forked from AuroraMiddleware/gtk
760 lines
24 KiB
Plaintext
760 lines
24 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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Signals
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<!-- ##### SECTION Short_Description ##### -->
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Object methods and callbacks
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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The GTK+ signal system merely proxies the GLib signal system now. For future
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usage, direct use of the <link linkend="gobject-Signals">GSignal</link> API is recommended, this avoids significant
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performance hits where #GtkArg structures have to be converted into #GValue<!-- -->s.
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</para>
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<refsect2>
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<title>What are signals?</title>
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<para>
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Signals are a way to get notification when something happens
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and to customize object behavior according to the
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user's needs.
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Every <wordasword>signal</wordasword> is uniquely identified by a name,
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"class_name::signal_name", where signal_name might be something like
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"clicked" and class_name might be "GtkButton". Note that some other class
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may also define a "clicked" callback, so long as it doesn't derive from
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#GtkButton.
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</para>
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<para>
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When they are created, they are also assigned a unique positive integer,
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the signal id (1 is the first signal id- 0 is used to flag an error).
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Each is also tied to an array of types that describes
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the prototype of the function pointer(s) (handlers) you may
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connect to the signal. Finally, every signal has
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a default handler that is given by a function pointer
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in its class structure: it is run by default whenever the
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signal is emitted. (It is possible that a signal will
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be emitted and a user-defined handler will prevent the default handler
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from being run.)
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</para>
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<para>
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Signals are used by everyone, but they are only
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created on a per class basis -- so you should not call
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call gtk_signal_new() unless you are writing
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a new #GtkObject type. However, if you want to make a new signal
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for an existing type, you may use gtk_object_class_user_signal_new()
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to create a signal that doesn't correspond to a class's builtin
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methods.
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</para>
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</refsect2>
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<refsect2>
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<title>How are signals used?</title>
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<para>
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There are two basic actions in the signal handling game.
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If you want notification of an event, you must <emphasis>connect</emphasis>
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a function pointer and a data pointer to that signal; the data pointer
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will be passed as the last argument to the function (so long as you
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are using the default marshalling functions).
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You will receive a connection id, a unique positive integer
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corresponding to that attachment.
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</para>
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<para>
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Functions that want to notify the user of certain actions,
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<emphasis>emit</emphasis> signals.
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</para>
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</refsect2>
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<refsect2>
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<title>Basic Terminology</title>
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<variablelist>
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<varlistentry>
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<term>signal</term>
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<listitem><para>A class method, e.g. GtkButton::clicked.
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More precisely it is a unique class-branch/signal-name pair.
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This means you may not define a signal handler for a class which
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derives from #GtkButton that is called clicked,
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but it is okay to share signals names if they are separate in
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the class tree.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term>default handler</term>
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<listitem><para>The object's internal method which is invoked
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when the signal is emitted.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>user-defined handler</term>
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<listitem><para>A function pointer and data connected
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to a signal (for a particular object).</para>
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<para>There are really two types: those which are connected
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normally, and those which are connected by one
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of the connect_after functions. The connect_after handlers
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are always run after the default handler.</para>
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<para>Many toolkits refer to these as <wordasword>callbacks</wordasword>.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>emission</term>
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<listitem><para>the whole process of emitting a signal,
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including the invocation of all
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the different handler types mentioned above.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>signal id</term>
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<listitem><para>The unique positive (nonzero) integer
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used to identify a signal. It can be used instead of
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a name to many functions for a slight performance
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improvement.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>connection id</term>
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<listitem><para>The unique positive (nonzero) integer
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used to identify the connection of a user-defined handler
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to a signal. Notice that it is allowed to connect the
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same function-pointer/user-data pair twice, so
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there is no guarantee that a function-pointer/user-data
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maps to a unique connection id.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect2>
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<refsect2><title>A brief note on how they work.</title>
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<para>
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The functions responsible for translating an array of #GtkArgs
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to your C compiler's normal semantics are called Marshallers.
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They are identified by
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gtk_marshal_<replaceable>return_value</replaceable>__<replaceable>parameter_list</replaceable>()
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for example a C function returning a gboolean and taking a gint
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can be invoked by using gtk_marshal_BOOL__INT().
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Not all possibly combinations of return/params are available,
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of course, so if you are writing a #GtkObject with parameters
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you might have to write a marshaller.
