forked from AuroraMiddleware/gtk
12db9ee164
Since we store it into the ShaderBuilder instance we should also allow getting the program id.
47 lines
2.9 KiB
C
47 lines
2.9 KiB
C
#ifndef __GSK_SHADER_BUILDER_PRIVATE_H__
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#define __GSK_SHADER_BUILDER_PRIVATE_H__
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#include <gdk/gdk.h>
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#include <graphene.h>
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G_BEGIN_DECLS
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#define GSK_TYPE_SHADER_BUILDER (gsk_shader_builder_get_type ())
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G_DECLARE_FINAL_TYPE (GskShaderBuilder, gsk_shader_builder, GSK, SHADER_BUILDER, GObject)
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GskShaderBuilder * gsk_shader_builder_new (void);
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void gsk_shader_builder_set_version (GskShaderBuilder *builder,
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int version);
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void gsk_shader_builder_set_resource_base_path (GskShaderBuilder *builder,
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const char *base_path);
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GQuark gsk_shader_builder_add_uniform (GskShaderBuilder *builder,
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const char *uniform_name);
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GQuark gsk_shader_builder_add_attribute (GskShaderBuilder *builder,
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const char *attribute_name);
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void gsk_shader_builder_add_define (GskShaderBuilder *builder,
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const char *define_name,
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const char *define_value);
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int gsk_shader_builder_compile_shader (GskShaderBuilder *builder,
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int shader_type,
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const char *shader_preamble,
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const char *shader_source,
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GError **error);
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int gsk_shader_builder_create_program (GskShaderBuilder *builder,
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int vertex_id,
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int fragment_id,
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GError **error);
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int gsk_shader_builder_get_program (GskShaderBuilder *builder);
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int gsk_shader_builder_get_uniform_location (GskShaderBuilder *builder,
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GQuark uniform_quark);
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int gsk_shader_builder_get_attribute_location (GskShaderBuilder *builder,
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GQuark attribute_quark);
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G_END_DECLS
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#endif /* __GSK_SHADER_BUILDER_PRIVATE_H__ */
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