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gskgldriver.c
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gl renderer: Make creating render targets easier
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2019-05-23 18:42:00 +02:00 |
gskgldriverprivate.h
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gl renderer: Make creating render targets easier
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2019-05-23 18:42:00 +02:00 |
gskglglyphcache.c
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gl glyphcache: Don't choke on huge glyphs
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2019-05-21 08:17:13 +02:00 |
gskglglyphcacheprivate.h
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glglyphcache: Remove surface member from dirty glyph
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2019-02-10 10:31:27 +01:00 |
gskglimage.c
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gl renderer: Make creating render targets easier
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2019-05-23 18:42:00 +02:00 |
gskglimageprivate.h
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gsk/gl: Include cairo.h consistently
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2018-03-28 22:05:17 +08:00 |
gskglnodesample.c
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gl renderer: Add NodeSample
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2018-12-02 13:25:43 +01:00 |
gskglnodesampleprivate.h
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gl renderer: Add NodeSample
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2018-12-02 13:25:43 +01:00 |
gskglprofiler.c
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gskglprofilerprivate.h
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gskglrenderer.c
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gl renderer: Properly flip scaled fallback nodes
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2019-05-30 09:12:45 +02:00 |
gskglrenderer.h
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gsk: Export gsk_gl_renderer_new()
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2019-05-05 07:18:39 +02:00 |
gskglrenderops.c
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GskGLRenderer: Add debug groups
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2019-04-25 11:36:21 +02:00 |
gskglrenderopsprivate.h
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gsk: Export gsk_gl_renderer_new()
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2019-05-05 07:18:39 +02:00 |
gskglshadowcache.c
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gl renderer: Change shadow cache eviction strategy
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2019-02-28 10:33:18 +01:00 |
gskglshadowcacheprivate.h
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gl renderer: Use a GArray for the shadow cache
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2018-07-17 17:33:46 +02:00 |
gskshaderbuilder.c
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gl renderer: Only compile the vertex shader once
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2019-01-10 16:49:19 +01:00 |
gskshaderbuilderprivate.h
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gl renderer: Only compile the vertex shader once
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2019-01-10 16:49:19 +01:00 |