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</para>
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</refsect2>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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<variablelist>
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<varlistentry>
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<term>#GtkObject</term>
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<listitem><para>The base class for things which emit signals.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><link linkend="gobject-Signals">GSignal</link></term>
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<listitem><para>The GLib signal system.</para></listitem>
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</varlistentry>
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</variablelist>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### MACRO GTK_SIGNAL_OFFSET ##### -->
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<para>
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Use in place of <function>offsetof()</function>, which is used if it exists.
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</para>
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<!-- ##### ENUM GtkSignalRunType ##### -->
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<para>
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These configure the signal's emission. They control
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whether the signal can be emitted recursively on an object
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and
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whether to run the default method before or after the user-defined handlers.
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</para>
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<variablelist>
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<varlistentry>
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<term>GTK_RUN_FIRST</term>
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<listitem><para>Run the default handler before the connected user-defined
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handlers.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term>GTK_RUN_LAST</term>
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<listitem><para>Run the default handler after the connected
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user-defined handlers.
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(Handlers registered as "after" always run after the default handler though)
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term>GTK_RUN_BOTH</term>
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<listitem><para>Run the default handler twice,
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once before the user-defined handlers,
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and
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once after.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term>GTK_RUN_NO_RECURSE</term>
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<listitem><para>Whether to prevent a handler or hook
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from reemitting the signal from within itself.
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Attempts to
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emit the signal while it is running will result in the signal
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emission being restarted once it is done with the current processing.
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</para><para>
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You must be
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careful to avoid having two handlers endlessly reemitting signals,
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gtk_signal_n_emissions() can be helpful.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term>GTK_RUN_ACTION</term>
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<listitem><para>The signal is an action you can
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invoke without any particular setup or cleanup.
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The signal is treated no differently, but some
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other code can determine if the signal is appropriate to
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delegate to user control. For example, key binding sets
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only allow bindings of ACTION signals to keystrokes.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term>GTK_RUN_NO_HOOKS</term>
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<listitem><para>This prevents the connection of emission hooks
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to the signal.
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</para></listitem>
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</varlistentry>
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</variablelist>
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@GTK_RUN_FIRST:
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@GTK_RUN_LAST:
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@GTK_RUN_BOTH:
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@GTK_RUN_NO_RECURSE:
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@GTK_RUN_ACTION:
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@GTK_RUN_NO_HOOKS:
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<!-- ##### FUNCTION gtk_signal_new ##### -->
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<para>
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Creates a new signal type. (This is usually done in the
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class initializer.)
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</para>
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@name: the event name for the signal, e.g. "clicked".
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@signal_flags: a combination of #GTK_RUN flags
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specifying detail of when the default handler is to be invoked.
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You should at least specify #GTK_RUN_FIRST
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or #GTK_RUN_LAST.
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@object_type: the type of object this signal pertains to.
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It will also pertain to derivers of this type automatically.
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@function_offset: How many bytes the function pointer is in
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the class structure for this type. Used to invoke a class
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method generically.
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@marshaller: the function to translate between an array
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of GtkArgs and the native calling convention. Usually they
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are identified just by the type of arguments they take:
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for example, gtk_marshal_BOOL__STRING() describes a marshaller
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which takes a string and returns a boolean value.
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@return_val: the type of return value, or #GTK_TYPE_NONE for a signal
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without a return value.
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@n_args: the number of parameter the handlers may take.
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@Varargs: a list of #GTK_TYPE_*, one for each parameter.
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@Returns: the signal id.
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@Deprecated: Use g_signal_new() instead.
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<!-- ##### FUNCTION gtk_signal_newv ##### -->
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<para>
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Creates a new signal type. (This is usually done in a
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class initializer.)
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</para>
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<para>
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This function take the types as an array, instead of a list
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following the arguments. Otherwise the same as gtk_signal_new().
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</para>
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@name: the name of the signal to create.
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@signal_flags: see gtk_signal_new().
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@object_type: the type of #GtkObject to associate the signal with.
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@function_offset: how many bytes the function pointer is in
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the class structure for this type.
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@marshaller:
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@return_val: the type of the return value, or #GTK_TYPE_NONE if
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you don't want a return value.
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@n_args: the number of parameters to the user-defined handlers.
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@args: an array of #GtkType<!---->s, describing the prototype to
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the callbacks.
