forked from AuroraMiddleware/gtk
13d943f763
A problem with textures is that they can become too big for GPU memory, which would require tiling. But for tiling we only need to download the pixels needed by the tile. Similarly, there might be interest to not upload full textures if a renderer knows it only needs a small part. Both of these methods require the ability to specify an area of the texture to be downloaded. So change the download vfunc to include this parameter now before we add even more textures later. A private gdk_texture_download_area() function has also been added, but nobody is using it yet.
226 lines
5.6 KiB
C
226 lines
5.6 KiB
C
/* gdkgltexture.c
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*
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* Copyright 2016 Benjamin Otte
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "gdkgltextureprivate.h"
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#include "gdkcairo.h"
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#include "gdktextureprivate.h"
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#include <epoxy/gl.h>
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struct _GdkGLTexture {
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GdkTexture parent_instance;
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GdkGLContext *context;
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guint id;
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cairo_surface_t *saved;
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GDestroyNotify destroy;
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gpointer data;
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};
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struct _GdkGLTextureClass {
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GdkTextureClass parent_class;
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};
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G_DEFINE_TYPE (GdkGLTexture, gdk_gl_texture, GDK_TYPE_TEXTURE)
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static void
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gdk_gl_texture_dispose (GObject *object)
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{
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GdkGLTexture *self = GDK_GL_TEXTURE (object);
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if (self->destroy)
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{
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self->destroy (self->data);
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self->destroy = NULL;
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self->data = NULL;
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}
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g_clear_object (&self->context);
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self->id = 0;
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if (self->saved)
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{
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cairo_surface_destroy (self->saved);
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self->saved = NULL;
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}
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G_OBJECT_CLASS (gdk_gl_texture_parent_class)->dispose (object);
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}
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static void
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gdk_gl_texture_download (GdkTexture *texture,
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const GdkRectangle *area,
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guchar *data,
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gsize stride)
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{
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GdkGLTexture *self = GDK_GL_TEXTURE (texture);
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cairo_surface_t *surface;
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cairo_t *cr;
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surface = cairo_image_surface_create_for_data (data,
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CAIRO_FORMAT_ARGB32,
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area->width, area->height,
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stride);
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cr = cairo_create (surface);
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if (self->saved)
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{
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cairo_set_source_surface (cr, self->saved, 0, 0);
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cairo_paint (cr);
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}
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else
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{
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GdkWindow *window;
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window = gdk_gl_context_get_window (self->context);
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gdk_cairo_draw_from_gl (cr, window, self->id, GL_TEXTURE, 1,
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area->x, area->y,
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area->width, area->height);
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}
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cairo_destroy (cr);
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cairo_surface_finish (surface);
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cairo_surface_destroy (surface);
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}
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static void
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gdk_gl_texture_class_init (GdkGLTextureClass *klass)
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{
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GdkTextureClass *texture_class = GDK_TEXTURE_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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texture_class->download = gdk_gl_texture_download;
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gobject_class->dispose = gdk_gl_texture_dispose;
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}
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static void
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gdk_gl_texture_init (GdkGLTexture *self)
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{
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}
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GdkGLContext *
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gdk_gl_texture_get_context (GdkGLTexture *self)
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{
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return self->context;
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}
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guint
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gdk_gl_texture_get_id (GdkGLTexture *self)
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{
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return self->id;
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}
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/**
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* gdk_gl_texture_release:
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* @texture: a #GdkTexture wrapping a GL texture
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*
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* Releases the GL resources held by a #GdkTexture that
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* was created with gdk_texture_new_for_gl().
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*
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* The texture contents are still available via the
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* gdk_texture_download() function, after this function
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* has been called.
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*/
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void
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gdk_gl_texture_release (GdkTexture *texture)
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{
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GdkGLTexture *self;
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GdkWindow *window;
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cairo_t *cr;
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g_return_if_fail (GDK_IS_GL_TEXTURE (texture));
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self = GDK_GL_TEXTURE (texture);
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g_return_if_fail (self->saved == NULL);
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self->saved = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
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texture->width, texture->height);
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cr = cairo_create (self->saved);
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window = gdk_gl_context_get_window (self->context);
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gdk_cairo_draw_from_gl (cr, window, self->id, GL_TEXTURE, 1, 0, 0,
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texture->width, texture->height);
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cairo_destroy (cr);
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if (self->destroy)
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{
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self->destroy (self->data);
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self->destroy = NULL;
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self->data = NULL;
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}
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g_clear_object (&self->context);
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self->id = 0;
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}
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/**
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* gdk_gl_texture_new:
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* @context: a #GdkGLContext
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* @id: the ID of a texture that was created with @context
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* @width: the nominal width of the texture
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* @height: the nominal height of the texture
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* @destroy: a destroy notify that will be called when the GL resources
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* are released
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* @data: data that gets passed to @destroy
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*
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* Creates a new texture for an existing GL texture.
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*
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* Note that the GL texture must not be modified until @destroy is called,
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* which will happen when the GdkTexture object is finalized, or due to
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* an explicit call of gdk_texture_release_gl().
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*
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* Return value: A newly-created #GdkTexture
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**/
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GdkTexture *
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gdk_gl_texture_new (GdkGLContext *context,
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guint id,
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int width,
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int height,
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GDestroyNotify destroy,
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gpointer data)
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{
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GdkGLTexture *self;
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g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
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g_return_val_if_fail (id != 0, NULL);
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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self = g_object_new (GDK_TYPE_GL_TEXTURE,
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"width", width,
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"height", height,
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NULL);
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self->context = g_object_ref (context);
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self->id = id;
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self->destroy = destroy;
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self->data = data;
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return GDK_TEXTURE (self);
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}
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