gtk2/gsk/gl/gskgldriver.c
Matthias Clasen c56419818f gsk: make logging per-renderer
Add a setter for per-renderer debug flags, and use
them where possible. Some places don't have easy access
to a renderer, so this is not complete.
Also, use g_message instead of g_print throughout.
2018-01-14 17:05:04 -05:00

634 lines
16 KiB
C

#include "config.h"
#include "gskgldriverprivate.h"
#include "gskdebugprivate.h"
#include "gskprofilerprivate.h"
#include "gdk/gdktextureprivate.h"
#include <gdk/gdk.h>
#include <epoxy/gl.h>
typedef struct {
GLuint fbo_id;
GLuint depth_stencil_id;
} Fbo;
typedef struct {
GLuint texture_id;
int width;
int height;
GLuint min_filter;
GLuint mag_filter;
Fbo fbo;
GdkTexture *user;
guint in_use : 1;
guint permanent : 1;
} Texture;
struct _GskGLDriver
{
GObject parent_instance;
GdkGLContext *gl_context;
GskProfiler *profiler;
struct {
GQuark created_textures;
GQuark reused_textures;
GQuark surface_uploads;
} counters;
Fbo default_fbo;
GHashTable *textures;
const Texture *bound_source_texture;
const Fbo *bound_fbo;
int max_texture_size;
gboolean in_frame : 1;
};
G_DEFINE_TYPE (GskGLDriver, gsk_gl_driver, G_TYPE_OBJECT)
static Texture *
texture_new (void)
{
return g_slice_new0 (Texture);
}
static inline void
fbo_clear (const Fbo *f)
{
if (f->depth_stencil_id != 0)
glDeleteRenderbuffers (1, &f->depth_stencil_id);
glDeleteFramebuffers (1, &f->fbo_id);
}
static void
texture_free (gpointer data)
{
Texture *t = data;
if (t->user)
gdk_texture_clear_render_data (t->user);
if (t->fbo.fbo_id != 0)
fbo_clear (&t->fbo);
glDeleteTextures (1, &t->texture_id);
g_slice_free (Texture, t);
}
static void
gsk_gl_driver_finalize (GObject *gobject)
{
GskGLDriver *self = GSK_GL_DRIVER (gobject);
gdk_gl_context_make_current (self->gl_context);
g_clear_pointer (&self->textures, g_hash_table_unref);
g_clear_object (&self->profiler);
if (self->gl_context == gdk_gl_context_get_current ())
gdk_gl_context_clear_current ();
G_OBJECT_CLASS (gsk_gl_driver_parent_class)->finalize (gobject);
}
static void
gsk_gl_driver_class_init (GskGLDriverClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->finalize = gsk_gl_driver_finalize;
}
static void
gsk_gl_driver_init (GskGLDriver *self)
{
self->textures = g_hash_table_new_full (NULL, NULL, NULL, texture_free);
self->max_texture_size = -1;
#ifdef G_ENABLE_DEBUG
self->profiler = gsk_profiler_new ();
self->counters.created_textures = gsk_profiler_add_counter (self->profiler,
"created_textures",
"Textures created this frame",
TRUE);
self->counters.reused_textures = gsk_profiler_add_counter (self->profiler,
"reused_textures",
"Textures reused this frame",
TRUE);
self->counters.surface_uploads = gsk_profiler_add_counter (self->profiler,
"surface_uploads",
"Texture uploads from surfaces this frame",
TRUE);
#endif
}
GskGLDriver *
gsk_gl_driver_new (GdkGLContext *context)
{
GskGLDriver *self;
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
self = (GskGLDriver *) g_object_new (GSK_TYPE_GL_DRIVER, NULL);
self->gl_context = context;
return self;
}
void
gsk_gl_driver_begin_frame (GskGLDriver *self)
{
g_return_if_fail (GSK_IS_GL_DRIVER (self));
g_return_if_fail (!self->in_frame);
self->in_frame = TRUE;
if (self->max_texture_size < 0)
{
glGetIntegerv (GL_MAX_TEXTURE_SIZE, (GLint *) &self->max_texture_size);
