forked from AuroraMiddleware/gtk
8915be00d1
This is a way to query the damaged area of the backbuffer. The GL renderer uses this to compute the extents of that damage region (computed via buffer age) and use them to minimize the area to redraw. This changes the semantics of GL rendering to "When calling gdk_window_begin_frame() with a GL context, the area by gdk_gl_context_get_damage() needs to be redrawn and every other pixel of the backbuffer is guaranteed to be correct. After gdk_window_end_frame() on a GL-drawn window, the whole backbuffer must be correct. We can always glXBufferSwap() now because of this.
1021 lines
30 KiB
C
1021 lines
30 KiB
C
#include "config.h"
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#include "gskglrendererprivate.h"
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#include "gskdebugprivate.h"
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#include "gskenums.h"
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#include "gskgldriverprivate.h"
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#include "gskglprofilerprivate.h"
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#include "gskprofilerprivate.h"
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#include "gskrendererprivate.h"
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#include "gskrendernodeprivate.h"
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#include "gskrendernodeiter.h"
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#include "gskshaderbuilderprivate.h"
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#include "gsktextureprivate.h"
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#include "gskprivate.h"
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#include <epoxy/gl.h>
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#define SHADER_VERSION_GLES 100
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#define SHADER_VERSION_GL2_LEGACY 110
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#define SHADER_VERSION_GL3_LEGACY 130
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#define SHADER_VERSION_GL3 150
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typedef struct {
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int render_target_id;
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int vao_id;
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int buffer_id;
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int texture_id;
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int program_id;
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int mvp_location;
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int source_location;
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int mask_location;
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int uv_location;
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int position_location;
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int alpha_location;
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int blendMode_location;
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} RenderData;
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typedef struct {
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/* Back pointer to the node, only meant for comparison */
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GskRenderNode *node;
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graphene_point3d_t min;
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graphene_point3d_t max;
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graphene_size_t size;
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graphene_matrix_t mvp;
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gboolean opaque : 1;
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float opacity;
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float z;
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const char *name;
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GskBlendMode blend_mode;
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RenderData render_data;
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RenderData *parent_data;
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GArray *children;
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} RenderItem;
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enum {
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MVP,
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SOURCE,
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MASK,
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ALPHA,
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BLEND_MODE,
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N_UNIFORMS
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};
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enum {
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POSITION,
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UV,
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N_ATTRIBUTES
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};
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#ifdef G_ENABLE_DEBUG
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typedef struct {
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GQuark frames;
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GQuark draw_calls;
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} ProfileCounters;
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typedef struct {
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GQuark cpu_time;
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GQuark gpu_time;
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} ProfileTimers;
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#endif
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typedef enum {
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RENDER_FULL,
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RENDER_SCISSOR
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} RenderMode;
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struct _GskGLRenderer
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{
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GskRenderer parent_instance;
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graphene_matrix_t mvp;
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graphene_frustum_t frustum;
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guint frame_buffer;
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guint depth_stencil_buffer;
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GQuark uniforms[N_UNIFORMS];
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GQuark attributes[N_ATTRIBUTES];
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GdkGLContext *gl_context;
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GskGLDriver *gl_driver;
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GskGLProfiler *gl_profiler;
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GskShaderBuilder *shader_builder;
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int blend_program_id;
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int blit_program_id;
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GArray *render_items;
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#ifdef G_ENABLE_DEBUG
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ProfileCounters profile_counters;
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ProfileTimers profile_timers;
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#endif
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RenderMode render_mode;
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gboolean has_buffers : 1;
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};
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struct _GskGLRendererClass
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{
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GskRendererClass parent_class;
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};
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G_DEFINE_TYPE (GskGLRenderer, gsk_gl_renderer, GSK_TYPE_RENDERER)
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static void
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gsk_gl_renderer_dispose (GObject *gobject)
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{
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GskGLRenderer *self = GSK_GL_RENDERER (gobject);
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g_clear_object (&self->gl_context);
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G_OBJECT_CLASS (gsk_gl_renderer_parent_class)->dispose (gobject);
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}
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static void
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gsk_gl_renderer_create_buffers (GskGLRenderer *self,
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int width,
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int height,
