gtk2/docs/reference/gdk/tmpl/cursors.sgml
2010-10-12 11:29:55 -04:00

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<!-- ##### SECTION Title ##### -->
Cursors
<!-- ##### SECTION Short_Description ##### -->
Standard and pixmap cursors
<!-- ##### SECTION Long_Description ##### -->
<para>
These functions are used to create and destroy cursors.
There is a number of standard cursors, but it is also
possible to construct new cursors from pixbufs. There
may be limitations as to what kinds of cursors can be
constructed on a given display, see
gdk_display_supports_cursor_alpha(),
gdk_display_supports_cursor_color(),
gdk_display_get_default_cursor_size() and
gdk_display_get_maximal_cursor_size().
</para>
<para>
Cursors by themselves are not very interesting, they must be be
bound to a window for users to see them. This is done with
gdk_window_set_cursor() or by setting the cursor member of the
#GdkWindowAttr struct passed to gdk_window_new().
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### SECTION Image ##### -->
<!-- ##### STRUCT GdkCursor ##### -->
<para>
A <type>GdkCursor</type> structure represents a cursor.
</para>
<!-- ##### ENUM GdkCursorType ##### -->
<para>
The standard cursors available.
</para>
@GDK_X_CURSOR: <inlinegraphic format="PNG" fileref="X_cursor.png"></inlinegraphic>
@GDK_ARROW: <inlinegraphic format="PNG" fileref="arrow.png"></inlinegraphic>
@GDK_BASED_ARROW_DOWN: <inlinegraphic format="PNG" fileref="based_arrow_down.png"></inlinegraphic>
@GDK_BASED_ARROW_UP: <inlinegraphic format="PNG" fileref="based_arrow_up.png"></inlinegraphic>
@GDK_BOAT: <inlinegraphic format="PNG" fileref="boat.png"></inlinegraphic>
@GDK_BOGOSITY: <inlinegraphic format="PNG" fileref="bogosity.png"></inlinegraphic>
@GDK_BOTTOM_LEFT_CORNER: <inlinegraphic format="PNG" fileref="bottom_left_corner.png"></inlinegraphic>
@GDK_BOTTOM_RIGHT_CORNER: <inlinegraphic format="PNG" fileref="bottom_right_corner.png"></inlinegraphic>
@GDK_BOTTOM_SIDE: <inlinegraphic format="PNG" fileref="bottom_side.png"></inlinegraphic>
@GDK_BOTTOM_TEE: <inlinegraphic format="PNG" fileref="bottom_tee.png"></inlinegraphic>
@GDK_BOX_SPIRAL: <inlinegraphic format="PNG" fileref="box_spiral.png"></inlinegraphic>
@GDK_CENTER_PTR: <inlinegraphic format="PNG" fileref="center_ptr.png"></inlinegraphic>
@GDK_CIRCLE: <inlinegraphic format="PNG" fileref="circle.png"></inlinegraphic>
@GDK_CLOCK: <inlinegraphic format="PNG" fileref="clock.png"></inlinegraphic>
@GDK_COFFEE_MUG: <inlinegraphic format="PNG" fileref="coffee_mug.png"></inlinegraphic>
@GDK_CROSS: <inlinegraphic format="PNG" fileref="cross.png"></inlinegraphic>
@GDK_CROSS_REVERSE: <inlinegraphic format="PNG" fileref="cross_reverse.png"></inlinegraphic>
@GDK_CROSSHAIR: <inlinegraphic format="PNG" fileref="crosshair.png"></inlinegraphic>
@GDK_DIAMOND_CROSS: <inlinegraphic format="PNG" fileref="diamond_cross.png"></inlinegraphic>