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@Returns: the signal id.
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@Deprecated: Use g_signal_newv() instead.
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<!-- ##### MACRO gtk_signal_lookup ##### -->
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<para>
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Given the name of the signal and the type of object it connects
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to, get the signal's identifying integer. Emitting the signal
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by number is somewhat faster than using the name each time.
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</para>
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<para>
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It also tries the ancestors of the given type.
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</para>
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@name: the signal's name, e.g. clicked.
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@object_type: the type that the signal operates on, e.g. #GTK_TYPE_BUTTON.
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@Returns: the signal's identifying number, or 0 if no signal was found.
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@Deprecated: Use g_signal_lookup() instead.
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<!-- ##### MACRO gtk_signal_name ##### -->
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<para>
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Given the signal's identifier, finds its name.
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</para>
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<para>
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Two different signals may have the same name, if they have differing types.
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</para>
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@signal_id: the signal's identifying number.
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@Returns: the signal name, or %NULL if the signal number was invalid.
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@Deprecated: Use g_signal_name() instead.
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<!-- ##### FUNCTION gtk_signal_emit ##### -->
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<para>
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Emits a signal. This causes the default handler and user-defined
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handlers to be run.
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</para>
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<para>
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Here is what gtk_signal_emit() does:
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</para>
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<para>
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1. Calls the default handler and the user-connected handlers.
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The default handler will be called first if
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#GTK_RUN_FIRST is set, and last if #GTK_RUN_LAST is set.
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</para>
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<para>
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2. Calls all handlers connected with the "after" flag set.
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</para>
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@object: the object that emits the signal.
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@signal_id: the signal identifier.
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@Varargs: the parameters to the function, followed
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by a pointer to the return type, if any.
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@Deprecated: Use g_signal_emit() instead.
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<!-- ##### FUNCTION gtk_signal_emit_by_name ##### -->
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<para>
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Emits a signal. This causes the default handler and user-connected
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handlers to be run.
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</para>
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@object: the object that emits the signal.
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@name: the name of the signal.
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@Varargs: the parameters to the function, followed
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by a pointer to the return type, if any.
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@Deprecated: Use g_signal_emit_by_name() instead.
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<!-- ##### FUNCTION gtk_signal_emitv ##### -->
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<para>
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Emits a signal. This causes the default handler and user-connected
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handlers to be run. This differs from gtk_signal_emit() by taking
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an array of GtkArgs instead of using C's varargs mechanism.
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</para>
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@object: the object to emit the signal to.
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@signal_id: the signal identifier.
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@args: an array of GtkArgs, one for each parameter,
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followed by one which is a pointer to the return type.
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@Deprecated: Use g_signal_emitv() instead.
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<!-- ##### FUNCTION gtk_signal_emitv_by_name ##### -->
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<para>
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Emits a signal by name. This causes the default handler and user-connected
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handlers to be run. This differs from gtk_signal_emit() by taking
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an array of GtkArgs instead of using C's varargs mechanism.
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</para>
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@object: the object to emit the signal to.
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@name: the name of the signal.
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@args: an array of GtkArgs, one for each parameter,
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followed by one which is a pointer to the return type.
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@Deprecated: Use g_signal_emitv() and g_signal_lookup() instead.
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<!-- ##### MACRO gtk_signal_emit_stop ##### -->
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<para>
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This function aborts a signal's current emission.
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</para>
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<para>
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It will prevent the default method from running,
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if the signal was #GTK_RUN_LAST and you connected
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normally (i.e. without the "after" flag).
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</para>
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<para>
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It will print a warning if used on a signal which
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isn't being emitted.
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</para>
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@object: the object whose signal handlers you wish to stop.
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@signal_id: the signal identifier, as returned by g_signal_lookup().
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@Deprecated: Use g_signal_stop_emission() instead.
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<!-- ##### FUNCTION gtk_signal_emit_stop_by_name ##### -->
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<para>
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This function aborts a signal's current emission.
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</para>
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<para>
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It is just like gtk_signal_emit_stop()
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except it will lookup the signal id for you.
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</para>
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@object: the object whose signal handlers you wish to stop.
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@name: the name of the signal you wish to stop.
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@Deprecated: Use g_signal_stop_emission_by_name() instead.
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<!-- ##### MACRO gtk_signal_connect ##### -->
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<para>
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Attaches a function pointer and user data to a signal for
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a particular object.