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int scale_factor)
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{
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if (self->has_buffers)
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return;
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GSK_NOTE (OPENGL, g_print ("Creating buffers (w:%d, h:%d, scale:%d)\n", width, height, scale_factor));
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self->has_buffers = TRUE;
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}
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static void
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gsk_gl_renderer_destroy_buffers (GskGLRenderer *self)
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{
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if (self->gl_context == NULL)
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return;
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if (!self->has_buffers)
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return;
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GSK_NOTE (OPENGL, g_print ("Destroying buffers\n"));
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gdk_gl_context_make_current (self->gl_context);
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self->has_buffers = FALSE;
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}
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static gboolean
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gsk_gl_renderer_create_programs (GskGLRenderer *self,
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GError **error)
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{
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GskShaderBuilder *builder;
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GError *shader_error = NULL;
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gboolean res = FALSE;
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builder = gsk_shader_builder_new ();
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gsk_shader_builder_set_resource_base_path (builder, "/org/gtk/libgsk/glsl");
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self->uniforms[MVP] = gsk_shader_builder_add_uniform (builder, "uMVP");
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self->uniforms[SOURCE] = gsk_shader_builder_add_uniform (builder, "uSource");
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self->uniforms[MASK] = gsk_shader_builder_add_uniform (builder, "uMask");
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self->uniforms[ALPHA] = gsk_shader_builder_add_uniform (builder, "uAlpha");
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self->uniforms[BLEND_MODE] = gsk_shader_builder_add_uniform (builder, "uBlendMode");
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self->attributes[POSITION] = gsk_shader_builder_add_attribute (builder, "aPosition");
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self->attributes[UV] = gsk_shader_builder_add_attribute (builder, "aUv");
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if (gdk_gl_context_get_use_es (self->gl_context))
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{
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gsk_shader_builder_set_version (builder, SHADER_VERSION_GLES);
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gsk_shader_builder_set_vertex_preamble (builder, "es2_common.vs.glsl");
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gsk_shader_builder_set_fragment_preamble (builder, "es2_common.fs.glsl");
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gsk_shader_builder_add_define (builder, "GSK_GLES", "1");
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}
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else if (gdk_gl_context_is_legacy (self->gl_context))
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{
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int maj, min;
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gdk_gl_context_get_version (self->gl_context, &maj, &min);
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if (maj == 3)
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gsk_shader_builder_set_version (builder, SHADER_VERSION_GL3_LEGACY);
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else
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gsk_shader_builder_set_version (builder, SHADER_VERSION_GL2_LEGACY);
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gsk_shader_builder_set_vertex_preamble (builder, "gl_common.vs.glsl");
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gsk_shader_builder_set_fragment_preamble (builder, "gl_common.fs.glsl");
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gsk_shader_builder_add_define (builder, "GSK_LEGACY", "1");
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}
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else
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{
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gsk_shader_builder_set_version (builder, SHADER_VERSION_GL3);
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gsk_shader_builder_set_vertex_preamble (builder, "gl3_common.vs.glsl");
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gsk_shader_builder_set_fragment_preamble (builder, "gl3_common.fs.glsl");
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gsk_shader_builder_add_define (builder, "GSK_GL3", "1");
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}
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#ifdef G_ENABLE_DEBUG
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if (GSK_RENDER_MODE_CHECK (SHADERS))
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gsk_shader_builder_add_define (builder, "GSK_DEBUG", "1");
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#endif
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self->blend_program_id =
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gsk_shader_builder_create_program (builder, "blend.vs.glsl", "blend.fs.glsl", &shader_error);
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if (shader_error != NULL)
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{
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g_propagate_prefixed_error (error,
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shader_error,
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"Unable to create 'blend' program: ");
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g_object_unref (builder);
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goto out;
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}
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self->blit_program_id =
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gsk_shader_builder_create_program (builder, "blit.vs.glsl", "blit.fs.glsl", &shader_error);
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if (shader_error != NULL)
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{
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g_propagate_prefixed_error (error,
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shader_error,
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"Unable to create 'blit' program: ");
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g_object_unref (builder);
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goto out;
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}
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/* Keep a pointer to query for the uniform and attribute locations
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* when rendering the scene
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*/
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self->shader_builder = builder;
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res = TRUE;
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out:
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return res;
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}
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static void
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gsk_gl_renderer_destroy_programs (GskGLRenderer *self)
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{
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g_clear_object (&self->shader_builder);
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}
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static gboolean
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gsk_gl_renderer_realize (GskRenderer *renderer,
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GdkWindow *window,
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GError **error)
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{
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GskGLRenderer *self = GSK_GL_RENDERER (renderer);
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/* If we didn't get a GdkGLContext before realization, try creating
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* one now, for our exclusive use.
