gtk2/gsk/gl
Matthias Clasen b576aef2b1 Revert "gl: Simplify glyph cache rendering"
This reverts commit 7a3eaad193.

The reason we want to keep using pango here
is that we get hex boxes and similar drawing
features that way.
2019-08-01 00:18:19 -04:00
..
gskgldriver.c gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskgldriverprivate.h gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglglyphcache.c Revert "gl: Simplify glyph cache rendering" 2019-08-01 00:18:19 -04:00
gskglglyphcacheprivate.h gl: Glyph cache fixes 2019-07-31 00:03:13 -04:00
gskgliconcache.c use glTexSubImage2D instead of glTextureSubImage2D 2019-07-06 16:23:21 +02:00
gskgliconcacheprivate.h Share glyph and icon caches 2019-06-04 23:00:02 +00:00
gskglimage.c gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglimageprivate.h gl: Allow setting min/mag filter on textures 2019-06-04 23:00:01 +00:00
gskglnodesample.c gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglprofiler.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglprofilerprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderer.c gl: Glyph cache fixes 2019-07-31 00:03:13 -04:00
gskglrenderer.h gsk: Export gsk_gl_renderer_new() 2019-05-05 07:18:39 +02:00
gskglrenderops.c gl renderer: Fix dx/dy handling on hidpi 2019-07-26 16:27:39 +02:00
gskglrenderopsprivate.h gl renderer: Rework transform handling 2019-07-26 15:35:06 +02:00
gskglshadowcache.c gl renderer: Change shadow cache eviction strategy 2019-02-28 10:33:18 +01:00
gskglshadowcacheprivate.h gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskgltextureatlas.c Cosmetics 2019-06-05 12:03:39 +00:00
gskgltextureatlasprivate.h Share glyph and icon caches 2019-06-04 23:00:02 +00:00
gskshaderbuilder.c gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00
gskshaderbuilderprivate.h gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00
stb_rect_pack.c glglyphcache: Use stb_rect_pack for better glyph packing 2019-06-04 22:42:00 +00:00
stb_rect_pack.h glglyphcache: Use stb_rect_pack for better glyph packing 2019-06-04 22:42:00 +00:00