..
blend.glsl
gl: Add some namespacing to the preamble symbols
2020-09-29 09:51:16 +02:00
blit.glsl
gl: Add some namespacing to the preamble symbols
2020-09-29 09:51:16 +02:00
blur.glsl
gl renderer: Remove two unused uniforms
2020-10-14 15:06:12 -04:00
border.glsl
gl: Add some namespacing to the preamble symbols
2020-09-29 09:51:16 +02:00
color_matrix.glsl
gl: Add some namespacing to the preamble symbols
2020-09-29 09:51:16 +02:00
color.glsl
gl: Add some namespacing to the preamble symbols
2020-09-29 09:51:16 +02:00
coloring.glsl
gl: Add some namespacing to the preamble symbols
2020-09-29 09:51:16 +02:00
conic_gradient.glsl
Fix gtk4-demo’s gears demo on OpenGL ES
2020-12-25 01:21:08 +01:00
cross_fade.glsl
gl: Add some namespacing to the preamble symbols
2020-09-29 09:51:16 +02:00
custom.glsl
Support GLShaderNode in backends
2020-09-29 09:51:16 +02:00
inset_shadow.glsl
gl renderer: Use premultiply() in inset shadow shader`
2020-10-14 15:06:12 -04:00
linear_gradient.glsl
gradient shaders: Reduce out values as well
2020-10-05 20:35:34 -04:00
outset_shadow.glsl
gl: Add some namespacing to the preamble symbols
2020-09-29 09:51:16 +02:00
preamble.fs.glsl
glsl: tweak pre-processor to support Apple GLSL compiler
2020-10-29 10:57:02 -07:00
preamble.glsl
glsl: Add a comment
2020-10-14 15:06:12 -04:00
preamble.vs.glsl
gl: Add some namespacing to the preamble symbols
2020-09-29 09:51:16 +02:00
radial_gradient.glsl
gradient shaders: Reduce out values as well
2020-10-05 20:35:34 -04:00
repeat.glsl
gl: Add some namespacing to the preamble symbols
2020-09-29 09:51:16 +02:00
unblurred_outset_shadow.glsl
unblurred outset shadow shader: Use premultiply()
2020-10-14 15:06:12 -04:00