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*/
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if (self->gl_context == NULL)
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{
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self->gl_context = gdk_window_create_gl_context (window, error);
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if (self->gl_context == NULL)
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return FALSE;
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}
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if (!gdk_gl_context_realize (self->gl_context, error))
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return FALSE;
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gdk_gl_context_make_current (self->gl_context);
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g_assert (self->gl_driver == NULL);
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self->gl_driver = gsk_gl_driver_new (self->gl_context);
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self->gl_profiler = gsk_gl_profiler_new (self->gl_context);
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GSK_NOTE (OPENGL, g_print ("Creating buffers and programs\n"));
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if (!gsk_gl_renderer_create_programs (self, error))
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return FALSE;
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return TRUE;
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}
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static void
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gsk_gl_renderer_unrealize (GskRenderer *renderer)
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{
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GskGLRenderer *self = GSK_GL_RENDERER (renderer);
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if (self->gl_context == NULL)
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return;
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gdk_gl_context_make_current (self->gl_context);
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/* We don't need to iterate to destroy the associated GL resources,
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* as they will be dropped when we finalize the GskGLDriver
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*/
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g_clear_pointer (&self->render_items, g_array_unref);
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gsk_gl_renderer_destroy_buffers (self);
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gsk_gl_renderer_destroy_programs (self);
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g_clear_object (&self->gl_profiler);
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g_clear_object (&self->gl_driver);
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if (self->gl_context == gdk_gl_context_get_current ())
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gdk_gl_context_clear_current ();
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}
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static GdkDrawingContext *
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gsk_gl_renderer_begin_draw_frame (GskRenderer *renderer,
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const cairo_region_t *update_area)
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{
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GskGLRenderer *self = GSK_GL_RENDERER (renderer);
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cairo_region_t *damage;
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GdkDrawingContext *result;
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GdkRectangle whole_window;
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GdkWindow *window;
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window = gsk_renderer_get_window (renderer);
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whole_window = (GdkRectangle) {
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0, 0,
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gdk_window_get_width (window),
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gdk_window_get_height (window)
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};
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damage = gdk_gl_context_get_damage (self->gl_context);
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cairo_region_union (damage, update_area);
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if (cairo_region_contains_rectangle (damage, &whole_window) == CAIRO_REGION_OVERLAP_IN)
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{
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self->render_mode = RENDER_FULL;
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}
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else
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{
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GdkRectangle extents;
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cairo_region_get_extents (damage, &extents);
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cairo_region_union_rectangle (damage, &extents);
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if (gdk_rectangle_equal (&extents, &whole_window))
