gtk2/gsk/gskvulkancolorpipelineprivate.h
Benjamin Otte b04eecf860 vulkan: Pass color rects in instance data
This way, we don't need push constants or per-vertex data, we can render
colored rectangles completely via instance data.
2016-12-20 18:01:11 +01:00

33 lines
1.9 KiB
C

#ifndef __GSK_VULKAN_COLOR_PIPELINE_PRIVATE_H__
#define __GSK_VULKAN_COLOR_PIPELINE_PRIVATE_H__
#include <graphene.h>
#include "gskvulkanpipelineprivate.h"
G_BEGIN_DECLS
typedef struct _GskVulkanColorPipelineLayout GskVulkanColorPipelineLayout;
#define GSK_TYPE_VULKAN_COLOR_PIPELINE (gsk_vulkan_color_pipeline_get_type ())
G_DECLARE_FINAL_TYPE (GskVulkanColorPipeline, gsk_vulkan_color_pipeline, GSK, VULKAN_COLOR_PIPELINE, GskVulkanPipeline)
GskVulkanPipeline * gsk_vulkan_color_pipeline_new (GskVulkanPipelineLayout * layout,
const char *shader_name,
VkRenderPass render_pass);
gsize gsk_vulkan_color_pipeline_count_vertex_data (GskVulkanColorPipeline *pipeline);
void gsk_vulkan_color_pipeline_collect_vertex_data (GskVulkanColorPipeline *pipeline,
guchar *data,
const graphene_rect_t *rect,
const GdkRGBA *color);
gsize gsk_vulkan_color_pipeline_draw (GskVulkanColorPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands);
G_END_DECLS
#endif /* __GSK_VULKAN_COLOR_PIPELINE_PRIVATE_H__ */