GSK_NOTE (OPENGL, g_message ("GL max texture size: %d", self->max_texture_size));
}
glBindFramebuffer (GL_FRAMEBUFFER, 0);
self->bound_fbo = &self->default_fbo;
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D, 0);
glActiveTexture (GL_TEXTURE0 + 1);
glBindTexture (GL_TEXTURE_2D, 0);
glBindVertexArray (0);
glUseProgram (0);
glActiveTexture (GL_TEXTURE0);
#ifdef G_ENABLE_DEBUG
gsk_profiler_reset (self->profiler);
#endif
}
void
gsk_gl_driver_end_frame (GskGLDriver *self)
{
g_return_if_fail (GSK_IS_GL_DRIVER (self));
g_return_if_fail (self->in_frame);
self->bound_source_texture = NULL;
self->bound_fbo = NULL;
self->default_fbo.fbo_id = 0;
#ifdef G_ENABLE_DEBUG
GSK_NOTE (OPENGL,
g_message ("Textures created: %ld\n"
" Textures reused: %ld\n"
" Surface uploads: %ld",
gsk_profiler_counter_get (self->profiler, self->counters.created_textures),
gsk_profiler_counter_get (self->profiler, self->counters.reused_textures),
gsk_profiler_counter_get (self->profiler, self->counters.surface_uploads)));
#endif
GSK_NOTE (OPENGL,
g_message ("*** Frame end: textures=%d",
g_hash_table_size (self->textures)));
self->in_frame = FALSE;
}
int
gsk_gl_driver_collect_textures (GskGLDriver *driver)
{
GHashTableIter iter;
gpointer value_p = NULL;
int old_size;
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), 0);
g_return_val_if_fail (!driver->in_frame, 0);
old_size = g_hash_table_size (driver->textures);
g_hash_table_iter_init (&iter, driver->textures);
while (g_hash_table_iter_next (&iter, NULL, &value_p))
{
Texture *t = value_p;
if (t->user || t->permanent)
continue;
if (t->in_use)
{
t->in_use = FALSE;
if (t->fbo.fbo_id != 0)
{
fbo_clear (&t->fbo);
t->fbo.fbo_id = 0;
}
}
else
g_hash_table_iter_remove (&iter);
}
return old_size - g_hash_table_size (driver->textures);
}
int
gsk_gl_driver_get_max_texture_size (GskGLDriver *driver)
{
if (driver->max_texture_size < 0)
{
if (gdk_gl_context_get_use_es (driver->gl_context))
return 2048;
return 1024;
}
return driver->max_texture_size;
}
static Texture *
gsk_gl_driver_get_texture (GskGLDriver *driver,
int texture_id)
{
Texture *t;
if (g_hash_table_lookup_extended (driver->textures, GINT_TO_POINTER (texture_id), NULL, (gpointer *) &t))
return t;
return NULL;
}
static const Fbo *
gsk_gl_driver_get_fbo (GskGLDriver *driver,
int texture_id)
{
Texture *t = gsk_gl_driver_get_texture (driver, texture_id);
if (t->fbo.fbo_id == 0)
return &driver->default_fbo;
return &t->fbo;
}
static Texture *
find_texture_by_size (GHashTable *textures,
int width,
int height)
{
GHashTableIter iter;
gpointer value_p = NULL;
g_hash_table_iter_init (&iter, textures);
while (g_hash_table_iter_next (&iter, NULL, &value_p))
{
Texture *t = value_p;
if (t->width == width && t->height == height)
return t;
}
return NULL;
}
static Texture *
create_texture (GskGLDriver *self,
float fwidth,
float fheight)
{
guint texture_id;
Texture *t;
int width = ceilf (fwidth);
int height = ceilf (fheight);
g_assert (width > 0);
g_assert (height > 0);
if (width >= self->max_texture_size ||
height >= self->max_texture_size)
{
g_critical ("Texture %d x %d is bigger than supported texture limit of %d; clipping...",
width, height,
self->max_texture_size);
width = MIN (width, self->max_texture_size);
height = MIN (height, self->max_texture_size);
}