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self->render_mode = RENDER_FULL;
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else
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self->render_mode = RENDER_SCISSOR;
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}
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result = gdk_window_begin_draw_frame (window,
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GDK_DRAW_CONTEXT (self->gl_context),
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damage);
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cairo_region_destroy (damage);
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return result;
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}
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static void
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gsk_gl_renderer_resize_viewport (GskGLRenderer *self,
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const graphene_rect_t *viewport,
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int scale_factor)
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{
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int width = viewport->size.width * scale_factor;
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int height = viewport->size.height * scale_factor;
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GSK_NOTE (OPENGL, g_print ("glViewport(0, 0, %d, %d) [scale:%d]\n",
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width,
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height,
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scale_factor));
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glViewport (0, 0, width, height);
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}
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static void
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gsk_gl_renderer_update_frustum (GskGLRenderer *self,
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const graphene_matrix_t *modelview,
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const graphene_matrix_t *projection)
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{
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GSK_NOTE (TRANSFORMS, g_print ("Updating the modelview/projection\n"));
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graphene_matrix_multiply (modelview, projection, &self->mvp);
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graphene_frustum_init_from_matrix (&self->frustum, &self->mvp);
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GSK_NOTE (TRANSFORMS,
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g_print ("Renderer MVP:\n");
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graphene_matrix_print (&self->mvp);
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g_print ("\n"));
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}
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#define N_VERTICES 6
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static inline int
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node_depth (GskRenderNode *node)
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{
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int ret = 0;
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while (node->parent)
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{
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ret++;
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node = node->parent;
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}
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return ret;
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}
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static void
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render_item (GskGLRenderer *self,
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RenderItem *item)
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{
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float mvp[16];
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float opacity;
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if (item->children != NULL)
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{
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if (gsk_gl_driver_bind_render_target (self->gl_driver, item->render_data.render_target_id))
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{
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glViewport (0, 0, item->size.width, item->size.height);
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glClearColor (0.0, 0.0, 0.0, 0.0);
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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}
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}
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gsk_gl_driver_bind_vao (self->gl_driver, item->render_data.vao_id);
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glUseProgram (item->render_data.program_id);
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if (item->render_data.texture_id != 0)
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{
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/* Use texture unit 0 for the source */