@GDK_DOT: <inlinegraphic format="PNG" fileref="dot.png"></inlinegraphic>
@GDK_DOTBOX: <inlinegraphic format="PNG" fileref="dotbox.png"></inlinegraphic>
@GDK_DOUBLE_ARROW: <inlinegraphic format="PNG" fileref="double_arrow.png"></inlinegraphic>
@GDK_DRAFT_LARGE: <inlinegraphic format="PNG" fileref="draft_large.png"></inlinegraphic>
@GDK_DRAFT_SMALL: <inlinegraphic format="PNG" fileref="draft_small.png"></inlinegraphic>
@GDK_DRAPED_BOX: <inlinegraphic format="PNG" fileref="draped_box.png"></inlinegraphic>
@GDK_EXCHANGE: <inlinegraphic format="PNG" fileref="exchange.png"></inlinegraphic>
@GDK_FLEUR: <inlinegraphic format="PNG" fileref="fleur.png"></inlinegraphic>
@GDK_GOBBLER: <inlinegraphic format="PNG" fileref="gobbler.png"></inlinegraphic>
@GDK_GUMBY: <inlinegraphic format="PNG" fileref="gumby.png"></inlinegraphic>
@GDK_HAND1: <inlinegraphic format="PNG" fileref="hand1.png"></inlinegraphic>
@GDK_HAND2: <inlinegraphic format="PNG" fileref="hand2.png"></inlinegraphic>
@GDK_HEART: <inlinegraphic format="PNG" fileref="heart.png"></inlinegraphic>
@GDK_ICON: <inlinegraphic format="PNG" fileref="icon.png"></inlinegraphic>
@GDK_IRON_CROSS: <inlinegraphic format="PNG" fileref="iron_cross.png"></inlinegraphic>
@GDK_LEFT_PTR: <inlinegraphic format="PNG" fileref="left_ptr.png"></inlinegraphic>
@GDK_LEFT_SIDE: <inlinegraphic format="PNG" fileref="left_side.png"></inlinegraphic>
@GDK_LEFT_TEE: <inlinegraphic format="PNG" fileref="left_tee.png"></inlinegraphic>
@GDK_LEFTBUTTON: <inlinegraphic format="PNG" fileref="leftbutton.png"></inlinegraphic>
@GDK_LL_ANGLE: <inlinegraphic format="PNG" fileref="ll_angle.png"></inlinegraphic>
@GDK_LR_ANGLE: <inlinegraphic format="PNG" fileref="lr_angle.png"></inlinegraphic>
@GDK_MAN: <inlinegraphic format="PNG" fileref="man.png"></inlinegraphic>
@GDK_MIDDLEBUTTON: <inlinegraphic format="PNG" fileref="middlebutton.png"></inlinegraphic>
@GDK_MOUSE: <inlinegraphic format="PNG" fileref="mouse.png"></inlinegraphic>
@GDK_PENCIL: <inlinegraphic format="PNG" fileref="pencil.png"></inlinegraphic>
@GDK_PIRATE: <inlinegraphic format="PNG" fileref="pirate.png"></inlinegraphic>
@GDK_PLUS: <inlinegraphic format="PNG" fileref="plus.png"></inlinegraphic>
@GDK_QUESTION_ARROW: <inlinegraphic format="PNG" fileref="question_arrow.png"></inlinegraphic>
@GDK_RIGHT_PTR: <inlinegraphic format="PNG" fileref="right_ptr.png"></inlinegraphic>
@GDK_RIGHT_SIDE: <inlinegraphic format="PNG" fileref="right_side.png"></inlinegraphic>
@GDK_RIGHT_TEE: <inlinegraphic format="PNG" fileref="right_tee.png"></inlinegraphic>
@GDK_RIGHTBUTTON: <inlinegraphic format="PNG" fileref="rightbutton.png"></inlinegraphic>
@GDK_RTL_LOGO: <inlinegraphic format="PNG" fileref="rtl_logo.png"></inlinegraphic>
@GDK_SAILBOAT: <inlinegraphic format="PNG" fileref="sailboat.png"></inlinegraphic>
@GDK_SB_DOWN_ARROW: <inlinegraphic format="PNG" fileref="sb_down_arrow.png"></inlinegraphic>