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</para>
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<para>
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The #GtkSignalFunction takes a #GtkObject as its first parameter.
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It will be the same object as the one you're connecting
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the hook to. The @func_data will be passed as the last parameter
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to the hook.
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</para>
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<para>
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All else being equal, signal handlers are invoked in the order
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connected (see gtk_signal_emit() for the other details of
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which order things are called in).
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</para>
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<para>
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Here is how one passes an integer as user data,
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for when you just want to specify a constant int
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as parameter to your function:
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</para>
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<informalexample>
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<programlisting>
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static void button_clicked_int (GtkButton* button, gpointer func_data)
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{
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g_print ("button pressed: %d\n", GPOINTER_TO_INT (func_data));
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}
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/* By calling this function, you will make the g_print above
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* execute, printing the number passed as `to_print'. */
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static void attach_print_signal (GtkButton* button, gint to_print)
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{
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gtk_signal_connect (GTK_OBJECT (button), "clicked",
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GTK_SIGNAL_FUNC (button_clicked_int),
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GINT_TO_POINTER (to_print));
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}
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</programlisting>
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</informalexample>
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@object: the object associated with the signal, e.g. if a button
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is getting pressed, this is that button.
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@name: name of the signal.
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@func: function pointer to attach to the signal.
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@func_data: value to pass as to your function (through the marshaller).
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@Returns: the connection id.
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@Deprecated: Use g_signal_connect() instead.
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<!-- ##### MACRO gtk_signal_connect_after ##### -->
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<para>
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Attaches a function pointer and user data to a signal
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so that this handler will be called after the other handlers.
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</para>
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@object: the object associated with the signal.
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@name: name of the signal.
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@func: function pointer to attach to the signal.
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@func_data: value to pass as to your function (through the marshaller).
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@Returns: the unique identifier for this attachment: the connection id.
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@Deprecated: Use g_signal_connect_after() instead.
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<!-- ##### MACRO gtk_signal_connect_object ##### -->
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<para>
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This function is for registering a callback that will
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call another object's callback. That is,
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instead of passing the object which is responsible
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for the event as the first parameter of the callback,
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it is switched with the user data (so the object which emits
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the signal will be the last parameter, which is where the
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user data usually is).
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</para>
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<para>
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This is useful for passing a standard function in as a callback.
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For example, if you wanted a button's press to gtk_widget_show()
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some widget, you could write:
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</para>
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<informalexample>
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<programlisting>
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gtk_signal_connect_object (button, "clicked", gtk_widget_show, window);
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</programlisting>
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</informalexample>
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@object: the object which emits the signal.
|
|
@name: the name of the signal.
|
|
@func: the function to callback.
|
|
@slot_object: the object to pass as the first parameter to func.
|
|
(Though it pretends to take an object, you can
|
|
really pass any gpointer as the #slot_object .)
|
|
@Returns: the connection id.
|
|
@Deprecated: Use g_signal_connect_swapped() instead.
|
|
|
|
|
|
<!-- ##### MACRO gtk_signal_connect_object_after ##### -->
|
|
<para>
|
|
Attaches a signal hook to a signal, passing in an alternate
|
|
object as the first parameter, and guaranteeing
|
|
that the default handler and all normal
|
|
handlers are called first.
|
|
</para>
|
|
|
|
@object: the object associated with the signal.
|
|
@name: name of the signal.
|
|
@func: function pointer to attach to the signal.
|
|
@slot_object: the object to pass as the first parameter to #func.
|
|
@Returns: the connection id.
|
|
@Deprecated: Use g_signal_connect_data() instead, passing
|
|
<literal>G_CONNECT_AFTER|G_CONNECT_SWAPPED</literal> as @connect_flags.
|
|
|
|
|
|
<!-- ##### FUNCTION gtk_signal_connect_full ##### -->
|
|
<para>
|
|
Attaches a function pointer and user data to a signal with
|
|
more control.
|
|
</para>
|
|
|
|
@object: the object which emits the signal. For example, a button
|
|
in the button press signal.
|
|
@name: the name of the signal.
|
|
@func: function pointer to attach to the signal.
|
|
@unsupported:
|
|
@data: the user data associated with the function.
|
|
@destroy_func: function to call when this particular hook is
|
|
disconnected.