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glUniform1i (item->render_data.source_location, 0);
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gsk_gl_driver_bind_source_texture (self->gl_driver, item->render_data.texture_id);
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if (item->parent_data != NULL)
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{
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glUniform1i (item->render_data.blendMode_location, item->blend_mode);
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/* Use texture unit 1 for the mask */
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if (item->parent_data->texture_id != 0)
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{
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glUniform1i (item->render_data.mask_location, 1);
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gsk_gl_driver_bind_mask_texture (self->gl_driver, item->parent_data->texture_id);
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}
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}
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}
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/* Pass the opacity component */
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if (item->children != NULL || item->opaque)
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opacity = 1.0;
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else
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opacity = item->opacity;
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glUniform1f (item->render_data.alpha_location, opacity);
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/* Pass the mvp to the vertex shader */
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GSK_NOTE (TRANSFORMS, graphene_matrix_print (&item->mvp));
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graphene_matrix_to_float (&item->mvp, mvp);
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glUniformMatrix4fv (item->render_data.mvp_location, 1, GL_FALSE, mvp);
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/* Draw the quad */
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GSK_NOTE2 (OPENGL, TRANSFORMS,
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g_print ("%*sDrawing item <%s>[%p] (w:%g, h:%g) with opacity: %g blend mode: %d\n",
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2 * node_depth (item->node), "",
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item->name,
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item,
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item->size.width, item->size.height,
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item->opaque ? 1 : item->opacity,
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item->blend_mode));
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glDrawArrays (GL_TRIANGLES, 0, N_VERTICES);
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#ifdef G_ENABLE_DEBUG
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gsk_profiler_counter_inc (gsk_renderer_get_profiler (GSK_RENDERER (self)),
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self->profile_counters.draw_calls);
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#endif
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/* Render all children items, so we can take the result
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* render target texture during the compositing
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*/
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if (item->children != NULL)
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{
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int i;
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for (i = 0; i < item->children->len; i++)
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{
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RenderItem *child = &g_array_index (item->children, RenderItem, i);
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render_item (self, child);
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}
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/* Bind the parent render target */
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if (item->parent_data != NULL)
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gsk_gl_driver_bind_render_target (self->gl_driver, item->parent_data->render_target_id);
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/* Bind the same VAO, as the render target is created with the same size
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* and vertices as the texture target
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*/
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gsk_gl_driver_bind_vao (self->gl_driver, item->render_data.vao_id);
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/* Since we're rendering the target texture, we only need the blit program */
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glUseProgram (self->blit_program_id);
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/* Use texture unit 0 for the render target */
|
|
glUniform1i (item->render_data.source_location, 0);
|
|
gsk_gl_driver_bind_source_texture (self->gl_driver, item->render_data.render_target_id);