t = find_texture_by_size (self->textures, width, height);
if (t != NULL && !t->in_use && t->user == NULL)
{
GSK_NOTE (OPENGL, g_message ("Reusing Texture(%d) for size %dx%d",
t->texture_id, t->width, t->height));
t->in_use = TRUE;
#ifdef G_ENABLE_DEBUG
gsk_profiler_counter_inc (self->profiler, self->counters.reused_textures);
#endif
return t;
}
glGenTextures (1, &texture_id);
t = texture_new ();
t->texture_id = texture_id;
t->width = width;
t->height = height;
t->min_filter = GL_NEAREST;
t->mag_filter = GL_NEAREST;
t->in_use = TRUE;
g_hash_table_insert (self->textures, GINT_TO_POINTER (texture_id), t);
#ifdef G_ENABLE_DEBUG
gsk_profiler_counter_inc (self->profiler, self->counters.created_textures);
#endif
return t;
}
static void
gsk_gl_driver_release_texture (gpointer data)
{
Texture *t = data;
t->user = NULL;
}
int
gsk_gl_driver_get_texture_for_texture (GskGLDriver *driver,
GdkTexture *texture,
int min_filter,
int mag_filter)
{
Texture *t;
cairo_surface_t *surface;
t = gdk_texture_get_render_data (texture, driver);
if (t)
{
if (t->min_filter == min_filter && t->mag_filter == mag_filter)
return t->texture_id;
}
t = create_texture (driver, gdk_texture_get_width (texture), gdk_texture_get_height (texture));
if (gdk_texture_set_render_data (texture, driver, t, gsk_gl_driver_release_texture))
t->user = texture;
surface = gdk_texture_download_surface (texture);
gsk_gl_driver_bind_source_texture (driver, t->texture_id);
gsk_gl_driver_init_texture_with_surface (driver,
t->texture_id,
surface,
min_filter,
mag_filter);
cairo_surface_destroy (surface);
return t->texture_id;
}
int
gsk_gl_driver_create_permanent_texture (GskGLDriver *self,
float width,
float height)
{
Texture *t;
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), -1);
t = create_texture (self, width, height);
t->permanent = TRUE;
return t->texture_id;
}
int
gsk_gl_driver_create_texture (GskGLDriver *driver,
float width,
float height)
{
Texture *t;
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1);
t = create_texture (driver, width, height);
return t->texture_id;
}
int
gsk_gl_driver_create_render_target (GskGLDriver *driver,
int texture_id,
gboolean add_depth_buffer,
gboolean add_stencil_buffer)
{
GLuint fbo_id, depth_stencil_buffer_id;
Texture *t;
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1);
g_return_val_if_fail (driver->in_frame, -1);
t = gsk_gl_driver_get_texture (driver, texture_id);
if (t == NULL)
return -1;
if (t->fbo.fbo_id != 0)
fbo_clear (&t->fbo);
glGenFramebuffers (1, &fbo_id);
glBindFramebuffer (GL_FRAMEBUFFER, fbo_id);
glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, t->texture_id, 0);
if (add_depth_buffer || add_stencil_buffer)
glGenRenderbuffersEXT (1, &depth_stencil_buffer_id);
else
depth_stencil_buffer_id = 0;
glBindRenderbuffer (GL_RENDERBUFFER, depth_stencil_buffer_id);
if (add_depth_buffer || add_stencil_buffer)
{
if (add_stencil_buffer)
glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, t->width, t->height);
else
glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, t->width, t->height);
if (add_depth_buffer)
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, depth_stencil_buffer_id);
if (add_stencil_buffer)
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, depth_stencil_buffer_id);
}
t->fbo.fbo_id = fbo_id;
