better.
2019-03-31 06:16:16 +02:00
..
gskgldriver.c gl renderer: Mark pointer textures as used 2019-03-06 06:31:25 +01:00
gskgldriverprivate.h gl renderer: Cache offscreen textures per node, not size 2018-11-29 08:50:16 +01:00
gskglglyphcache.c glglyphcache: Fix dropping caches unnecessarily 2019-02-10 10:31:27 +01:00
gskglglyphcacheprivate.h glglyphcache: Remove surface member from dirty glyph 2019-02-10 10:31:27 +01:00
gskglimage.c
gskglimageprivate.h gsk/gl: Include cairo.h consistently 2018-03-28 22:05:17 +08:00
gskglnodesample.c gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglprofiler.c
gskglprofilerprivate.h
gskglrenderer.c gl renderer: Apply transform only for final texture drawing 2019-03-31 06:16:16 +02:00
gskglrendererprivate.h
gskglrenderops.c transform: Make category public API 2019-03-04 23:15:24 +01:00
gskglrenderopsprivate.h transform: Make category public API 2019-03-04 23:15:24 +01:00
gskglshadowcache.c gl renderer: Change shadow cache eviction strategy 2019-02-28 10:33:18 +01:00
gskglshadowcacheprivate.h gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskshaderbuilder.c gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00
gskshaderbuilderprivate.h gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00