|
|
|
|
/* Pass the opacity component; if we got here, we know that the original render
|
|
* target is neither fully opaque nor at full opacity
|
|
*/
|
|
glUniform1f (item->render_data.alpha_location, item->opacity);
|
|
|
|
/* Pass the mvp to the vertex shader */
|
|
GSK_NOTE (TRANSFORMS, graphene_matrix_print (&item->mvp));
|
|
graphene_matrix_to_float (&item->mvp, mvp);
|
|
glUniformMatrix4fv (item->render_data.mvp_location, 1, GL_FALSE, mvp);
|
|
|
|
/* Draw the quad */
|
|
GSK_NOTE2 (OPENGL, TRANSFORMS,
|
|
g_print ("%*sDrawing offscreen item <%s>[%p] (w:%g, h:%g) with opacity: %g\n",
|
|
2 * node_depth (item->node), "",
|
|
item->name,
|
|
item,
|
|
item->size.width, item->size.height,
|
|
item->opacity));
|
|
|
|
glDrawArrays (GL_TRIANGLES, 0, N_VERTICES);
|
|
}
|
|
}
|
|
|
|
static void
|
|
get_gl_scaling_filters (GskRenderNode *node,
|
|
int *min_filter_r,
|
|
int *mag_filter_r)
|
|
{
|
|
switch (node->min_filter)
|
|
{
|
|
case GSK_SCALING_FILTER_NEAREST:
|
|
*min_filter_r = GL_NEAREST;
|
|
break;
|
|
|
|
case GSK_SCALING_FILTER_LINEAR:
|
|
*min_filter_r = GL_LINEAR;
|
|
break;
|
|
|
|
case GSK_SCALING_FILTER_TRILINEAR:
|
|
*min_filter_r = GL_LINEAR_MIPMAP_LINEAR;
|
|
break;
|
|
}
|
|
|
|
switch (node->mag_filter)
|
|
{
|
|
case GSK_SCALING_FILTER_NEAREST:
|
|
*mag_filter_r = GL_NEAREST;
|
|
break;
|
|
|
|
/* There's no point in using anything above GL_LINEAR for
|
|
* magnification filters
|
|
*/
|
|
case GSK_SCALING_FILTER_LINEAR:
|
|
case GSK_SCALING_FILTER_TRILINEAR:
|
|
*mag_filter_r = GL_LINEAR;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
static gboolean
|
|
check_in_frustum (const graphene_frustum_t *frustum,
|
|
RenderItem *item)
|
|
{
|
|
graphene_box_t aabb;
|
|
|
|
graphene_box_init (&aabb, &item->min, &item->max);
|
|
graphene_matrix_transform_box (&item->mvp, &aabb, &aabb);
|
|
|
|
return graphene_frustum_intersects_box (frustum, &aabb);
|
|
}
|
|
#endif
|
|
|
|
static float
|
|
project_item (const graphene_matrix_t *projection,
|
|
const graphene_matrix_t *modelview)
|
|
{
|
|
graphene_vec4_t vec;
|
|
|
|
graphene_matrix_get_row (modelview, 3, &vec);
|
|
graphene_matrix_transform_vec4 (projection, &vec, &vec);
|
|
|
|
return graphene_vec4_get_z (&vec) / graphene_vec4_get_w (&vec);
|
|
}
|
|
|
|
static gboolean
|
|
render_node_needs_render_target (GskRenderNode *node)
|
|
{
|
|
if (!gsk_render_node_is_opaque (node))
|
|
{
|
|
double opacity = gsk_render_node_get_opacity (node);
|
|
|
|
if (opacity < 1.0)
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
gsk_gl_renderer_add_render_item (GskGLRenderer *self,
|
|
const graphene_matrix_t *projection,
|
|
GArray *render_items,
|
|
GskRenderNode *node,
|
|
RenderItem *parent)
|
|
{
|
|
graphene_rect_t viewport;
|
|
GskRenderNodeIter iter;
|
|
graphene_matrix_t mv;
|
|
graphene_rect_t bounds;
|
|
GskRenderNode *child;
|
|
RenderItem item;
|
|
RenderItem *ritem = NULL;
|
|
int program_id;
|
|
int scale_factor;
|
|
|
|
if (gsk_render_node_is_hidden (node))
|
|
{
|
|
GSK_NOTE (OPENGL, g_print ("Skipping hidden node <%s>[%p]\n",
|
|
node->name != NULL ? node->name : "unnamed",
|
|
node));
|
|
return;
|
|
}
|
|
|
|
memset (&item, 0, sizeof (RenderItem));
|
|
|
|
gsk_renderer_get_viewport (GSK_RENDERER (self), &viewport);
|
|
|
|
scale_factor = gsk_renderer_get_scale_factor (GSK_RENDERER (self));
|
|
if (scale_factor < 1)
|
|
scale_factor = 1;
|
|
|
|
gsk_render_node_get_bounds (node, &bounds);
|
|
|
|
item.node = node;
|
|
item.name = node->name != NULL ? node->name : "unnamed";
|
|
|
|
/* The texture size */
|
|
item.size.width = bounds.size.width * scale_factor;
|
|
item.size.height = bounds.size.height * scale_factor;
|
|
|
|
/* Each render item is an axis-aligned bounding box that we
|
|
* transform using the given transformation matrix
|
|
*/
|
|
item.min.x = bounds.origin.x;
|
|
item.min.y = bounds.origin.y;
|
|
item.min.z = 0.f;
|
|
|
|
item.max.x = item.min.x + bounds.size.width;
|
|
item.max.y = item.min.y + bounds.size.height;
|
|
item.max.z = 0.f;
|
|
|
|
/* The location of the item, in normalized world coordinates */
|
|
gsk_render_node_get_world_matrix (node, &mv);
|
|
graphene_matrix_multiply (&mv, &self->mvp, &item.mvp);
|
|
item.z = project_item (projection, &mv);
|
|
|
|
item.opaque = gsk_render_node_is_opaque (node);
|
|
item.opacity = gsk_render_node_get_opacity (node);
|
|
|
|
item.blend_mode = gsk_render_node_get_blend_mode (node);
|
|
|
|
/* Back-pointer to the parent node */
|
|
if (parent != NULL)
|
|
item.parent_data = &(parent->render_data);
|
|
else
|
|
item.parent_data = NULL;
|
|
|
|
/* Select the program to use */
|
|
if (parent != NULL)
|
|
program_id = self->blend_program_id;
|
|
else
|
|
program_id = self->blit_program_id;
|
|
|
|
item.render_data.program_id = program_id;
|
|
|
|
/* Retrieve all the uniforms and attributes */
|
|
item.render_data.source_location =
|
|
gsk_shader_builder_get_uniform_location (self->shader_builder, program_id, self->uniforms[SOURCE]);
|
|
item.render_data.mask_location =
|
|
gsk_shader_builder_get_uniform_location (self->shader_builder, program_id, self->uniforms[MASK]);
|
|
item.render_data.mvp_location =
|
|
gsk_shader_builder_get_uniform_location (self->shader_builder, program_id, self->uniforms[MVP]);
|
|
item.render_data.alpha_location =
|
|
