gtk2/gsk/resources/glsl/border.glsl
Timm Bäder 1243174e53 gl renderer: Make RoundedRect work in gles
Which can't return struct types containing arrays. So let's revert to
the previous version but still send the rect along as a vec4[3];
2020-01-07 17:27:15 +01:00

32 lines
736 B
GLSL

// VERTEX_SHADER:
void main() {
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
vUv = vec2(aUv.x, aUv.y);
}
// FRAGMENT_SHADER:
uniform vec4 u_color;
uniform vec4 u_widths;
uniform vec4[3] u_outline_rect;
void main() {
vec4 f = gl_FragCoord;
f.x += u_viewport.x;
f.y = (u_viewport.y + u_viewport.w) - f.y;
RoundedRect outside = create_rect(u_outline_rect);
RoundedRect inside = rounded_rect_shrink (outside, u_widths);
float alpha = clamp (rounded_rect_coverage (outside, f.xy) -
rounded_rect_coverage (inside, f.xy),
0.0, 1.0);
/* Pre-multiply */
vec4 color = u_color;
color.rgb *= color.a;
setOutputColor (color * alpha * u_alpha);
}