forked from AuroraMiddleware/gtk
d5bf3c2cd1
don't render a clip to a texture if the new clip does not intersect with any of the corners of the currently rounded clip. Fixes #2770
318 lines
8.8 KiB
C
318 lines
8.8 KiB
C
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#pragma once
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#define SANITY_CHECKS 0
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#define rounded_rect_top_left(r) (GRAPHENE_RECT_INIT(r->bounds.origin.x, \
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r->bounds.origin.y, \
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r->corner[0].width, r->corner[0].height))
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#define rounded_rect_top_right(r) (GRAPHENE_RECT_INIT(r->bounds.origin.x + r->bounds.size.width - r->corner[1].width, \
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r->bounds.origin.y, \
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r->corner[1].width, r->corner[1].height))
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#define rounded_rect_bottom_right(r) (GRAPHENE_RECT_INIT(r->bounds.origin.x + r->bounds.size.width - r->corner[2].width, \
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r->bounds.origin.y + r->bounds.size.height - r->corner[2].height, \
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r->corner[2].width, r->corner[2].height))
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#define rounded_rect_bottom_left(r) (GRAPHENE_RECT_INIT(r->bounds.origin.x, \
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r->bounds.origin.y + r->bounds.size.height - r->corner[2].height, \
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r->corner[3].width, r->corner[3].height))
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#define rounded_rect_corner0(r) rounded_rect_top_left(r)
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#define rounded_rect_corner1(r) rounded_rect_top_right(r)
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#define rounded_rect_corner2(r) rounded_rect_bottom_right(r)
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#define rounded_rect_corner3(r) rounded_rect_bottom_left(r)
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#define rounded_rect_corner(r, i) (rounded_rect_corner ##i(r))
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#define graphene_size_non_zero(s) (s->width > 0 && s->height > 0)
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#define rounded_rect_has_corner(r, i) (r->corner[i].width > 0 && r->corner[i].height > 0)
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#define rect_contains_point(r, _x, _y) (_x >= (r)->origin.x && _x <= (r)->origin.x + (r)->size.width && \
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_y >= (r)->origin.y && _y <= (r)->origin.y + (r)->size.height)
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enum {
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NINE_SLICE_TOP_LEFT = 0,
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NINE_SLICE_TOP_CENTER = 1,
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NINE_SLICE_TOP_RIGHT = 2,
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NINE_SLICE_LEFT_CENTER = 3,
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NINE_SLICE_CENTER = 4,
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NINE_SLICE_RIGHT_CENTER = 5,
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NINE_SLICE_BOTTOM_LEFT = 6,
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NINE_SLICE_BOTTOM_CENTER = 7,
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NINE_SLICE_BOTTOM_RIGHT = 8,
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};
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#define NINE_SLICE_SIZE 9 /* Hah. */
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typedef struct
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{
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int texture_id;
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float x;
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float y;
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float x2;
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float y2;
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} TextureRegion;
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static inline bool G_GNUC_PURE
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slice_is_visible (const cairo_rectangle_int_t *r)
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{
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return (r->width > 0 && r->height > 0);
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}
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static inline void
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nine_slice_rounded_rect (const GskRoundedRect *rect,
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cairo_rectangle_int_t *out_rects)
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{
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const graphene_point_t *origin = &rect->bounds.origin;
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const graphene_size_t *size = &rect->bounds.size;
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const int top_height = ceilf (MAX (rect->corner[GSK_CORNER_TOP_LEFT].height,
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rect->corner[GSK_CORNER_TOP_RIGHT].height));
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const int bottom_height = ceilf (MAX (rect->corner[GSK_CORNER_BOTTOM_LEFT].height,
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rect->corner[GSK_CORNER_BOTTOM_RIGHT].height));
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const int right_width = ceilf (MAX (rect->corner[GSK_CORNER_TOP_RIGHT].width,
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rect->corner[GSK_CORNER_BOTTOM_RIGHT].width));
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const int left_width = ceilf (MAX (rect->corner[GSK_CORNER_TOP_LEFT].width,
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rect->corner[GSK_CORNER_BOTTOM_LEFT].width));
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/* Top left */
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out_rects[0] = (cairo_rectangle_int_t) {
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origin->x, origin->y,
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left_width, top_height,
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};
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/* Top center */
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out_rects[1] = (cairo_rectangle_int_t) {
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origin->x + size->width / 2.0 - 0.5, origin->y,
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1, top_height,
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};
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/* Top right */
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out_rects[2] = (cairo_rectangle_int_t) {
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origin->x + size->width - right_width, origin->y,
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right_width, top_height
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};
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/* Left center */
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out_rects[3] = (cairo_rectangle_int_t) {
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origin->x, origin->y + size->height / 2,
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left_width, 1,
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};
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/* center */
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out_rects[4] = (cairo_rectangle_int_t) {
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origin->x + size->width / 2.0 - 0.5,
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origin->y + size->height / 2.0 - 0.5,
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1, 1
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};
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/* Right center */
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out_rects[5] = (cairo_rectangle_int_t) {
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origin->x + size->width - right_width,
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origin->y + (size->height / 2.0) - 0.5,
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right_width,
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1,
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};
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/* Bottom Left */
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out_rects[6] = (cairo_rectangle_int_t) {
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origin->x, origin->y + size->height - bottom_height,
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left_width, bottom_height,
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};
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/* Bottom center */
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out_rects[7] = (cairo_rectangle_int_t) {
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origin->x + (size->width / 2.0) - 0.5,
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origin->y + size->height - bottom_height,
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1, bottom_height,
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};
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/* Bottom right */
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out_rects[8] = (cairo_rectangle_int_t) {
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origin->x + size->width - right_width,
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origin->y + size->height - bottom_height,
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right_width, bottom_height,
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};
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#if SANITY_CHECKS
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g_assert_cmpfloat (size->width, >=, left_width + right_width);
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g_assert_cmpfloat (size->height, >=, top_height + bottom_height);
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#endif
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}
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static inline void
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nine_slice_grow (cairo_rectangle_int_t *slices,