gsk_shader_builder_get_uniform_location (self->shader_builder, program_id, self->uniforms[ALPHA]);
|
|
item.render_data.blendMode_location =
|
|
gsk_shader_builder_get_uniform_location (self->shader_builder, program_id, self->uniforms[BLEND_MODE]);
|
|
|
|
item.render_data.position_location =
|
|
gsk_shader_builder_get_attribute_location (self->shader_builder, program_id, self->attributes[POSITION]);
|
|
item.render_data.uv_location =
|
|
gsk_shader_builder_get_attribute_location (self->shader_builder, program_id, self->attributes[UV]);
|
|
|
|
if (render_node_needs_render_target (node))
|
|
{
|
|
item.render_data.render_target_id =
|
|
gsk_gl_driver_create_texture (self->gl_driver, item.size.width, item.size.height);
|
|
gsk_gl_driver_init_texture_empty (self->gl_driver, item.render_data.render_target_id);
|
|
gsk_gl_driver_create_render_target (self->gl_driver, item.render_data.render_target_id, TRUE, TRUE);
|
|
|
|
item.children = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem),
|
|
gsk_render_node_get_n_children (node));
|
|
}
|
|
else
|
|
{
|
|
item.render_data.render_target_id = 0;
|
|
item.children = NULL;
|
|
}
|
|
|
|
if (gsk_render_node_has_texture (node))
|
|
{
|
|
GskTexture *texture = gsk_render_node_get_texture (node);
|
|
int gl_min_filter = GL_NEAREST, gl_mag_filter = GL_NEAREST;
|
|
|
|
get_gl_scaling_filters (node, &gl_min_filter, &gl_mag_filter);
|
|
|
|
item.render_data.texture_id = gsk_gl_driver_get_texture_for_texture (self->gl_driver,
|
|
texture,
|
|
gl_min_filter,
|
|
gl_mag_filter);
|
|
}
|
|
else if (gsk_render_node_has_surface (node))
|
|
{
|
|
cairo_surface_t *surface = gsk_render_node_get_surface (node);
|
|
int gl_min_filter = GL_NEAREST, gl_mag_filter = GL_NEAREST;
|
|
|
|
get_gl_scaling_filters (node, &gl_min_filter, &gl_mag_filter);
|
|
|
|
/* Upload the Cairo surface to a GL texture */
|
|
item.render_data.texture_id = gsk_gl_driver_create_texture (self->gl_driver,
|
|
item.size.width,
|
|
item.size.height);
|
|
gsk_gl_driver_bind_source_texture (self->gl_driver, item.render_data.texture_id);
|
|
gsk_gl_driver_init_texture_with_surface (self->gl_driver,
|
|
item.render_data.texture_id,
|
|
surface,
|
|
gl_min_filter,
|
|
gl_mag_filter);
|
|
}
|
|
else
|
|
{
|
|
/* If the node does not draw anything, we skip it */
|
|
if (item.render_data.render_target_id == 0)
|
|
goto out;
|
|
}
|
|
|
|
/* Create the vertex buffers holding the geometry of the quad */
|
|
{
|
|
GskQuadVertex vertex_data[N_VERTICES] = {
|
|
{ { item.min.x, item.min.y }, { 0, 0 }, },
|
|
{ { item.min.x, item.max.y }, { 0, 1 }, },
|
|
{ { item.max.x, item.min.y }, { 1, 0 }, },
|
|
|
|
{ { item.max.x, item.max.y }, { 1, 1 }, },
|
|
{ { item.min.x, item.max.y }, { 0, 1 }, },
|
|
{ { item.max.x, item.min.y }, { 1, 0 }, },
|
|
};
|
|
|
|
item.render_data.vao_id =
|
|
gsk_gl_driver_create_vao_for_quad (self->gl_driver,
|
|
item.render_data.position_location,
|
|
item.render_data.uv_location,
|
|
N_VERTICES,
|
|
vertex_data);
|
|
}
|
|
|
|
GSK_NOTE (OPENGL, g_print ("%*sAdding node <%s>[%p] to render items\n",
|
|
2 * node_depth (node), "",
|
|
node->name != NULL ? node->name : "unnamed",
|
|
node));
|
|
g_array_append_val (render_items, item);
|
|
ritem = &g_array_index (render_items, RenderItem, render_items->len - 1);
|
|
|
|
if (item.children != NULL)
|
|
render_items = item.children;
|
|
|
|
out:
|
|
gsk_render_node_iter_init (&iter, node);
|
|
while (gsk_render_node_iter_next (&iter, &child))
|
|
gsk_gl_renderer_add_render_item (self, projection, render_items, child, ritem);
|
|
}
|
|
|
|
static gboolean
|
|
gsk_gl_renderer_validate_tree (GskGLRenderer *self,
|
|
GskRenderNode *root,
|
|
const graphene_matrix_t *projection)
|
|
{
|
|
int n_nodes;
|
|
|
|
if (self->gl_context == NULL)
|
|
{
|
|
GSK_NOTE (OPENGL, g_print ("No valid GL context associated to the renderer"));
|
|
return FALSE;
|
|
}
|
|
|
|
n_nodes = gsk_render_node_get_size (root);
|
|
|
|
gdk_gl_context_make_current (self->gl_context);
|
|
|
|
self->render_items = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem), n_nodes);
|
|
|
|
gsk_gl_driver_begin_frame (self->gl_driver);
|
|
|
|
GSK_NOTE (OPENGL, g_print ("RenderNode -> RenderItem\n"));
|
|
gsk_gl_renderer_add_render_item (self, projection, self->render_items, root, NULL);
|
|
|
|
GSK_NOTE (OPENGL, g_print ("Total render items: %d of max:%d\n",
|
|
self->render_items->len,
|
|
n_nodes));
|
|
|
|
gsk_gl_driver_end_frame (self->gl_driver);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gsk_gl_renderer_clear_tree (GskGLRenderer *self)
|
|
{
|
|
int removed_textures, removed_vaos;
|
|
|
|
if (self->gl_context == NULL)
|
|
return;
|
|
|
|
gdk_gl_context_make_current (self->gl_context);
|
|
|
|
g_clear_pointer (&self->render_items, g_array_unref);
|
|
|
|
removed_textures = gsk_gl_driver_collect_textures (self->gl_driver);
|
|
removed_vaos = gsk_gl_driver_collect_vaos (self->gl_driver);
|
|
|
|
GSK_NOTE (OPENGL, g_print ("Collected: %d textures, %d vaos\n",
|
|
removed_textures,
|
|
removed_vaos));
|
|
}
|
|
|
|
static void
|
|
gsk_gl_renderer_clear (GskGLRenderer *self)
|
|
{
|
|
GSK_NOTE (OPENGL, g_print ("Clearing viewport\n"));
|
|
glClearColor (0, 0, 0, 0);
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
}
|
|
|
|
static void
|
|
gsk_gl_renderer_setup_render_mode (GskGLRenderer *self)
|
|
{
|
|
switch (self->render_mode)
|
|
{
|
|
case RENDER_FULL:
|
|
glDisable (GL_SCISSOR_TEST);
|
|
break;
|
|
|
|
case RENDER_SCISSOR:
|
|
{
|
|
GdkDrawingContext *context = gsk_renderer_get_drawing_context (GSK_RENDERER (self));
|
|
GdkWindow *window = gsk_renderer_get_window (GSK_RENDERER (self));
|
|
GdkRectangle extents;
|
|
cairo_region_get_extents (gdk_drawing_context_get_clip (context), &extents);
|
|
glScissor (extents.x, gdk_window_get_height (window) - extents.height - extents.y, extents.width, extents.height);
|
|
glEnable (GL_SCISSOR_TEST);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define ORTHO_NEAR_PLANE -10000
|
|
#define ORTHO_FAR_PLANE 10000
|
|
|
|
static void
|
|
gsk_gl_renderer_render (GskRenderer *renderer,
|
|
GskRenderNode *root)
|
|
{
|
|
GskGLRenderer *self = GSK_GL_RENDERER (renderer);
|
|
graphene_matrix_t modelview, projection;
|
|
graphene_rect_t viewport;
|
|
guint i;
|
|
int scale_factor;
|
|
#ifdef G_ENABLE_DEBUG
|
|
GskProfiler *profiler;
|
|
gint64 gpu_time, cpu_time;
|
|
#endif
|
|
|
|
if (self->gl_context == NULL)
|
|
return;
|
|
|
|
#ifdef G_ENABLE_DEBUG
|
|
profiler = gsk_renderer_get_profiler (renderer);
|
|
#endif
|
|
|
|
gdk_gl_context_make_current (self->gl_context);
|
|
|
|
gsk_renderer_get_viewport (renderer, &viewport);
|
|
scale_factor = gsk_renderer_get_scale_factor (renderer);
|
|
|
|
gsk_gl_driver_begin_frame (self->gl_driver);
|
|
gsk_gl_renderer_create_buffers (self, viewport.size.width, viewport.size.height, scale_factor);
|
|
gsk_gl_driver_end_frame (self->gl_driver);
|
|
|
|
/* Set up the modelview and projection matrices to fit our viewport */
|
|
graphene_matrix_init_scale (&modelview, scale_factor, scale_factor, 1.0);
|
|
graphene_matrix_init_ortho (&projection,
|
|
0, viewport.size.width * scale_factor,
|
|
viewport.size.height * scale_factor, 0,
|
|
ORTHO_NEAR_PLANE,
|
|
ORTHO_FAR_PLANE);
|
|
|
|
gsk_gl_renderer_update_frustum (self, &modelview, &projection);
|
|
|
|
if (!gsk_gl_renderer_validate_tree (self, root, &projection))
|
|
goto out;
|
|
|
|
gsk_gl_driver_begin_frame (self->gl_driver);
|
|
|
|
#ifdef G_ENABLE_DEBUG
|
|
gsk_gl_profiler_begin_gpu_region (self->gl_profiler);
|
|
gsk_profiler_timer_begin (profiler, self->profile_timers.cpu_time);
|
|
#endif
|
|
|
|
/* Ensure that the viewport is up to date */
|
|
if (gsk_gl_driver_bind_render_target (self->gl_driver, 0))
|
|
gsk_gl_renderer_resize_viewport (self, &viewport, scale_factor);
|
|
|
|
gsk_gl_renderer_setup_render_mode (self);
|
|
|
|
gsk_gl_renderer_clear (self);
|
|
|
|
glEnable (GL_DEPTH_TEST);
|
|
glDepthFunc (GL_LEQUAL);
|
|
|
|
glEnable (GL_BLEND);
|
|
glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
GSK_NOTE (OPENGL, g_print ("Rendering %u items\n", self->render_items->len));
|
|
for (i = 0; i < self->render_items->len; i++)
|
|
{
|
|
RenderItem *item = &g_array_index (self->render_items, RenderItem, i);
|
|
|
|
render_item (self, item);
|
|
}
|
|
|
|
/* Draw the output of the GL rendering to the window */
|
|
gsk_gl_driver_end_frame (self->gl_driver);
|
|
|
|
#ifdef G_ENABLE_DEBUG
|
|
gsk_profiler_counter_inc (profiler, self->profile_counters.frames);
|
|
|
|
cpu_time = gsk_profiler_timer_end (profiler, self->profile_timers.cpu_time);
|
|
gsk_profiler_timer_set (profiler, self->profile_timers.cpu_time, cpu_time);
|
|
|
|
gpu_time = gsk_gl_profiler_end_gpu_region (self->gl_profiler);
|
|
gsk_profiler_timer_set (profiler, self->profile_timers.gpu_time, gpu_time);
|
|
|
|
gsk_profiler_push_samples (profiler);
|
|
#endif
|
|
|
|
out:
|
|
gdk_gl_context_make_current (self->gl_context);
|
|
gsk_gl_renderer_clear_tree (self);
|
|
gsk_gl_renderer_destroy_buffers (self);
|
|
}
|
|
|
|
static void
|
|
gsk_gl_renderer_class_init (GskGLRendererClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass);
|
|
|
|
gobject_class->dispose = gsk_gl_renderer_dispose;
|
|
|
|
renderer_class->realize = gsk_gl_renderer_realize;
|
|
renderer_class->unrealize = gsk_gl_renderer_unrealize;
|
|
renderer_class->begin_draw_frame = gsk_gl_renderer_begin_draw_frame;
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renderer_class->render = gsk_gl_renderer_render;
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}
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|
|
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static void
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gsk_gl_renderer_init (GskGLRenderer *self)
|
|
{
|
|
gsk_ensure_resources ();
|
|
|
|
graphene_matrix_init_identity (&self->mvp);
|
|
|
|
#ifdef G_ENABLE_DEBUG
|
|
{
|
|
GskProfiler *profiler = gsk_renderer_get_profiler (GSK_RENDERER (self));
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|
|
|
self->profile_counters.frames = gsk_profiler_add_counter (profiler, "frames", "Frames", FALSE);
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|
self->profile_counters.draw_calls = gsk_profiler_add_counter (profiler, "draws", "glDrawArrays", TRUE);
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|
|
|
self->profile_timers.cpu_time = gsk_profiler_add_timer (profiler, "cpu-time", "CPU time", FALSE, TRUE);
|
|
self->profile_timers.gpu_time = gsk_profiler_add_timer (profiler, "gpu-time", "GPU time", FALSE, TRUE);
|
|
}
|
|
#endif
|
|
}
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