@GDK_SB_H_DOUBLE_ARROW: <inlinegraphic format="PNG" fileref="sb_h_double_arrow.png"></inlinegraphic>
@GDK_SB_LEFT_ARROW: <inlinegraphic format="PNG" fileref="sb_left_arrow.png"></inlinegraphic>
@GDK_SB_RIGHT_ARROW: <inlinegraphic format="PNG" fileref="sb_right_arrow.png"></inlinegraphic>
@GDK_SB_UP_ARROW: <inlinegraphic format="PNG" fileref="sb_up_arrow.png"></inlinegraphic>
@GDK_SB_V_DOUBLE_ARROW: <inlinegraphic format="PNG" fileref="sb_v_double_arrow.png"></inlinegraphic>
@GDK_SHUTTLE: <inlinegraphic format="PNG" fileref="shuttle.png"></inlinegraphic>
@GDK_SIZING: <inlinegraphic format="PNG" fileref="sizing.png"></inlinegraphic>
@GDK_SPIDER: <inlinegraphic format="PNG" fileref="spider.png"></inlinegraphic>
@GDK_SPRAYCAN: <inlinegraphic format="PNG" fileref="spraycan.png"></inlinegraphic>
@GDK_STAR: <inlinegraphic format="PNG" fileref="star.png"></inlinegraphic>
@GDK_TARGET: <inlinegraphic format="PNG" fileref="target.png"></inlinegraphic>
@GDK_TCROSS: <inlinegraphic format="PNG" fileref="tcross.png"></inlinegraphic>
@GDK_TOP_LEFT_ARROW: <inlinegraphic format="PNG" fileref="top_left_arrow.png"></inlinegraphic>
@GDK_TOP_LEFT_CORNER: <inlinegraphic format="PNG" fileref="top_left_corner.png"></inlinegraphic>
@GDK_TOP_RIGHT_CORNER: <inlinegraphic format="PNG" fileref="top_right_corner.png"></inlinegraphic>
@GDK_TOP_SIDE: <inlinegraphic format="PNG" fileref="top_side.png"></inlinegraphic>
@GDK_TOP_TEE: <inlinegraphic format="PNG" fileref="top_tee.png"></inlinegraphic>
@GDK_TREK: <inlinegraphic format="PNG" fileref="trek.png"></inlinegraphic>
@GDK_UL_ANGLE: <inlinegraphic format="PNG" fileref="ul_angle.png"></inlinegraphic>
@GDK_UMBRELLA: <inlinegraphic format="PNG" fileref="umbrella.png"></inlinegraphic>
@GDK_UR_ANGLE: <inlinegraphic format="PNG" fileref="ur_angle.png"></inlinegraphic>
@GDK_WATCH: <inlinegraphic format="PNG" fileref="watch.png"></inlinegraphic>
@GDK_XTERM: <inlinegraphic format="PNG" fileref="xterm.png"></inlinegraphic>
@GDK_LAST_CURSOR: last cursor type
@GDK_BLANK_CURSOR: Blank cursor. Since 2.16
@GDK_CURSOR_IS_PIXMAP: type of cursors constructed with
gdk_cursor_new_from_pixbuf()
<!-- ##### FUNCTION gdk_cursor_new ##### -->
<para>
</para>
@cursor_type:
@Returns:
<!-- ##### FUNCTION gdk_cursor_new_from_pixbuf ##### -->
<para>
</para>
@display:
@pixbuf:
@x:
@y:
@Returns:
<!-- ##### FUNCTION gdk_cursor_new_from_name ##### -->
<para>
</para>
@display:
@name:
@Returns:
<!-- ##### FUNCTION gdk_cursor_new_for_display ##### -->
<para>
</para>
@display:
@cursor_type:
@Returns:
<!-- ##### FUNCTION gdk_cursor_get_display ##### -->
<para>
</para>
@cursor:
@Returns:
<!-- ##### FUNCTION gdk_cursor_get_image ##### -->
<para>
</para>
@cursor:
@Returns:
<!-- ##### FUNCTION gdk_cursor_get_cursor_type ##### -->
<para>
</para>
@cursor:
@Returns:
<!-- ##### FUNCTION gdk_cursor_ref ##### -->
<para>
</para>
@cursor:
@Returns:
<!-- ##### FUNCTION gdk_cursor_unref ##### -->
<para>
</para>
@cursor: