forked from AuroraMiddleware/gtk
0245ac2106
We don't want the new transform while drawing things on a texture. Instead, only apply the new transform matrix when adding the final texture drawing ops. This fixes the stack cube rotation transition to at least look somewhat better. |
||
---|---|---|
.. | ||
gskgldriver.c | ||
gskgldriverprivate.h | ||
gskglglyphcache.c | ||
gskglglyphcacheprivate.h | ||
gskglimage.c | ||
gskglimageprivate.h | ||
gskglnodesample.c | ||
gskglnodesampleprivate.h | ||
gskglprofiler.c | ||
gskglprofilerprivate.h | ||
gskglrenderer.c | ||
gskglrendererprivate.h | ||
gskglrenderops.c | ||
gskglrenderopsprivate.h | ||
gskglshadowcache.c | ||
gskglshadowcacheprivate.h | ||
gskshaderbuilder.c | ||
gskshaderbuilderprivate.h |