t->fbo.depth_stencil_id = depth_stencil_buffer_id;
g_assert_cmpint (glCheckFramebufferStatus (GL_FRAMEBUFFER), ==, GL_FRAMEBUFFER_COMPLETE);
glBindFramebuffer (GL_FRAMEBUFFER, driver->default_fbo.fbo_id);
return fbo_id;
}
void
gsk_gl_driver_bind_source_texture (GskGLDriver *driver,
int texture_id)
{
Texture *t;
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
g_return_if_fail (driver->in_frame);
t = gsk_gl_driver_get_texture (driver, texture_id);
if (t == NULL)
{
g_critical ("No texture %d found.", texture_id);
return;
}
if (driver->bound_source_texture != t)
{
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D, t->texture_id);
driver->bound_source_texture = t;
}
}
gboolean
gsk_gl_driver_bind_render_target (GskGLDriver *driver,
int texture_id)
{
int status;
const Fbo *f;
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), FALSE);
g_return_val_if_fail (driver->in_frame, FALSE);
if (texture_id == 0)
{
glBindFramebuffer (GL_FRAMEBUFFER, 0);
driver->bound_fbo = &driver->default_fbo;
goto out;
}
f = gsk_gl_driver_get_fbo (driver, texture_id);
if (f != driver->bound_fbo)
{
glBindFramebuffer (GL_FRAMEBUFFER, f->fbo_id);
driver->bound_fbo = f;
}
out:
if (texture_id != 0)
{
status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
g_assert_cmpint (status, ==, GL_FRAMEBUFFER_COMPLETE);
}
return TRUE;
}
void
gsk_gl_driver_destroy_texture (GskGLDriver *driver,
int texture_id)
{
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
g_hash_table_remove (driver->textures, GINT_TO_POINTER (texture_id));
}
static void
gsk_gl_driver_set_texture_parameters (GskGLDriver *driver,
int min_filter,
int mag_filter)
{
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
void
gsk_gl_driver_init_texture_empty (GskGLDriver *driver,
int texture_id)
{
Texture *t;
g_return_if_fail (GSK_IS_GL_DRIVER (driver));
t = gsk_gl_driver_get_texture (driver, texture_id);
if (t == NULL)
{
g_critical ("No texture %d found.", texture_id);
return;
}
if (driver->bound_source_texture != t)
{
g_critical ("You must bind the texture before initializing it.");
return;
}
gsk_gl_driver_set_texture_parameters (driver, t->min_filter, t->mag_filter);
if (gdk_gl_context_get_use_es (driver->gl_context))
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, t->width, t->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
else
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, t->width, t->height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glBindTexture (GL_TEXTURE_2D, 0);
}
void
gsk_gl_driver_init_texture_with_surface (GskGLDriver *self,
int texture_id,
cairo_surface_t *surface,
int min_filter,
int mag_filter)
{
Texture *t;
g_return_if_fail (GSK_IS_GL_DRIVER (self));
t = gsk_gl_driver_get_texture (self, texture_id);
if (t == NULL)
{
g_critical ("No texture %d found.", texture_id);
return;
}
if (self->bound_source_texture != t)
{
g_critical ("You must bind the texture before initializing it.");
return;
}
gsk_gl_driver_set_texture_parameters (self, min_filter, mag_filter);
gdk_cairo_surface_upload_to_gl (surface, GL_TEXTURE_2D, t->width, t->height, NULL);
#ifdef G_ENABLE_DEBUG
gsk_profiler_counter_inc (self->profiler, self->counters.surface_uploads);
#endif
t->min_filter = min_filter;
t->mag_filter = mag_filter;
if (t->min_filter != GL_NEAREST)
glGenerateMipmap (GL_TEXTURE_2D);
}