|
|
@object_signal: whether this is an object signal-- basically an "object
|
|
signal" is one that wants its user_data and object fields switched,
|
|
which is useful for calling functions which operate on another
|
|
object primarily.
|
|
@after: whether to invoke the user-defined handler after the signal, or to let
|
|
the signal's default behavior preside (i.e. depending on #GTK_RUN_FIRST
|
|
and #GTK_RUN_LAST).
|
|
@Returns: the connection id.
|
|
@Deprecated: Use g_signal_connect_data() instead.
|
|
|
|
|
|
<!-- ##### FUNCTION gtk_signal_connect_while_alive ##### -->
|
|
<para>
|
|
Attaches a function pointer and another #GtkObject to a signal.
|
|
</para>
|
|
<para>
|
|
This function takes an object whose "destroy" signal
|
|
should be trapped.
|
|
That way, you don't have to clean up the
|
|
signal handler when you destroy the object.
|
|
It is a little less efficient though.
|
|
</para>
|
|
<para>
|
|
(Instead you may call gtk_signal_disconnect_by_data(), if you want
|
|
to explicitly delete all attachments to this object. This
|
|
is perhaps not recommended since it could be confused
|
|
with an integer masquerading as a pointer (through GINT_TO_POINTER()).)
|
|
</para>
|
|
|
|
@object: the object that emits the signal.
|
|
@name: name of the signal.
|
|
@func: function pointer to attach to the signal.
|
|
@func_data: pointer to pass to func.
|
|
@alive_object: object whose death should cause the handler connection
|
|
to be destroyed.
|
|
@Deprecated: Use g_signal_connect_object() instead.
|
|
|
|
|
|
<!-- ##### FUNCTION gtk_signal_connect_object_while_alive ##### -->
|
|
<para>
|
|
These signal connectors are for signals which refer to objects,
|
|
so they must not be called after the object is deleted.
|
|
</para>
|
|
<para>
|
|
Unlike gtk_signal_connect_while_alive(),
|
|
this swaps the object and user data, making it suitable for
|
|
use with functions which primarily operate on the user data.
|
|
</para>
|
|
<para>
|
|
This function acts just like gtk_signal_connect_object() except
|
|
it traps the "destroy" signal to prevent you from having to
|
|
clean up the handler.
|
|
</para>
|
|
|
|
@object: the object associated with the signal.
|
|
@name: name of the signal.
|
|
@func: function pointer to attach to the signal.
|
|
@alive_object: the user data, which must be an object, whose destruction
|
|
should signal the removal of this signal.
|
|
@Deprecated: Use g_signal_connect_object() instead, passing
|
|
<literal>G_CONNECT_SWAPPED</literal> as @connect_flags.
|
|
|
|
|
|
<!-- ##### MACRO gtk_signal_disconnect ##### -->
|
|
<para>
|
|
Destroys a user-defined handler connection.
|
|
</para>
|
|
|
|
@object: the object which the handler pertains to.
|
|
@handler_id: the connection id.
|
|
@Deprecated: Use g_signal_handler_disconnect() instead.
|
|
|
|
|
|
<!-- ##### MACRO gtk_signal_disconnect_by_func ##### -->
|
|
<para>
|
|
Destroys all connections for a particular object, with
|
|
the given function-pointer and user-data.
|
|
</para>
|
|
|
|
@object: the object which emits the signal.
|
|
@func: the function pointer to search for.
|
|
@data: the user data to search for.
|
|
@Deprecated: Use g_signal_handlers_disconnect_by_func() instead.
|
|
|
|
|
|
<!-- ##### MACRO gtk_signal_disconnect_by_data ##### -->
|
|
<para>
|
|
Destroys all connections for a particular object, with
|
|
the given user-data.
|
|
</para>
|
|
|
|
@object: the object which emits the signal.
|
|
@data: the user data to search for.
|
|
@Deprecated: Use g_signal_handlers_disconnect_matched() instead.
|
|
|
|
|
|
<!-- ##### MACRO gtk_signal_handler_block ##### -->
|
|
<para>
|
|
Prevents a user-defined handler from being invoked. All other
|
|
signal processing will go on as normal, but this particular
|
|
handler will ignore it.
|
|
</para>
|
|
|
|
@object: the object which emits the signal to block.
|
|
@handler_id: the connection id.