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const int amount)
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{
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/* top left */
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slices[0].x -= amount;
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slices[0].y -= amount;
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if (amount > slices[0].width)
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slices[0].width += amount * 2;
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else
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slices[0].width += amount;
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if (amount > slices[0].height)
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slices[0].height += amount * 2;
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else
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slices[0].height += amount;
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/* Top center */
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slices[1].y -= amount;
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if (amount > slices[1].height)
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slices[1].height += amount * 2;
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else
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slices[1].height += amount;
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/* top right */
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slices[2].y -= amount;
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if (amount > slices[2].width)
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{
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slices[2].x -= amount;
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slices[2].width += amount * 2;
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}
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else
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{
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slices[2].width += amount;
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}
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if (amount > slices[2].height)
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slices[2].height += amount * 2;
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else
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slices[2].height += amount;
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slices[3].x -= amount;
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if (amount > slices[3].width)
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slices[3].width += amount * 2;
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else
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slices[3].width += amount;
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/* Leave Britney^Wcenter alone */
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if (amount > slices[5].width)
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{
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slices[5].x -= amount;
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slices[5].width += amount * 2;
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}
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else
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{
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slices[5].width += amount;
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}
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/* Bottom left */
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slices[6].x -= amount;
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if (amount > slices[6].width)
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{
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slices[6].width += amount * 2;
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}
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else
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{
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slices[6].width += amount;
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}
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if (amount > slices[6].height)
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{
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slices[6].y -= amount;
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slices[6].height += amount * 2;
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}
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else
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{
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slices[6].height += amount;
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}
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/* Bottom center */
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if (amount > slices[7].height)
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{
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slices[7].y -= amount;
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slices[7].height += amount * 2;
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}
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else
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{
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slices[7].height += amount;
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}
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if (amount > slices[8].width)
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{
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slices[8].x -= amount;
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slices[8].width += amount * 2;
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}
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else
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{
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slices[8].width += amount;
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}
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if (amount > slices[8].height)
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{
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slices[8].y -= amount;
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slices[8].height += amount * 2;
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}
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else
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{
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slices[8].height += amount;
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}
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#if SANITY_CHECKS
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{
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for (int i = 0; i < 9; i ++)
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{
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g_assert_cmpint (slices[i].x, >=, 0);
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g_assert_cmpint (slices[i].y, >=, 0);
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g_assert_cmpint (slices[i].width, >=, 0);
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g_assert_cmpint (slices[i].height, >=, 0);
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}
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/* Rows don't overlap */
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for (int i = 0; i < 3; i++)
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{
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g_assert_cmpint (slices[i * 3 + 0].x + slices[i * 3 + 0].width, <, slices[i * 3 + 1].x);
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}
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}
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#endif
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}
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static inline void
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nine_slice_to_texture_coords (const cairo_rectangle_int_t *slices,
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const int texture_width,
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const int texture_height,
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TextureRegion *out_regions)
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{
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const float fw = (float)texture_width;
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const float fh = (float)texture_height;
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int i;
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for (i = 0; i < 9; i++)
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{
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out_regions[i] = (TextureRegion) {
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0, /* Texture id */
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slices[i].x / fw,
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1.0 - ((slices[i].y + slices[i].height) / fh),
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(slices[i].x + slices[i].width) / fw,
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1.0 - (slices[i].y / fh),
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};
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}
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#if SANITY_CHECKS
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{
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for (i = 0; i < 9; i++)
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{
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const TextureRegion *r = &out_regions[i];
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g_assert_cmpfloat (r->x, >=, 0);
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g_assert_cmpfloat (r->x, <=, 1);
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g_assert_cmpfloat (r->y, >=, 0);
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g_assert_cmpfloat (r->y, <=, 1);
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g_assert_cmpfloat (r->x, <, r->x2);
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g_assert_cmpfloat (r->y, <, r->y2);
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}
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}
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#endif
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}
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