gtk2/gsk/gskvulkaneffectpipelineprivate.h
Benjamin Otte 1aa0f79e8b vulkan: Make the effect renderer take matrix + offset
This is in preparation for the new color matrix node.

I don't think keeping support for a separate opacity shader is worth it.
2016-12-31 14:37:20 +01:00

34 lines
2.0 KiB
C

#ifndef __GSK_VULKAN_EFFECT_PIPELINE_PRIVATE_H__
#define __GSK_VULKAN_EFFECT_PIPELINE_PRIVATE_H__
#include <graphene.h>
#include "gskvulkanpipelineprivate.h"
G_BEGIN_DECLS
typedef struct _GskVulkanEffectPipelineLayout GskVulkanEffectPipelineLayout;
#define GSK_TYPE_VULKAN_EFFECT_PIPELINE (gsk_vulkan_effect_pipeline_get_type ())
G_DECLARE_FINAL_TYPE (GskVulkanEffectPipeline, gsk_vulkan_effect_pipeline, GSK, VULKAN_EFFECT_PIPELINE, GskVulkanPipeline)
GskVulkanPipeline * gsk_vulkan_effect_pipeline_new (GskVulkanPipelineLayout *layout,
const char *shader_name,
VkRenderPass render_pass);
gsize gsk_vulkan_effect_pipeline_count_vertex_data (GskVulkanEffectPipeline *pipeline);
void gsk_vulkan_effect_pipeline_collect_vertex_data (GskVulkanEffectPipeline *pipeline,
guchar *data,
const graphene_rect_t *rect,
const graphene_matrix_t *color_matrix,
const graphene_vec4_t *color_offset);
gsize gsk_vulkan_effect_pipeline_draw (GskVulkanEffectPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands);
G_END_DECLS
#endif /* __GSK_VULKAN_EFFECT_PIPELINE_PRIVATE_H__ */