|
|
@Deprecated: Use g_signal_handler_block() instead.
|
|
|
|
|
|
<!-- ##### MACRO gtk_signal_handler_block_by_func ##### -->
|
|
<para>
|
|
Prevents a user-defined handler from being invoked, by reference to
|
|
the user-defined handler's function pointer and user data. (It may result in
|
|
multiple hooks being blocked, if you've called connect multiple times.)
|
|
</para>
|
|
|
|
@object: the object which emits the signal to block.
|
|
@func: the function pointer of the handler to block.
|
|
@data: the user data of the handler to block.
|
|
@Deprecated: Use g_signal_handlers_block_by_func() instead.
|
|
|
|
|
|
<!-- ##### MACRO gtk_signal_handler_block_by_data ##### -->
|
|
<para>
|
|
Prevents all user-defined handlers with a certain user data from being invoked.
|
|
</para>
|
|
|
|
@object: the object which emits the signal we want to block.
|
|
@data: the user data of the handlers to block.
|
|
@Deprecated: Use g_signal_handlers_block_matched() instead.
|
|
|
|
|
|
<!-- ##### MACRO gtk_signal_handler_unblock ##### -->
|
|
<para>
|
|
Undoes a block, by connection id. Note that undoing a block doesn't
|
|
necessarily make the hook callable, because if you block a
|
|
hook twice, you must unblock it twice.
|
|
</para>
|
|
|
|
@object: the object which emits the signal we want to unblock.
|
|
@handler_id: the emission handler identifier, as returned by
|
|
gtk_signal_connect(), etc.
|
|
@Deprecated: Use g_signal_handler_unblock() instead.
|
|
|
|
|
|
<!-- ##### MACRO gtk_signal_handler_unblock_by_func ##### -->
|
|
<para>
|
|
Undoes a block, by function pointer and data.
|
|
Note that undoing a block doesn't
|
|
necessarily make the hook callable, because if you block a
|
|
hook twice, you must unblock it twice.
|
|
</para>
|
|
|
|
@object: the object which emits the signal we want to unblock.
|
|
@func: the function pointer to search for.
|
|
@data: the user data to search for.
|
|
@Deprecated: Use g_signal_handlers_unblock_by_func() instead.
|
|
|
|
|
|
<!-- ##### MACRO gtk_signal_handler_unblock_by_data ##### -->
|
|
<para>
|
|
Undoes block(s), to all signals for a particular object
|
|
with a particular user-data pointer
|
|
</para>
|
|
|
|
@object: the object which emits the signal we want to unblock.
|
|
@data: the user data to search for.
|
|
@Deprecated: Use g_signal_handlers_unblock_matched() instead.
|
|
|
|
|
|
<!-- ##### MACRO gtk_signal_handler_pending ##### -->
|
|
<para>
|
|
Returns a connection id corresponding to a given signal id and object.
|
|
</para>
|
|
<para>
|
|
One example of when you might use this is when the arguments
|
|
to the signal are difficult to compute. A class implementor
|
|
may opt to not emit the signal if no one is attached anyway,
|
|
thus saving the cost of building the arguments.
|
|
</para>
|
|
|
|
@object: the object to search for the desired user-defined handler.
|
|
@signal_id: the number of the signal to search for.
|
|
@may_be_blocked: whether it is acceptable to return a blocked
|
|
handler.
|
|
@Returns: the connection id, if a connection was found. 0 otherwise.
|
|
@Deprecated: Use g_signal_has_handler_pending() instead.
|
|
|
|
|
|
<!-- ##### MACRO gtk_signal_handler_pending_by_func ##### -->
|
|
<para>
|
|
Returns a connection id corresponding to a given signal id, object, function
|
|
pointer and user data.
|
|
</para>
|
|
|
|
@object: the object to search for the desired handler.
|
|
@signal_id: the number of the signal to search for.
|
|
@may_be_blocked: whether it is acceptable to return a blocked
|
|
handler.
|
|
@func: the function pointer to search for.
|
|
@data: the user data to search for.
|
|
@Returns: the connection id, if a handler was found. 0 otherwise.
|
|
|
|
|
|
<!-- ##### MACRO gtk_signal_default_marshaller ##### -->
|
|
<para>
|
|
A marshaller that returns void and takes no extra parameters.
|
|
</para>
|
|
|
|
|
|
|